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    • brettsichellodesignB Offline
      brettsichellodesign
      last edited by

      We are looking at purchasing a new render package to work with 2017 and wondering what everyone is suggesting.

      Hoping to get a plugin with GPU rendering capabilities which works with SU 2017. We will be rendering architecture projects. Looking for the best product for the best price.

      I have been looking at the following and would be interested to see what people think of each:

      V-Ray
      Maxwell Render
      Octane Render
      Thea
      SU Podium

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      • pilouP Offline
        pilou
        last edited by

        Something who is more than a render and very easy to use for an incredible price will be SimLab Composer! πŸ˜„

        https://s6.postimg.org/i9ofl6tn5/ovni.jpg

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • jujuJ Offline
          juju
          last edited by

          Indigo Renderer

          Indigo 4 does GPU (OpenCL) rendering as well as CPU rendering. The same licence gives you access (obviously different plugins) from SketchUp, Blender, Revit, Cinema 4D, 3DS Max, Maya and iClone. Take a look...

          Save the Earth, it's the only planet with chocolate.

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            Easiest way to chose is to trial each.

            I see stunning results from all you listed. It's typically not the engine that makes great renders but the user.

            I've used 3 from your list, Thea, Vray and Podium, and they all do great renders.

            I found Thea to be best integrated into SketchUp. But the recent Vray Beta looks very slick.

            Horses for courses as they say.

            Download the free D'oh Book for SketchUp πŸ“–

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            • J Offline
              JGA
              last edited by

              Twilight Render Pro has an "almost" real time render window, but the biggest benefit is applying material template presets to SKUP materials. You can also use it with the free Kerkythea renderer to create a render farm.

              Regards,
              JGA

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              • pmolsonP Offline
                pmolson
                last edited by

                I am a long time su podium user.

                I cannot comment on other applications, but I will say that the thing that decided it for me years ago was the su podium approach of balancing high quality renders with a interface and learning curve that is manageable for those of us that cannot look away from the bottom line in order to create impactfull renders.

                Don't get me wrong, one has to put in some time to get the hang of it, but the learning curve is short to be producing some very nice renders and with some extra effort one can produce stunning images.

                Below are a few examples of real world projects for pay done by me. I am by no means a master and to truly see what supodium can do you should check out their gallery where the masters exibit their work.

                This is more an example of what one can produce without breaking a sweat and staying on budget.

                day-exterior-example.jpgdusk-front-example.jpginterior-example.jpg

                paul

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                • B Offline
                  Ben Ritter
                  last edited by

                  Very nice Paul. Any post processing applied to these renders?

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                  • pmolsonP Offline
                    pmolson
                    last edited by

                    Very little.
                    I usually just adjust the levels a bit to increase depth of shadows and on exteriors I might straighten the verticals a tad.

                    I do that in PS, but supodium now has a built in tweaker that i think does both those and more.
                    I have never used the built in editor, just because i have always done it with PS and I am an old dog.

                    p

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                    • B Offline
                      blackdogsketch
                      last edited by

                      Have been very happy with ShaderLight...pretty inexpensive, has it's own library of light fixtures with imbedded IES data...very happy with minimal upfront investment of time and cost.

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                      • HornOxxH Offline
                        HornOxx
                        last edited by

                        @blackdogsketch said:

                        Have been very happy with ShaderLight...pretty inexpensive, has it's own library of light fixtures with imbedded IES data...very happy with minimal upfront investment of time and cost.

                        Hi
                        at the time I prefer a combination of 2 simple "click and render" tools:
                        For exteriors I also use ShaderLight and prefer this tool because of its good HDR lighting capabilities. For interiors instead I use Render[In] because of it's incredibly simple to create artificial light setups.
                        (two RI examples I have linked below)
                        http://sketchucation.com/forums/viewtopic.php?f=81%26amp;t=65985
                        http://sketchucation.com/forums/viewtopic.php?f=333%26amp;t=66779

                        never trust a skinny cook

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                        • pilouP Offline
                          pilou
                          last edited by

                          Render[in] has a new version yesterday! πŸ˜‰
                          https://renderin.com/

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • ntxdaveN Offline
                            ntxdave
                            last edited by

                            @pilou said:

                            Render[in] has a new version yesterday! πŸ˜‰
                            https://renderin.com/

                            I would like to know more about their virtual tour capabilities. Their website only shows one example and it only has one scene. Several button on the scene but none of them seem to work.

                            I also did not see any tutorials or otherwise information about how to use the product.

                            Can you point to any? The quality of their renders certainly looks great but would like to know more detailed information about the product. Perhaps some of you who use it can enlighten the rest of us.

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                            • HornOxxH Offline
                              HornOxx
                              last edited by

                              @ntxdave said:

                              ...I would like to know more about...

                              Hi Dave, if you are interested, on the Render[In] forum I wrote an quite extensive review about this tool. You'll recognize my comment there on my coyote logo and itΒ΄s length πŸ˜‰
                              https://forums.abvent.com/viewtopic.php?f=84%26amp;t=1338
                              (BTW, Render[In] is the very "little sister" of ArtLantis Render)

                              @pilou said:

                              Render[in] has a new version yesterday! πŸ˜‰

                              Hi Polou, I asked there and it is only the adjustment to the current SU version, but no new or other functions otherwise

                              never trust a skinny cook

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                              • ntxdaveN Offline
                                ntxdave
                                last edited by

                                @hornoxx said:

                                Hi Dave, if you are interested, on the Render[In] forum I wrote an quite extensive review about this tool. You'll recognize my comment there on my coyote logo and itΒ΄s length πŸ˜‰
                                https://forums.abvent.com/viewtopic.php?f=84%26amp;t=1338
                                (BTW, Render[In] is the very "little sister" of ArtLantis Render)

                                Interesting review but it did not tell me much about the virtual tour capability unless what you are saying is that it uses SketchUp scenes and turns each of them into a panorama. I am probably not understanding this correctly. As you have probably seen in other threads on this forum, I do car washes. I want to be able to walk the viewer through all aspects of the car was. Right now the 2 best tools I have found for that are CL3VER and Sketchfab.

                                I really wish some of these other products could take advantage of Fredo's Animator plugin and allow me to include that as well.

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                                • chippwaltersC Offline
                                  chippwalters
                                  last edited by

                                  Spent two weeks with Octane over the holidays. Could never get it to work properly with the SU plug-in. Even they admitted as much and refunded my purchase. They are now working on a new and total rewrite. For what it's worth, Octane standalone is truly stunning and created both biased and unbiased "photographs." I so wanted it to work.

                                  Check out my YouTube videos on SketchUp to Unity, you might find it to be a good and free solution. Also, Octane has announced they will be releasing a plug-in for Unity sometime this quarter.

                                  Currently working with Cross-Reality technologies

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                                  • JasonWDJ Offline
                                    JasonWD
                                    last edited by

                                    I went through the mill of testing all the renderers a year ago and settled on Thea. The other option was V-ray. It was a close call, but Thea won out and I'm pretty happy with it and it's very very close integration to SketchUp. The only problem is the huge following of v-ray, there is a huge community of people using it. A bit like the AutoCAD of renderers. Getting hold of materials for v-ray is a lot easier than Thea.

                                    The GPU rendering in Thea is so fast and integrated that I don't think it can be beaten, in fact you can stick any old GPUs in the machine and it'll take advantage of them. It also has built in support for Skalp which features very heavily in my workflow.

                                    SketchUp, Thea Render, Vectorworks PC and Mac - Full LayOut workflow Concept>Production

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                                    • chippwaltersC Offline
                                      chippwalters
                                      last edited by

                                      I'm familiar with Thea, I actually own a copy. I have not tried it since I now have compatible GPUs installed on my machine.

                                      Unity provides animation capabilities that neither Thea nor Octane can currently create in reasonable amount of time. And just in as important for my needs, you can output to a VR headset.

                                      I'll be sure and check out Thea soon. Thx!

                                      Currently working with Cross-Reality technologies

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