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    [Plugin] Animator - v4.5a - 22 Jul 25

    Scheduled Pinned Locked Moved Animator Beta
    renderpluginsextensions
    541 Posts 118 Posters 1.8m Views 118 Watching
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    • fredo6F Offline
      fredo6
      last edited by

      @luke_123 said:

      I have a quick question: Animator smooths out the transition between two views - but if there is a third view there will be a sudden change in camera movement at the second view. Is there a way to smooth this out also?

      You should not have 3 cameras active at the same time, only 2.

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      • L Offline
        Luke_123
        last edited by

        @fredo6 said:

        You should not have 3 cameras active at the same time, only 2.

        Do you mean I should not use more than two views in one video segment?
        Well, thats not gonna do it for a flythrough 😄. But then that is probably not what you had in mind for Animator. I had just hoped I could use it, as everything else I have tried hasnt't worked out for me so far 😕
        (MS Physics not installing, using native scenes to get an animation is jerky too, camera key maker is really hard to edit and, even though I found the video file in the temp folder, it was broken)

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        • fredo6F Offline
          fredo6
          last edited by

          You can have as many camera as you wish, but in sequence.

          You can set each camera to fade out at the transition with the next one (orange underline of the camera object in the timeline).

          What I say is that the interpolation is done between 2 cameras, not 3 cameras.

          In your case, you probably need to set fade-out transitions.

          The best would be that I see the model.

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          • ntxdaveN Offline
            ntxdave
            last edited by

            Fredo, just curious if you have looked at integrating D5 Render with Animator?

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            • fredo6F Offline
              fredo6
              last edited by

              New Release: Animator - v3.8a - 25 Dec 22

              Requirement: LibFredo6 v13.6

              Maintenance release

              • Bug fixing
              • Extension of validity

              See plugin home page of Animator for Download of RBZ from the PluginStore.

              See Main Post of the Animator thread for more information.

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              • A Offline
                ARS2Rust
                last edited by

                WHEN I USE ANIMATOR WITH VRAY, I CANNOT GET IT TO USE MY EXTERNAL GPU. SINGLE FRAMES HIT THE eGPU BUT NOT THE ANIMATION FRAMES FROM ANIMATOR.

                THOUGHTS?

                PARK WARNE

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                • fredo6F Offline
                  fredo6
                  last edited by

                  @ars2rust said:

                  WHEN I USE ANIMATOR WITH VRAY, I CANNOT GET IT TO USE MY EXTERNAL GPU. SINGLE FRAMES HIT THE eGPU BUT NOT THE ANIMATION FRAMES FROM ANIMATOR.

                  THOUGHTS?

                  For the time being, Animator uses the direct API to VRay, which is not triggering GPU calculations.

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                  • T Offline
                    thalisongil
                    last edited by

                    how to transform any frame from fredo animator plugin in a new scene inside sketchup? I’ve been create a animation with some frames using the fredoanimator. How can I to transform any frame from fredo animator in a new scene in my sketchup?

                    My objective: If i get to create these scenes, i'll to render with Enscape using the batch render,so.. If i create all these scene i can generate a "Property Brothers" effect. I gotcha this with the Keyframe Animator, but, this plugins doens't has a lot options like the fredo animator.

                    (sowwy for my grammar errors, i'm brazilian and i'm not fluency 😄 )

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                    • fredo6F Offline
                      fredo6
                      last edited by

                      @thalisongil said:

                      how to transform any frame from fredo animator plugin in a new scene inside sketchup? I’ve been create a animation with some frames using the fredoanimator. How can I to transform any frame from fredo animator in a new scene in my sketchup?

                      For object animation, it does not really make sense, since scenes would not capture the object movements.

                      And if you just need a camera animation, then create your scenes manually. Sketchup will animate the transition between scenes and you can even record the whole animation to a MP4 file.

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                      • R Offline
                        rclubb
                        last edited by

                        @fredo6 said:

                        @ars2rust said:

                        WHEN I USE ANIMATOR WITH VRAY, I CANNOT GET IT TO USE MY EXTERNAL GPU. SINGLE FRAMES HIT THE eGPU BUT NOT THE ANIMATION FRAMES FROM ANIMATOR.

                        THOUGHTS?

                        For the time being, Animator uses the direct API to VRay, which is not triggering GPU calculations.

                        Are there any plans for getting this to work with GPU rendering? I love the plugin and I would happily pay to have a version that would utilize the GPU.

                        I'm currently in the middle of a render with V-Ray that is going to take 17 hours for a 14 second clip with 211 frames at 785x800 resolution. Is there any way to cut down the time without killing any more of the quality? This is just for a test, I would like to render a much higher resolution.

                        My specs:
                        HP OMEN 30L
                        Ryzen 9 5900x
                        RTX 3090

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          @rclubb said:

                          Are there any plans for getting this to work with GPU rendering? I love the plugin and I would happily pay to have a version that would utilize the GPU.

                          No immdiate plan. Actually, I don't know yet how to do it and even if it is possible.

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                          • G Offline
                            Gelombaasue
                            last edited by

                            Antes que nada, muchas gracias por el plugin. La verdad es que es el mejor y el más completo que he encontrado para sketchup. No obstante, estaría muy bien que agregarán una opción para que de alguna manera las animaciones (o fotogramas) se puedan "guardar" directamente en sketchup y que más tarde uno pueda visualizarlas aún no teniendo el plugin (algo parecido a lo que hace el plugin keyframe), de este modo se tendrían más opciones para renderizar en cualquier motor de render que funcione con sketchup

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                            • A Offline
                              apdapd Newcomers
                              last edited by

                              看不到图标


                              屏幕截图 2023-06-25 230659.png

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                              • A Offline
                                apdapd Newcomers
                                last edited by

                                @apdapd said:

                                看不到图标

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                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  Please upgrade to the latest version of LibFredo6.

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                                  • R Offline
                                    rown2000
                                    last edited by

                                    Hello Fredo, is there a possibility of using twilight render when making a video instead of vray?
                                    thanks, great job.

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                                    • ntxdaveN Offline
                                      ntxdave
                                      last edited by

                                      Yes, that is an option. I am not on my laptop right now so I can generate a screenshot.

                                      You can add Twiligt Render to the section where you generate the video.

                                      Again, sorry I cannot give you a screenshot.

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                                      • T Offline
                                        Teunvanlith Newcomers
                                        last edited by

                                        Hello Animators,

                                        I am doing a lot of animations for a project in construction.

                                        Slowly I am understanding the tool better and better.

                                        In a small project I am working on right know I have something that made me very happy, but I don't understand when it happens.

                                        I copied a group which is animated. When I copied this file just next to it and play the animation both elements move. Which is great for enhanced workflow.

                                        But when I copy another element that is also animated, it doesn't copy the animation. See pictures.

                                        I tried everything but can't find the difference in the files or settings. Can somebody pleas tell me when it copies the animation and when not. I would love to copy with the same animation!

                                        Thanks in advance!


                                        Does copy animation


                                        Does not copy animation

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                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          Difficult to tell ithout having the model.

                                          Be careful however with groups (versus Components). A freshly copied group behaves as a component, until you enter it. Then the group becomes unique.

                                          Anyway, I am not sure you can copy an animation by copying a group. If this works, then it is by accident or unless you activate the Kinematics 'All instances', but hich orks for components only.

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            New Release: Animator - v3.9a - 30 Dec 23

                                            Requirement: LibFredo6 v13.6

                                            Maintenance release

                                            • Extension of validity

                                            See plugin home page of Animator for Download of RBZ from the PluginStore.

                                            See Main Post of the Animator thread for more information.

                                            1 Reply Last reply Reply Quote 0
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