[Plugin Beta] Animator - v4.0a - 02 Apr 24
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@luke_123 said:
I have a quick question: Animator smooths out the transition between two views - but if there is a third view there will be a sudden change in camera movement at the second view. Is there a way to smooth this out also?
You should not have 3 cameras active at the same time, only 2.
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@fredo6 said:
You should not have 3 cameras active at the same time, only 2.
Do you mean I should not use more than two views in one video segment?
Well, thats not gonna do it for a flythrough . But then that is probably not what you had in mind for Animator. I had just hoped I could use it, as everything else I have tried hasnt't worked out for me so far
(MS Physics not installing, using native scenes to get an animation is jerky too, camera key maker is really hard to edit and, even though I found the video file in the temp folder, it was broken) -
You can have as many camera as you wish, but in sequence.
You can set each camera to fade out at the transition with the next one (orange underline of the camera object in the timeline).
What I say is that the interpolation is done between 2 cameras, not 3 cameras.
In your case, you probably need to set fade-out transitions.
The best would be that I see the model.
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Fredo, just curious if you have looked at integrating D5 Render with Animator?
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New Release: Animator - v3.8a - 25 Dec 22
Requirement: LibFredo6 v13.6
Maintenance release
- Bug fixing
- Extension of validity
See plugin home page of Animator for Download of RBZ from the PluginStore.
See Main Post of the Animator thread for more information.
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WHEN I USE ANIMATOR WITH VRAY, I CANNOT GET IT TO USE MY EXTERNAL GPU. SINGLE FRAMES HIT THE eGPU BUT NOT THE ANIMATION FRAMES FROM ANIMATOR.
THOUGHTS?
PARK WARNE
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@ars2rust said:
WHEN I USE ANIMATOR WITH VRAY, I CANNOT GET IT TO USE MY EXTERNAL GPU. SINGLE FRAMES HIT THE eGPU BUT NOT THE ANIMATION FRAMES FROM ANIMATOR.
THOUGHTS?
For the time being, Animator uses the direct API to VRay, which is not triggering GPU calculations.
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how to transform any frame from fredo animator plugin in a new scene inside sketchup? I’ve been create a animation with some frames using the fredoanimator. How can I to transform any frame from fredo animator in a new scene in my sketchup?
My objective: If i get to create these scenes, i'll to render with Enscape using the batch render,so.. If i create all these scene i can generate a "Property Brothers" effect. I gotcha this with the Keyframe Animator, but, this plugins doens't has a lot options like the fredo animator.
(sowwy for my grammar errors, i'm brazilian and i'm not fluency )
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@thalisongil said:
how to transform any frame from fredo animator plugin in a new scene inside sketchup? I’ve been create a animation with some frames using the fredoanimator. How can I to transform any frame from fredo animator in a new scene in my sketchup?
For object animation, it does not really make sense, since scenes would not capture the object movements.
And if you just need a camera animation, then create your scenes manually. Sketchup will animate the transition between scenes and you can even record the whole animation to a MP4 file.
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@fredo6 said:
@ars2rust said:
WHEN I USE ANIMATOR WITH VRAY, I CANNOT GET IT TO USE MY EXTERNAL GPU. SINGLE FRAMES HIT THE eGPU BUT NOT THE ANIMATION FRAMES FROM ANIMATOR.
THOUGHTS?
For the time being, Animator uses the direct API to VRay, which is not triggering GPU calculations.
Are there any plans for getting this to work with GPU rendering? I love the plugin and I would happily pay to have a version that would utilize the GPU.
I'm currently in the middle of a render with V-Ray that is going to take 17 hours for a 14 second clip with 211 frames at 785x800 resolution. Is there any way to cut down the time without killing any more of the quality? This is just for a test, I would like to render a much higher resolution.
My specs:
HP OMEN 30L
Ryzen 9 5900x
RTX 3090 -
@rclubb said:
Are there any plans for getting this to work with GPU rendering? I love the plugin and I would happily pay to have a version that would utilize the GPU.
No immdiate plan. Actually, I don't know yet how to do it and even if it is possible.
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Antes que nada, muchas gracias por el plugin. La verdad es que es el mejor y el más completo que he encontrado para sketchup. No obstante, estaría muy bien que agregarán una opción para que de alguna manera las animaciones (o fotogramas) se puedan "guardar" directamente en sketchup y que más tarde uno pueda visualizarlas aún no teniendo el plugin (algo parecido a lo que hace el plugin keyframe), de este modo se tendrían más opciones para renderizar en cualquier motor de render que funcione con sketchup
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看不到图标
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@apdapd said:
看不到图标
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Please upgrade to the latest version of LibFredo6.
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Hello Fredo, is there a possibility of using twilight render when making a video instead of vray?
thanks, great job. -
Yes, that is an option. I am not on my laptop right now so I can generate a screenshot.
You can add Twiligt Render to the section where you generate the video.
Again, sorry I cannot give you a screenshot.
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Hello Animators,
I am doing a lot of animations for a project in construction.
Slowly I am understanding the tool better and better.
In a small project I am working on right know I have something that made me very happy, but I don't understand when it happens.
I copied a group which is animated. When I copied this file just next to it and play the animation both elements move. Which is great for enhanced workflow.
But when I copy another element that is also animated, it doesn't copy the animation. See pictures.
I tried everything but can't find the difference in the files or settings. Can somebody pleas tell me when it copies the animation and when not. I would love to copy with the same animation!
Thanks in advance!
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Difficult to tell ithout having the model.
Be careful however with groups (versus Components). A freshly copied group behaves as a component, until you enter it. Then the group becomes unique.
Anyway, I am not sure you can copy an animation by copying a group. If this works, then it is by accident or unless you activate the Kinematics 'All instances', but hich orks for components only.
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New Release: Animator - v3.9a - 30 Dec 23
Requirement: LibFredo6 v13.6
Maintenance release
- Extension of validity
See plugin home page of Animator for Download of RBZ from the PluginStore.
See Main Post of the Animator thread for more information.
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