sketchucation logo sketchucation
    • Login
    🤑 SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

    SubD + Quadface Tools. Live mesh analyses button

    Scheduled Pinned Locked Moved SUbD
    renderpluginsextensions
    12 Posts 6 Posters 13.4k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • yorik1984Y Offline
      yorik1984
      last edited by

      Is it possible enable autoremove all materials of live analyses when button of this tool is disable?

      http://i.imgur.com/Rn3VSyP.png

      http://i.imgur.com/OPLCXFQ.png

      1 Reply Last reply Reply Quote 0
      • Rich O BrienR Online
        Rich O Brien Moderator
        last edited by

        Turn it off. Paint your object with default material and then purge materials.

        But yes an auto remove would save some clicks.

        Download the free D'oh Book for SketchUp 📖

        1 Reply Last reply Reply Quote 0
        • thomthomT Offline
          thomthom
          last edited by

          This is on my list of things to improve.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

          1 Reply Last reply Reply Quote 0
          • yorik1984Y Offline
            yorik1984
            last edited by

            Great! Thanks!

            1 Reply Last reply Reply Quote 0
            • JQLJ Offline
              JQL
              last edited by

              It also overrides painted materials and doesn't bring them back. It does that to a lot of contexts too, so it's a bit dangerous to use.

              A shame as it's an incredibly useful feature.

              www.casca.pt
              Visit us on facebook!

              1 Reply Last reply Reply Quote 0
              • thomthomT Offline
                thomthom
                last edited by

                @jql said:

                It also overrides painted materials and doesn't bring them back. It does that to a lot of contexts too, so it's a bit dangerous to use.

                A shame as it's an incredibly useful feature.

                Yea, figuring out a way to be able to restore original material UV is a challenge. It's best to use this in the modelling stage and not after you started applying materials.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

                1 Reply Last reply Reply Quote 0
                • JQLJ Offline
                  JQL
                  last edited by

                  @thomthom said:

                  Yea, figuring out a way to be able to restore original material UV is a challenge. It's best to use this in the modelling stage and not after you started applying materials.

                  I understadn, but my process is never that linear.

                  I always have to model with materials applied at some point, and sometimes after they have been UV unwrapped with wrapr.

                  Wrapr is very easy to use, but even so it's an extra step which, specially if you need to adjust your islands, may take a lot of effort.

                  www.casca.pt
                  Visit us on facebook!

                  1 Reply Last reply Reply Quote 0
                  • panixiaP Offline
                    panixia
                    last edited by

                    @jql said:

                    after they have been UV unwrapped

                    I think that's not a good workflow with any application. You should unwrap your mesh once the topology is well defined. Unwrap on a mesh you are still refining/modeling/adding geometry makes no sense and will not work properly, regardless the software you are using to perform the mapping..

                    1 Reply Last reply Reply Quote 0
                    • JQLJ Offline
                      JQL
                      last edited by

                      I know that. But I'm modelling as design iteraction not as reproducong sometging that I already know what looks like.

                      That requires remeshing and retexturing even after I think I'm done with it.

                      The biggest iasue is that this tool is active in every context. If you activate it, forget it and get out of a component and into another it removea materials of the new one.

                      This is one of the rare occasions where I'd like a tool to change the layer of a face. It could then use color by layer instead of depending on a temp material. On exiting the tool, every face in the tool's layer coukd revert to layer0. A user could also isolate the ngon layer and see where the cukprits are.

                      This layer system wouldnt affect materials or uvs of the correct faces.

                      www.casca.pt
                      Visit us on facebook!

                      1 Reply Last reply Reply Quote 0
                      • thomthomT Offline
                        thomthom
                        last edited by

                        Doing color by layer is a nice idea. Often one keep faces/edges/ on Layer0 - so it would interfere less with normal workflow. Gonna write that up in the issue tracker!

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

                        1 Reply Last reply Reply Quote 0
                        • JQLJ Offline
                          JQL
                          last edited by

                          Nice! Thanks thomthom!

                          www.casca.pt
                          Visit us on facebook!

                          1 Reply Last reply Reply Quote 0
                          • T Offline
                            TeKnoel
                            last edited by

                            I'll sometimes copy the offending object into another file so that i can use this feature to find my mistakes without messing up the materials.

                            1 Reply Last reply Reply Quote 0
                            • 1 / 1
                            • First post
                              Last post
                            Buy SketchPlus
                            Buy SUbD
                            Buy WrapR
                            Buy eBook
                            Buy Modelur
                            Buy Vertex Tools
                            Buy SketchCuisine
                            Buy FormFonts

                            Advertisement