Double-Cut - Cut through double-sided walls
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A question.
If I use this plugin in a model and someone that doesn't have this opens the model and moves a window. What happens? -
I'll buy X10 if it works on curved surface.
P.S. Any plans for PB refreshing? -
@pixero said:
A question.
If I use this plugin in a model and someone that doesn't have this opens the model and moves a window. What happens?The window will move but the hole created from Double-Cut will not move unless you 'unlock' it with the Right-click context menu and move it manually with the SU move tool.
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@rv1974 said:
I'll buy X10 if it works on curved surface.
P.S. Any plans for PB refreshing?Sorry, the tool is not designed for curved surfaces. Basically, the tool extends the existing functionality of SketchUp's cutting components. Since SketchUp's cutting components don't work on curved surfaces, DC won't work either.
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I'm having some trouble with this plugin. Please see attached video. My door component doesn't seem to want to cut through the wall.
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The axis of your door needs to be set correctly. You also need to make sure your component has a closed loop of edges on the same plane as the x-y plane of your component. Check out this tutorial on creating cutting components.
https://forums.sketchup.com/t/sketchup-creating-cutting-components/2262
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Cool plugin, Dale!! Something that has been on the request list for soooo.... long!!
Just thought I'd make everyone aware that are using Skalp that it won't cut around openings as the standard SU section cut tool does. Not sure why; I'll ask the question of the Skalp team and see what they say.
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This is because the wall is not a solid. Faces on the side belongs to window group I guess.
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Whether its a solid or not surely the skalp tool should be able to work similar to the SU native tool??
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@utiler said:
Whether its a solid or not surely the skalp tool should be able to work similar to the SU native tool??
SU native tool doesn't make faces inside the wall.
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The problem is related with hole cutting components.
They are not creating new geometry as they are not actually cutting away the face, they're just displaying it differently... actually they are hiding it. But the face is still there.
Sectioncut face doesn't usually draw the face on the section but draws the edges of the faces that have been cut by hole cutting components.
This requires some manual cleaning on Section cut face side, which is usually not that hard to do. For folks using skalp, it might ruin the workflow... I don't use it.
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Whaat,
Could you please post your instruction gif files at 1/2 the speed.
This will make it easier to follow each step.Regards,
Ray -
@jql said:
...it might ruin the workflow... I don't use it.
Oh no! I was so excited that double cut was going to save me huge amounts of time, and now I have to pick whether I am more invested in double-cut or Skalp. Super bummed about this.
Anyone think this has a chance of changing ever?
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@minimalex said:
Anyone think this has a chance of changing ever?
I see two ways:
- Either Trimble exposes something in their API for section plugins to aknowledge the openning as true geometry and not a hidden face.
- Or Skalp finds a workaround for that. Skalp is, itself a plugin built on incredibly well thought workarounds so they might find a way if you ask them.
The good news is that there are other plugins that suffered from this issue in the past and solved it.
The first one I noticed was Fredotools Report on Area. If you would report on a wall with 2x2m it would report 4m2. If you'd glue a holecutting component to it, it would still report the 4m2 even if the window should have subtracted it's area from the 4m2. Fredo solved it at the time when I reported. I don't know how he did it, of course.
Blendup was exporting faces with holecutting components without holes. After reporting the "bug" the fix was to explode the components, export the model, undo the explosion. It works very fast and everything looks as it was before.
Probably there are many more examples that I'm not aware of.
I don't use skalp, but if you report that to the developers probably they will take a look.
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Thanks Dale for a great plugin!
Purchased as soon as I saw it was out.An issue I'm having, is when placing a cutting door on an inside wall. I place it of course on the very bottom of the wall. What happens is that there is Z-fighting/Overlapping faces between three different elements:
1. The bottom face of the wall.
2. The newly generated double-cut reveals geometry.
3. The Flooring component.Easiest is to hide the bottom face of the wall, but then there is still Z-fighting between the the double-cut reveals and the flooring.
Deleting faces from the flooring is not an option.
Deleting/hiding the reveals is possible, but it's very cumbersome at the moment - unlocking the reveals element, finding the face and deleting/hiding. If the component is then moved, have to redo this procedure again because the reveals are regenerated. This makes it very difficult for a dynamic design process.Would it be possible to have an option for hiding the bottom reveal? And an option for hiding all the reveals all together?
(With some components the reveals are already part of the cutting component) -
Thanks for your input, halroach.
Yes, this is a known issue. We hope to be able to improve it in the future. The recommended workflow is to use the Double-cut explode locked groups option (right-click menu) after you have finalized the position of your door. Then, you can easily erase the un-wanted faces at the base of the door.
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I had to disable this tool because itit tends to connect to opposite facade of the bldng (I work wich thin walls). Some kind of depth value must be added.
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@rv1974 said:
I had to disable this tool because itit tends to connect to opposite facade of the bldng (I work wich thin walls). Some kind of depth value must be added.
What do you mean, you work with thin walls?
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rv1974 probably only models the outer shell, not wall thicknesses, etc.
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yep, a I need this tool locally (say for arcades), not as general treatment.
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