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    [Preview] Wrap-R Video #3

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    • Rich O BrienR 離線
      Rich O Brien Moderator
      最後由 編輯

      @oli

      it could be a hoax though....

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      • tuna1957T 離線
        tuna1957
        最後由 編輯

        Fantastic........ no mac version , I'll go sit in the corner and pout now.......

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        • olisheaO 離線
          olishea
          最後由 編輯

          @rich o brien said:

          @oli

          it could be a hoax though....

          It's not April 1st though mate!

          @tuna1957 said:

          Fantastic........ no mac version , I'll go sit in the corner and pout now.......

          I used to think that all the time so I just bought a PC instead. Much easier! 😄

          oli

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          • R 離線
            rv1974
            最後由 編輯

            @rich o brien said:

            Is this what you are looking to do?

            Thank you! Yes, the result you delivered is what I expected to get.
            A couple of notes:

            1. There's strong ripple distortion of the checker texture. It will seen if finer textures (like decking or tiles) will be applied. Ho to fight this issue?
              2.We saw lots of tedious manual labor. Do you have any plans to automate somehow the aligning part?
              There's by no means any bit of criticism- I only try to clarify the things.
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            • JQLJ 離線
              JQL
              最後由 編輯

              I see a lot more manual work on my current process right now

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              • Rich O BrienR 離線
                Rich O Brien Moderator
                最後由 編輯

                @rv1974 said:

                1. There's strong ripple distortion of the checker texture. It will seen if finer textures (like decking or tiles) will be applied. Ho to fight this issue?

                Ripples are because the texture in the viewport is not a bitmap. here's the result for you to look at...

                road-wrapr-rv.skp

                @rv1974 said:

                2.We saw lots of tedious manual labor. Do you have any plans to automate somehow the aligning part?
                There's by no means any bit of criticism- I only try to clarify the things.

                Of course. First we need to nail down to workflow then add the features.

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                • R 離線
                  rv1974
                  最後由 編輯

                  @rich o brien said:

                  Ripples are because the texture in the viewport is not a bitmap. here's the result for you to look at...

                  I'd disagree. I replaced the asphalt texture with decking and this here's result. It's important in Archviz and it should be addressed.


                  Captureggg.JPG

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                  • Rich O BrienR 離線
                    Rich O Brien Moderator
                    最後由 編輯

                    That's interesting.

                    I'll look at this.

                    One thing worth noting is we're only process Tri meshes. Distortions like this are artefacts of such meshes.

                    But not the outcome we want. Thanks for the heads up.

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                    • Bob JamesB 離線
                      Bob James
                      最後由 編輯

                      @cmeed said:

                      So this unwrapping is one step further to texturing a model or asset that fredo paint for example, can do?

                      Fredo's extension is a great tool, but the Substance programs (Designer, Painter and BTM) along with SubstanceTheaConverter gives you much more power to add things like worn edges and other "realistic defects".

                      However, to do that you need an unwrapped version of your model. That's why Wrap-R is so critically important.

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                      • Rich O BrienR 離線
                        Rich O Brien Moderator
                        最後由 編輯

                        @rv1974 said:

                        I replaced the asphalt texture with decking...

                        What replacement method did you use? I'm not getting the same result.

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                        • cmeedC 離線
                          cmeed
                          最後由 編輯

                          Riiiiight got it! The ramp clip is a good example - revelation time.

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                          • R 離線
                            rv1974
                            最後由 編輯

                            Thomtom's replace material all the way.

                            But you'd get the same result even without replacing, try attached.
                            p.s. it was discussed 4 years ago.
                            http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=44552%26amp;start=30
                            p.p.s. Doh! moment: PaintThru delivers almostperfect result in this specificcase, see printscreen


                            deck_ramp.rar


                            Capture-jjj.JPG

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                            • R 離線
                              rv1974
                              最後由 編輯

                              Higher subdivision works well even in harder situations; if Wrap-R could map it right without adding more poly counts it'd be step further.


                              deck_ramp2.rar


                              Fredo_wow.JPG

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