[Plugin] Animator - v4.5a - 22 Jul 25
- 
 OK - If I have multiple layers to show/hide, I cannot get it to work correctly (at least the way I would like) using the duration greater than 0. Here is an example. I have 2 spray units. I have them at different times and different durations. They both turn on correctly but they do not turn off until after the 2nd layer is to be hidden. 
  I will try later using the original method of setting 0 duration for each layer to show and hide and see what happens. While this works, I was hoping the previous method would work as well. Maybe I am pushing the envelope a little too far. I will have multiple situations like this is a full wash. As previously stated, if a single control for each layer can be accomplished, IMO it would be much easier to manage. Is this way out of perspective  OK - I see what is going on is that each time any action is taken, it is for ALL layers. Thus I would need to break my example down and have 5 layer visibility captures: - At beginning to capture the initial state of all layers
- Beginning of the first spray to turn that layer on and the other spray layer off
- Beginning of the second spray to turn that layer on and make sure the other layer is still on
- End of the first spray to turn that layer off and make sure the other spray is still on (since in the case there is actually some overlap
- End of the second spray to turn that layer off
 Is it out of the question to ask if it is possible to control each layer independently? 
- 
 @solo said: Trying to figure out how to do the water spray Have not heard/seen anything more from and was wondering where you were headed with. 
- 
 @solo said: Trying to figure out how to do the water spray Why don't you composite it using Natron or other similar software? 
- 
 New Release: Animator - v1.0v - 13 Jun 16 Maintenance and small evolutions - Reworked the Movement engine to make it more contextual. This answers some valid requests by Pilou and Dave. See video below
- Objects concerned by a movement are highlighted when mouse-over in the timeline. I still need to illustrate the movement itself
- Possible assignment of color to a Clip element. This may help to distinguish them.
- Bug fixing, in particular when creating new films and for random cases where the offset of transaltion was 'unset'
- Cosmetic changes
 Note for the video: - The Rubiks cube is actualling 'orbiting' around the small cube. Orbiting means Rotation by a point which is attached to another object (versus absolute pivot).
- It can however move by itself individually (the small jump)
- The inside of the Rubiks cube is also animated
- That why, in the second part of the video, the second instance only shows the movements within the Rubiks cube.
  See main post for RBZ files 
- 
 @fredo6 said: New Release: Animator - v1.0v - 13 Jun 16 Maintenance and small evolutions - Reworked the Movement engine to make it more contextual. This answers some valid requests by Pilou and Dave. See video below
- Objects concerned by a movement are highlighted when mouse-over in the timeline. I still need to illustrate the movement itself
- Possible assignment of color to a Clip element. This may help to distinguish them.
- Bug fixing, in particular when creating new films and for random cases where the offset of transaltion was 'unset'
- Cosmetic changes
 Note for the video: - The Rubiks cube is actualling 'orbiting' around the small cube. Orbiting means Rotation by a point which is attached to another object (versus absolute pivot).
- It can however move by itself individually (the small jump)
- The inside of the Rubiks cube is also animated
- That why, in the second part of the video, the second instance only shows the movements within the Rubiks cube.
 Some good enhancements. I am playing with these a little and having a point of reference for rotating (orbiting another object) will turn out to be valuable. Already playing with that a little. In particular, I like the ability to hover a sequence and get some visual feedback on which objects the sequence is attached to is REALLY valuable (IMO). I also like that I can color code a sequence so I can easily identify all of the sequences that belong to a given object visually. I think this will be another tool that can be used a lot. Here is good example. I have 2 panels of the garage door that I have animated. By color coding each panel, I can easily see which sequences belong to which panel. 
 
- 
 About Orbiting, for the time being: - when you have clicked to select the pivot, you should click-right and choose the reference object if this is not the one taken by Animator or if you wish an absolute pivot.
- The reference object for pivot is highlighted in Orange.
 I'll make the GUI more explicit in a next version. Fredo 
- 
 New Release: Animator - v1.0x - 08 Jul 16 - 
New Features 
- 
Visual Effects: Layer visibility on-off (see tutorial) 
- 
Visual Effects: zoom 
- 
Cameras: Tracking Cameras (see tutorial) 
- 
Cameras: Scene Cameras 
- 
Support of Twilight Render Pro (thanks to Chris) 
- 
Minimize timeline(to hide all palettes when playing animation) - see tutorial 
- 
Maintenance - Fixes and adjustments 
- 
Corrections for Rotation with orbiting 
- 
Various bugs 
- 
Cosmetic changes in GUI 
 See main post for RBZ files Here are two videos 1) Tracking Cameras 2) Layer visibility: State and On-Off 
- 
- 
 chri, Can you open the Ruby console to see what is going on Fredo 
- 
 Chri, Thanks. 
 I fixed it and republish as LibFredo6 7.0x2 9 Jul 16 (Animator is unchanged)Fredo 
- 
 Actually, the X2 is not good. Take the 7.0x3. Fredo 
- 
 hi Fredo 
 the new release don't works for me
 When i click on the icon ... nothing !(i use SKETCHUP PRO 2014 AND WINDOWS XP ) Chri 
- 
 @fredo6 said: chri, Can you open the Ruby console to see what is going on Fredo message in Ruby console Error: #<NoMethodError: undefined method `definition' for #Sketchup::Group:0x968a150> 
 ...
- 
 
- 
 @unknownuser said: AmbientOcclusionEx v1.9.5. TheaRender v1.5 (from Animator and in Batch from Thea) SketchFX Ex v1.0.6 Twilight Render %(#FF0000)[Pro v3.5]It's Twilight Render Pro v2.5!  (and I suppose also Hobby Version ? ) (and I suppose also Hobby Version ? )What is the process for use it with Twilight Render ? 
- 
 Hi Fredo I have a problem to ROTATE. 
 Please , have a look on the next GIF ( clic to anim )Chri 
  
- 
 @pilou said: @unknownuser said: AmbientOcclusionEx v1.9.5. TheaRender v1.5 (from Animator and in Batch from Thea) SketchFX Ex v1.0.6 Twilight Render %(#FF0000)[Pro v3.5]It's Twilight Render Pro v2.5!  (and I suppose also Hobby Version ? ) (and I suppose also Hobby Version ? )What is the process for use it with Twilight Render ? It is my understanding that only the Pro version can be used with Animator. We will have to wait and see when they post the link today. 
- 
 Idem! Seems there is blend of rotation / Object / General! 
  
- 
 @chri said: Hi Fredo I have a problem to ROTATE. 
 Please , have a look on the next GIF ( clic to anim )Chri Thanks for signaling. Fixed. Fredo 
- 
 @pilou said: @unknownuser said: AmbientOcclusionEx v1.9.5. TheaRender v1.5 (from Animator and in Batch from Thea) SketchFX Ex v1.0.6 Twilight Render %(#FF0000)[Pro v3.5]It's Twilight Render Pro v2.5!  (and I suppose also Hobby Version ? ) (and I suppose also Hobby Version ? )What is the process for use it with Twilight Render ? I think this is just for Pro version. Fredo 
- 
 @pilou said: Idem! Seems there is blend of rotation / Object / General! 
 [attachment=0:yeoqnx06]<!-- ia0 -->GIF_idem.gif<!-- ia0 -->[/attachment:yeoqnx06]Is there a bug there? 
Advertisement
 
 
 
 





 
                             
                             
                             
                             
                             
                             
                            