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    [Preview] Wrap-R Video #3

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    • olisheaO Offline
      olishea
      last edited by

      @rich o brien said:

      @oli

      it could be a hoax though....

      It's not April 1st though mate!

      @tuna1957 said:

      Fantastic........ no mac version , I'll go sit in the corner and pout now.......

      I used to think that all the time so I just bought a PC instead. Much easier! πŸ˜„

      oli

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      • R Offline
        rv1974
        last edited by

        @rich o brien said:

        Is this what you are looking to do?

        Thank you! Yes, the result you delivered is what I expected to get.
        A couple of notes:

        1. There's strong ripple distortion of the checker texture. It will seen if finer textures (like decking or tiles) will be applied. Ho to fight this issue?
          2.We saw lots of tedious manual labor. Do you have any plans to automate somehow the aligning part?
          There's by no means any bit of criticism- I only try to clarify the things.
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        • JQLJ Offline
          JQL
          last edited by

          I see a lot more manual work on my current process right now

          www.casca.pt
          Visit us on facebook!

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            @rv1974 said:

            1. There's strong ripple distortion of the checker texture. It will seen if finer textures (like decking or tiles) will be applied. Ho to fight this issue?

            Ripples are because the texture in the viewport is not a bitmap. here's the result for you to look at...

            road-wrapr-rv.skp

            @rv1974 said:

            2.We saw lots of tedious manual labor. Do you have any plans to automate somehow the aligning part?
            There's by no means any bit of criticism- I only try to clarify the things.

            Of course. First we need to nail down to workflow then add the features.

            Download the free D'oh Book for SketchUp πŸ“–

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            • R Offline
              rv1974
              last edited by

              @rich o brien said:

              Ripples are because the texture in the viewport is not a bitmap. here's the result for you to look at...

              I'd disagree. I replaced the asphalt texture with decking and this here's result. It's important in Archviz and it should be addressed.


              Captureggg.JPG

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              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                That's interesting.

                I'll look at this.

                One thing worth noting is we're only process Tri meshes. Distortions like this are artefacts of such meshes.

                But not the outcome we want. Thanks for the heads up.

                Download the free D'oh Book for SketchUp πŸ“–

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                • Bob JamesB Offline
                  Bob James
                  last edited by

                  @cmeed said:

                  So this unwrapping is one step further to texturing a model or asset that fredo paint for example, can do?

                  Fredo's extension is a great tool, but the Substance programs (Designer, Painter and BTM) along with SubstanceTheaConverter gives you much more power to add things like worn edges and other "realistic defects".

                  However, to do that you need an unwrapped version of your model. That's why Wrap-R is so critically important.

                  i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    @rv1974 said:

                    I replaced the asphalt texture with decking...

                    What replacement method did you use? I'm not getting the same result.

                    Download the free D'oh Book for SketchUp πŸ“–

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                    • cmeedC Offline
                      cmeed
                      last edited by

                      Riiiiight got it! The ramp clip is a good example - revelation time.

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                      • R Offline
                        rv1974
                        last edited by

                        Thomtom's replace material all the way.

                        But you'd get the same result even without replacing, try attached.
                        p.s. it was discussed 4 years ago.
                        http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=44552%26amp;start=30
                        p.p.s. Doh! moment: PaintThru delivers almostperfect result in this specificcase, see printscreen


                        deck_ramp.rar


                        Capture-jjj.JPG

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                        • R Offline
                          rv1974
                          last edited by

                          Higher subdivision works well even in harder situations; if Wrap-R could map it right without adding more poly counts it'd be step further.


                          deck_ramp2.rar


                          Fredo_wow.JPG

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