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    How to Model Rubbish

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    • Collage ArchitectureC Offline
      Collage Architecture
      last edited by

      You can use skatter to scatter garbage on any area in your control.

      I love Sketchup

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      • pilouP Offline
        pilou
        last edited by

        And Protrude by Jim for some many forms and levels!
        Taper can be also applied!

        GIF_protru.gif

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • JQLJ Offline
          JQL
          last edited by

          You didnt create rubish pilou... Thats a city. Godzilla needs a meaner look. You'll get there with some work.

          www.casca.pt
          Visit us on facebook!

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          • pilouP Offline
            pilou
            last edited by

            It's a city of rubish compressed! ๐Ÿ˜„

            http://www.3drivers.com/upload/iblock/33a/cube_03.jpg

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • HornOxxH Offline
              HornOxx
              last edited by

              @rich o brien said:

              ...Or even Thom's Bitmap to Height...

              ...which is what I tried - and it worked quite well even.
              With Bitmap to Height I made some proxys which could be replaced then within the renderer (similar to scatter which I donยดt have so far however).
              This way is good for detailed views and should be complemented by scattered detail-rubbish additionally where needed.
              In any case - all the methods mentioned here are useful in combination...

              I would like to see any picture impression, which visuall result is striven by Bulbangs?


              Test.jpg

              never trust a skinny cook

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              • B Offline
                bulbangs
                last edited by

                Thank you to all who responded. You've all helped immensely with your suggestions. Here is the first pass of the render. Still have a few adjustments to make but the client expressed satisfaction with the output. ๐Ÿ˜„ ๐Ÿ˜„ ๐Ÿ˜„

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                • HornOxxH Offline
                  HornOxx
                  last edited by

                  @bulbangs said:

                  ... Here is the first pass of the render...

                  ... I canยดt see anything โ“ ๐Ÿ˜„

                  never trust a skinny cook

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                  • soloS Offline
                    solo
                    last edited by

                    @hornoxx said:

                    @bulbangs said:

                    ... Here is the first pass of the render...

                    ... I canยดt see anything โ“ ๐Ÿ˜„

                    Neither can I, I was anticipating saying "it's rubbish" ๐Ÿ’š

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • B Offline
                      bulbangs
                      last edited by

                      Oops thought it attached ๐Ÿ˜ฎ my bad IMG_0710.JPG

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                      • HornOxxH Offline
                        HornOxx
                        last edited by

                        ๐Ÿ‘ wow - a great and "terrible" scene at the same time.
                        How did you proceed now?

                        never trust a skinny cook

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                        • B Offline
                          bulbangs
                          last edited by

                          Modeled the huge pile using sand box and textured it with a map. I then used skatter to add thousands of objects to litter the surface to create the top layer trash.

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                          • genma saotomeG Offline
                            genma saotome
                            last edited by

                            Create rubbish? There are a few of my earliest models.... ๐Ÿ˜Ž

                            Seriously, it's going to be the textures that solve your problem. I did a model of a recycling metals company and I found some very useful (free) textures at textures.com. I suggest you check there.

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