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    Scheduled Pinned Locked Moved Animator Beta
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    • chriC Offline
      chri
      last edited by

      @pilou said:

      It's a simulate "follow" ? 😉


      yes , it look like a simulate "follow"
      Really , it's a translation then a rotate then a new translation.
      The important tric is to choose the good pivot.

      Oui , en apparence
      Dans la réalité, c'est une translation puis une rotation puis une nouvelle translation .
      Le truc important est de bien déterminer le pivot.

      Chri


      ROTATEANDFOLLOWsimplifie2.gif

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      • pilouP Offline
        pilou
        last edited by

        Yes all that is the normal way! 😉

        What about these 2 last icons ? lasticones.jpg
        Fredo use them in its videos !

        Does they indispensable ?
        (save position of objects, load and set position of objects)

        Have you use it in the videos above ?

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • fredo6F Offline
          fredo6
          last edited by

          These 2 icones are for positioners. Not strictly related to Animation, but useful to store and retrieve positions of objects, especially if ever the model is messed up.

          @chri: for editing a clip element, you can also double-click on it

          Fredo

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          • chriC Offline
            chri
            last edited by

            @fredo6 said:

            @chri: for editing a clip element, you can also double-click on it
            Fredo

            c'est noté , merci.
            Chri

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            • chriC Offline
              chri
              last edited by

              HI


              a more simple example of "follow me" like movement

              un exemple , plus simple , de mouvement type "suivez la trajectoire"

              Chri


              FOLLOWMELIKE.skp


              FOLLOWMELIKE.gif

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              • pilouP Offline
                pilou
                last edited by

                Exactly! 😄

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • pilouP Offline
                  pilou
                  last edited by

                  For simulate the follow of a longer piece 😄
                  Make first a translation (here front to the middle of the piece) then rotate!

                  Press image for see animation!
                  GIF_follow.gif

                  A same Movement can be reused! Here the rotation!
                  (of course an only 270° can be also work! )
                  click_number.jpg


                  GIF_follow2.gif

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • chriC Offline
                    chri
                    last edited by

                    Hi


                    a trick
                    in the next example the three box 4 rotate arround the box 1 (with orange frame).
                    if the box 1 move , the three box 4 rotate ... and follow the box 1 .
                    ( parts and pivot are attached during all movements )

                    Un truc
                    Dans l'exemple suivant les trois boîtes 4 tournent autour de la boite1 (avec cadre orange).
                    Si la boite 1 se déplace , les trois boîte 4 tournent ... et suivent la boite 1.
                    ( les pièces et le pivot sont liés pour tous les mouvements )

                    Chri


                    6 - ROTATE CHOICE2.png

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                    • chriC Offline
                      chri
                      last edited by

                      @pilou said:

                      For simulate the follow of a longer piece 😄
                      Make first a translation (here front to the middle of the piece) then rotate!

                      Pour simuler le "suivez-moi" d'une piéce longue , faire en premier , une translation ( ici , jusqu'au milieu de la piece ) , puis une rotation !


                      ROTATE.png

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                      • chriC Offline
                        chri
                        last edited by

                        HI

                        Another one to check the methodology
                        it take me about 30 minutes.

                        Thanks Fredo for this great present 👍

                        Chri


                        CUBE COLORE.gif


                        CUBE COLORE.skp

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                        • pilouP Offline
                          pilou
                          last edited by

                          Rotative indeed! ☀

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • chriC Offline
                            chri
                            last edited by


                            hi

                            Some explanations in pictures about ROTATE MOVEMENT

                            1 To modify somethink , click on the BAR
                            the BAR became blue , the part orange

                            2 Select the "properties" icon

                            3 The part appear

                            4 Select "In Context Mode" icon

                            5 Select "Modify Pivot / Axe" icon

                            6 Select axe and pivot
                            ( note that frame became orange to show the reference part for pivot )


                            Bonjour

                            Quelques explication en images a propos des modifications ( MOUVEMENT DE ROTATION )

                            1 Pour modifier quelque chose , cliquer sur la barre
                            La barre devient bleu , la pièce se colore en l'orange

                            2 Sélectionner l'icone "properties"

                            3 La pièce apparaît

                            4 Sélectionner l'icone "In Context" pour effectuer un changement de repère.

                            5 Sélectionner l'icone "Modify Pivot" / Axe , pour pouvoir modifier les paramètres

                            6 Sélectionner axe et pivot
                            ( notez qu'un cadre orange apparaît pour montrer la pièce qui sert de pivot )



                            1 - SELECT MOVEMENT.png


                            2 - EDIT PROPERTIES.png


                            3 - PROPERTIE MODE.png


                            4 - IN CONTEXT MODE.png


                            5 - MODIFY PIVOT MODE.png


                            6 - ROTATE CHOICE.png

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                            • chriC Offline
                              chri
                              last edited by

                              New test


                              ROTATEANYWHERE.gif


                              ROTATEANYWHERE.skp

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                              • pilouP Offline
                                pilou
                                last edited by

                                I am right if i want object invisible during this little sequence?

                                no_visibility.jpg

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • ntxdaveN Offline
                                  ntxdave
                                  last edited by

                                  Yes, you can do it. See below:
                                  Click to play

                                  However, if there is going to be an overlap, you will need to capture the layer visibility at the beginning and end of each sequence.

                                  Hope this helps........

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                                  • chriC Offline
                                    chri
                                    last edited by

                                    @pilou said:

                                    I am right if i want object invisible during this little sequence?

                                    [attachment=2:23mm6v40]<!-- ia2 -->no_visibility.jpg<!-- ia2 -->[/attachment:23mm6v40]

                                    Same as ntxave


                                    LAYER-CALQUE.gif


                                    Capture-1.png

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                                    • ntxdaveN Offline
                                      ntxdave
                                      last edited by

                                      Chris, our responses overlapped. If you look at mine, you will see that you can also do it the way Pilou was asking about as long as there is no overlay with other visibilities.

                                      BTW: You and Pilou have give me some feedback on another thread where I was trying to rotate and object (garage door) but I still cannot find a way in that situation that works correctly (where panels follow the "track" for the garage door). See this thread: How to rotate better

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        I have clicked this last icon first! 😳

                                        GIF_layer.gif

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          Cool to see measures change! 😎

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • chriC Offline
                                            chri
                                            last edited by


                                            hi
                                            Here are my tests about Dim Factor/Pursue/repeat which allows to precisely adjust/pursue/repeat a movement.
                                            Note that the Dim Factor value is a percentage of the movement.
                                            It can be positive or negative
                                            The first example is about Translation , the second one about Rotation.
                                            (0.16666 allows rotation of 1/6 turn)
                                            (0.5 allows rotation of 1/2 turn)
                                            .
                                            Clic on the pictures to anim

                                            Bonjour
                                            Voici mes tests a propos de "Dim Factor/Pursue/repeat" qui permet d'ajuster / poursuivre / répéter un déplacement.
                                            Notez que la valeur de "Dim Factor" est un pourcentage du mouvement.
                                            Elle peut être positive ou négative
                                            Le premier exemple concerne la translation , le second , la rotation.
                                            ( 0.16666 permet la rotation de 1/6 de tour )
                                            ( 0.5 permet la rotation de 1/2 de tour )
                                            .
                                            Cliquer sur les images pour les animer.

                                            Chri


                                            PERSONAL TEST DIM FACTOR1.gif


                                            PERSONAL TEST DIM FACTOR2.gif


                                            PERSONAL TEST DIM FACTOR1.skp


                                            PERSONAL TEST DIM FACTOR2.skp

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