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    [Tutorial] Animator Quick Start

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    • M 離線
      Migmat
      最後由 編輯

      A Little example of mixing Sketchup with some PostPro of HitFilm.

      And a funny/mini PostPro.
      https://www.youtube.com/watch?v=jHjCyM1yKRE

      Fredo Animator plus HitFilm could be very good.

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      • M 離線
        M3one
        最後由 編輯

        Hi Fredo,

        I've been working on an animation lately and it's almost finished. The last thing I want to do is to generate a video rendered with Twilight Render (free version) but I don't know how to do it. Please could you tell me how?

        Thanks!

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        • ntxdaveN 離線
          ntxdave
          最後由 編輯

          @m3one said:

          Hi Fredo,

          I've been working on an animation lately and it's almost finished. The last thing I want to do is to generate a video rendered with Twilight Render (free version) but I don't know how to do it. Please could you tell me how?

          Thanks!

          I am not Fredo but I can tell you that you must have the Pro version to create a rendered animation with Twilight.

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          • M 離線
            M3one
            最後由 編輯

            @ntxdave said:

            @m3one said:

            Hi Fredo,

            I've been working on an animation lately and it's almost finished. The last thing I want to do is to generate a video rendered with Twilight Render (free version) but I don't know how to do it. Please could you tell me how?

            Thanks!

            I am not Fredo but I can tell you that you must have the Pro version to create a rendered animation with Twilight.

            😞 That's a pity

            Is there anyway to generate a video clip with a decent render for free?

            Thanks for your answer!

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            • fredo6F 離線
              fredo6
              最後由 編輯

              Trajectory

              Trajectory is a visual effect allowing to visualize the trajectory of selected points along the animation.

              The resulting Trajectory curves are drawn in the viewport. You can then

              • generate them as one or several groups in the Sketchup model
              • export the coordinates in a CSV file

              Since Trajectory is a visual effect, you can insert instances along the timeline and switch them on and off, so that you can visualize trajectory curves when desired.

              Note: because the resolution of trajectory is dependent on the progression of the animation, it is a good idea to reduce the animation speed to generate smoother trajectory curves.

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              • pilouP 離線
                pilou
                最後由 編輯

                How is drawn the first curve without the object (s) ?
                Seems curves are resulting and not something to follow ?

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • fredo6F 離線
                  fredo6
                  最後由 編輯

                  @pilou said:

                  How is drawn the first curve without the object (s) ?
                  Seems curves are resulting and not something to follow ?

                  Trajectory curves reflect the movement of a given point on the solid. So they are always attached to an object.

                  This feature has nothing to do with Movement along Path. This will come in the next release, when I finish the GUI for it.

                  Actually, I initially designed the Trajectory visual effect for debugging purpose, in order to follow the movement of objects (since MovementAlongPath has to deal with offsetting).

                  Fredo

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                  • pilouP 離線
                    pilou
                    最後由 編輯

                    Thanks for the precision! ☀

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • John SBJ 離線
                      John SB
                      最後由 編輯

                      First, thank you for all you excellent plugins!

                      I'm getting to know Animator and all was well until I started with cameras. Following your video, I tried to zoom out from the model. But when I capture the current camera view, the view jumps (either out or in) to a fixed distance from the model, so I can’t do the close-up view. The point of view of the camera(s) is preserved but not the distance. Panning and movement interpolation is also correct, but from the same fixed distance. Is there a setting in either Animator or SU that I'm missing?


                      Animator_Before View Capture.JPG


                      Animator_After View Capture.JPG

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                      • fredo6F 離線
                        fredo6
                        最後由 編輯

                        Do you have already other views or visual effects in your timeline?

                        The best is to post the model with your current animation, so that I have a look.

                        There is a small issue with view capture, but related to object movement, not to zoom.

                        Thanks

                        Fredo

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                        • John SBJ 離線
                          John SB
                          最後由 編輯

                          JSB_Animator Test_BH-Gabelstapler.skpThanks for the reply. My version of the animation is attached. But, I've figured it out what dumb thing I did wrong. I had the model in parallel not perspective projection. Once in perspective, the cameras worked as expected.
                          Thanks again for the help and for making SketchUp even more fun!
                          JSB

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                          • O 離線
                            optimaforever
                            最後由 編輯

                            Hello Fredo,

                            Is there a simple way to make a camera move along a spline path? and following a target moving itself along a path?

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                            • fredo6F 離線
                              fredo6
                              最後由 編輯

                              @optimaforever said:

                              Hello Fredo,

                              Is there a simple way to make a camera move along a spline path? and following a target moving itself along a path?

                              Not natively yet. Thse functions will come in a next release (Camera long path)

                              For a camera following a path, as Rich indicated, you can create an object, and attach it a "target camera" pointing for instance toward front of the object. Then move the object along a path.
                              But then, you cannot point to a second moving object.

                              Fredo

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                              • O 離線
                                optimaforever
                                最後由 編輯

                                Ok, thanks gor the reply.
                                So I still need to export my model to animate the cam in 3dsmax for now...

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                                • jgbJ 離線
                                  jgb
                                  最後由 編輯

                                  Fredo

                                  I'm doing a step-by-step self tutorial based on the words and videos at the top of this thread.
                                  I created a new SKP for this, and I will document my steps for potentially a detailed written tutorial.

                                  I found a few things for you to look at........

                                  1 - I suggest you combine Positioner Save and Positioner Load into a single icon function. They seem redundant to me at this point. Save takes you to Load, but can't come back. This makes name editing tedious.

                                  2 - When first naming a position in SAVE if you hit the space bar, it all goes away. You then have to edit the position name in "manage". Space bar is OK when editing, just not initial naming.

                                  More later.


                                  jgb

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                                  • fredo6F 離線
                                    fredo6
                                    最後由 編輯

                                    @jgb said:

                                    1 - I suggest you combine Positioner Save and Positioner Load into a single icon function. They seem redundant to me at this point. Save takes you to Load, but can't come back. This makes name editing tedious.

                                    Actually, I did not find a way to cover "Save, Load, Modify" with a single dialog box. If you have ideas, more than welcome.

                                    @jgb said:

                                    2 - When first naming a position in SAVE if you hit the space bar, it all goes away. You then have to edit the position name in "manage". Space bar is OK when editing, just not initial naming.

                                    More later.

                                    A bug. I just fixed it. Strange nobody signaled it.

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                                    • jgbJ 離線
                                      jgb
                                      最後由 編輯

                                      @fredo6 said:

                                      Actually, I did not find a way to cover "Save, Load, Modify" with a single dialog box. If you have ideas, more than welcome.

                                      A bug. I just fixed it. Strange nobody signaled it.

                                      I will look at a combo as I gain experience with Animator.

                                      I like descriptive names, so spaces are needed between words. I dislike dashes.
                                      Others are more simplistic.


                                      jgb

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                                      • D 離線
                                        Dik Harrison
                                        最後由 編輯

                                        Fredo, I like Animator far more than the other animation plug-ins I have for SU. I have made a number of animations in the past, but have not had the time of late, but the other day I was designing something for my workshop and decided I wanted to make another animation. I had installed Animator a while back, but had not had a project to try it out on. I am very impressed, It didn't take me neatly as long to create a video and the process was not only easy, but the control I have is marvelous.

                                        I do have one issue that I cannot resolve. I have an object moving linearly in sync with an object moving in an arc. I assumed I could use easing to match the liner motion to the movement of the arc, but I cannot figure out how this can be done. As can be seen in the video, the white post does not stay within the slot in the rotating arm.

                                        https://youtu.be/5R8BlZueUNY

                                        Have fun...

                                        Dik

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                                        • fredo6F 離線
                                          fredo6
                                          最後由 編輯

                                          Dick,

                                          There is a problem with attachment in your post. I don't see it.

                                          Also, synchronisation of linear and circular movement is always tricky.
                                          In principle, Animator will try to help via the implementation of kinematics constraints in the future, for cases like crane and mechanical machines where you have hinges and anchors.

                                          Fredo

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                                          • D 離線
                                            Dik Harrison
                                            最後由 編輯

                                            Yeah, I had to right click, copy and paste into the address bar. This is the link: https://www.youtube.com/watch?v=5R8BlZueUNY

                                            I guess until the next release, I'll just have to live with the lack of synchronicity.

                                            Thank you for such a great plug-in and all the others that I use all the time...

                                            Dik

                                            Have fun...

                                            Dik

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