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    [Preview] Wrap-R Video #3

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    • cmeedC Offline
      cmeed
      last edited by

      So Substance painter then .... Thea or render package?

      Basic question - as I use 'thea for sketchup' will wrap-r after its unwrapped a model then it's sent back to sketchup for 'thea for sketchup' to render - will sketchup hold this wrapped/unwrapped information?

      So this unwrapping is one step further to texturing a model or asset that fredo paint for example, can do?

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      • R Offline
        rv1974
        last edited by

        Rich, I'm curious how your tool would treat the attached most primitive ramp. The goal is to place dark strips parallel to expanding side borders seamlessly. Could you post the video?
        Another example:
        http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=44552%26amp;start=150
        post #5 from below. Could Pap-R apply an un-distorted texture on every turn of the attached cornice?


        Untitled.rar


        Capture2.JPG

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        • FrederikF Offline
          Frederik
          last edited by

          @cmeed said:

          So Substance painter then .... Thea or render package?

          Any render application will benefit from it...

          @cmeed said:

          Basic question - as I use 'thea for sketchup' will wrap-r after its unwrapped a model then it's sent back to sketchup for 'thea for sketchup' to render - will sketchup hold this wrapped/unwrapped information?

          Of course...
          It's a question about the UV- and UVW-mapping...

          Cheers
          Kim Frederik

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            @rv1974 said:

            The goal is to place dark strips parallel to expanding side borders seamlessly. Could you post the video?

            Is this what you are looking to do?

            Download the free D'oh Book for SketchUp πŸ“–

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            • olisheaO Offline
              olishea
              last edited by

              this is unbelievable for SU

              oli

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              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                @oli

                it could be a hoax though....

                Download the free D'oh Book for SketchUp πŸ“–

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                • tuna1957T Offline
                  tuna1957
                  last edited by

                  Fantastic........ no mac version , I'll go sit in the corner and pout now.......

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                  • olisheaO Offline
                    olishea
                    last edited by

                    @rich o brien said:

                    @oli

                    it could be a hoax though....

                    It's not April 1st though mate!

                    @tuna1957 said:

                    Fantastic........ no mac version , I'll go sit in the corner and pout now.......

                    I used to think that all the time so I just bought a PC instead. Much easier! πŸ˜„

                    oli

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                    • R Offline
                      rv1974
                      last edited by

                      @rich o brien said:

                      Is this what you are looking to do?

                      Thank you! Yes, the result you delivered is what I expected to get.
                      A couple of notes:

                      1. There's strong ripple distortion of the checker texture. It will seen if finer textures (like decking or tiles) will be applied. Ho to fight this issue?
                        2.We saw lots of tedious manual labor. Do you have any plans to automate somehow the aligning part?
                        There's by no means any bit of criticism- I only try to clarify the things.
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                      • JQLJ Offline
                        JQL
                        last edited by

                        I see a lot more manual work on my current process right now

                        www.casca.pt
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                        • Rich O BrienR Offline
                          Rich O Brien Moderator
                          last edited by

                          @rv1974 said:

                          1. There's strong ripple distortion of the checker texture. It will seen if finer textures (like decking or tiles) will be applied. Ho to fight this issue?

                          Ripples are because the texture in the viewport is not a bitmap. here's the result for you to look at...

                          road-wrapr-rv.skp

                          @rv1974 said:

                          2.We saw lots of tedious manual labor. Do you have any plans to automate somehow the aligning part?
                          There's by no means any bit of criticism- I only try to clarify the things.

                          Of course. First we need to nail down to workflow then add the features.

                          Download the free D'oh Book for SketchUp πŸ“–

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                          • R Offline
                            rv1974
                            last edited by

                            @rich o brien said:

                            Ripples are because the texture in the viewport is not a bitmap. here's the result for you to look at...

                            I'd disagree. I replaced the asphalt texture with decking and this here's result. It's important in Archviz and it should be addressed.


                            Captureggg.JPG

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                            • Rich O BrienR Offline
                              Rich O Brien Moderator
                              last edited by

                              That's interesting.

                              I'll look at this.

                              One thing worth noting is we're only process Tri meshes. Distortions like this are artefacts of such meshes.

                              But not the outcome we want. Thanks for the heads up.

                              Download the free D'oh Book for SketchUp πŸ“–

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                              • Bob JamesB Offline
                                Bob James
                                last edited by

                                @cmeed said:

                                So this unwrapping is one step further to texturing a model or asset that fredo paint for example, can do?

                                Fredo's extension is a great tool, but the Substance programs (Designer, Painter and BTM) along with SubstanceTheaConverter gives you much more power to add things like worn edges and other "realistic defects".

                                However, to do that you need an unwrapped version of your model. That's why Wrap-R is so critically important.

                                i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                                • Rich O BrienR Offline
                                  Rich O Brien Moderator
                                  last edited by

                                  @rv1974 said:

                                  I replaced the asphalt texture with decking...

                                  What replacement method did you use? I'm not getting the same result.

                                  Download the free D'oh Book for SketchUp πŸ“–

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                                  • cmeedC Offline
                                    cmeed
                                    last edited by

                                    Riiiiight got it! The ramp clip is a good example - revelation time.

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                                    • R Offline
                                      rv1974
                                      last edited by

                                      Thomtom's replace material all the way.

                                      But you'd get the same result even without replacing, try attached.
                                      p.s. it was discussed 4 years ago.
                                      http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=44552%26amp;start=30
                                      p.p.s. Doh! moment: PaintThru delivers almostperfect result in this specificcase, see printscreen


                                      deck_ramp.rar


                                      Capture-jjj.JPG

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                                      • R Offline
                                        rv1974
                                        last edited by

                                        Higher subdivision works well even in harder situations; if Wrap-R could map it right without adding more poly counts it'd be step further.


                                        deck_ramp2.rar


                                        Fredo_wow.JPG

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