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    [Preview] Wrap-R Video #3

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      @rv1974 said:

      The goal is to place dark strips parallel to expanding side borders seamlessly. Could you post the video?

      Is this what you are looking to do?

      Download the free D'oh Book for SketchUp πŸ“–

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      • olisheaO Offline
        olishea
        last edited by

        this is unbelievable for SU

        oli

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          @oli

          it could be a hoax though....

          Download the free D'oh Book for SketchUp πŸ“–

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          • tuna1957T Offline
            tuna1957
            last edited by

            Fantastic........ no mac version , I'll go sit in the corner and pout now.......

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            • olisheaO Offline
              olishea
              last edited by

              @rich o brien said:

              @oli

              it could be a hoax though....

              It's not April 1st though mate!

              @tuna1957 said:

              Fantastic........ no mac version , I'll go sit in the corner and pout now.......

              I used to think that all the time so I just bought a PC instead. Much easier! πŸ˜„

              oli

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              • R Offline
                rv1974
                last edited by

                @rich o brien said:

                Is this what you are looking to do?

                Thank you! Yes, the result you delivered is what I expected to get.
                A couple of notes:

                1. There's strong ripple distortion of the checker texture. It will seen if finer textures (like decking or tiles) will be applied. Ho to fight this issue?
                  2.We saw lots of tedious manual labor. Do you have any plans to automate somehow the aligning part?
                  There's by no means any bit of criticism- I only try to clarify the things.
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                • JQLJ Offline
                  JQL
                  last edited by

                  I see a lot more manual work on my current process right now

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    @rv1974 said:

                    1. There's strong ripple distortion of the checker texture. It will seen if finer textures (like decking or tiles) will be applied. Ho to fight this issue?

                    Ripples are because the texture in the viewport is not a bitmap. here's the result for you to look at...

                    road-wrapr-rv.skp

                    @rv1974 said:

                    2.We saw lots of tedious manual labor. Do you have any plans to automate somehow the aligning part?
                    There's by no means any bit of criticism- I only try to clarify the things.

                    Of course. First we need to nail down to workflow then add the features.

                    Download the free D'oh Book for SketchUp πŸ“–

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                    • R Offline
                      rv1974
                      last edited by

                      @rich o brien said:

                      Ripples are because the texture in the viewport is not a bitmap. here's the result for you to look at...

                      I'd disagree. I replaced the asphalt texture with decking and this here's result. It's important in Archviz and it should be addressed.


                      Captureggg.JPG

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                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        That's interesting.

                        I'll look at this.

                        One thing worth noting is we're only process Tri meshes. Distortions like this are artefacts of such meshes.

                        But not the outcome we want. Thanks for the heads up.

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • Bob JamesB Offline
                          Bob James
                          last edited by

                          @cmeed said:

                          So this unwrapping is one step further to texturing a model or asset that fredo paint for example, can do?

                          Fredo's extension is a great tool, but the Substance programs (Designer, Painter and BTM) along with SubstanceTheaConverter gives you much more power to add things like worn edges and other "realistic defects".

                          However, to do that you need an unwrapped version of your model. That's why Wrap-R is so critically important.

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                          • Rich O BrienR Offline
                            Rich O Brien Moderator
                            last edited by

                            @rv1974 said:

                            I replaced the asphalt texture with decking...

                            What replacement method did you use? I'm not getting the same result.

                            Download the free D'oh Book for SketchUp πŸ“–

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                            • cmeedC Offline
                              cmeed
                              last edited by

                              Riiiiight got it! The ramp clip is a good example - revelation time.

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                              • R Offline
                                rv1974
                                last edited by

                                Thomtom's replace material all the way.

                                But you'd get the same result even without replacing, try attached.
                                p.s. it was discussed 4 years ago.
                                http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=44552%26amp;start=30
                                p.p.s. Doh! moment: PaintThru delivers almostperfect result in this specificcase, see printscreen


                                deck_ramp.rar


                                Capture-jjj.JPG

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                                • R Offline
                                  rv1974
                                  last edited by

                                  Higher subdivision works well even in harder situations; if Wrap-R could map it right without adding more poly counts it'd be step further.


                                  deck_ramp2.rar


                                  Fredo_wow.JPG

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