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    [Preview] Wrap-R Video #3

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    • Rich O BrienR 離線
      Rich O Brien Moderator
      最後由 編輯

      @rv1974 said:

      The goal is to place dark strips parallel to expanding side borders seamlessly. Could you post the video?

      Is this what you are looking to do?

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      • olisheaO 離線
        olishea
        最後由 編輯

        this is unbelievable for SU

        oli

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        • Rich O BrienR 離線
          Rich O Brien Moderator
          最後由 編輯

          @oli

          it could be a hoax though....

          Download the free D'oh Book for SketchUp 📖

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          • tuna1957T 離線
            tuna1957
            最後由 編輯

            Fantastic........ no mac version , I'll go sit in the corner and pout now.......

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            • olisheaO 離線
              olishea
              最後由 編輯

              @rich o brien said:

              @oli

              it could be a hoax though....

              It's not April 1st though mate!

              @tuna1957 said:

              Fantastic........ no mac version , I'll go sit in the corner and pout now.......

              I used to think that all the time so I just bought a PC instead. Much easier! 😄

              oli

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              • R 離線
                rv1974
                最後由 編輯

                @rich o brien said:

                Is this what you are looking to do?

                Thank you! Yes, the result you delivered is what I expected to get.
                A couple of notes:

                1. There's strong ripple distortion of the checker texture. It will seen if finer textures (like decking or tiles) will be applied. Ho to fight this issue?
                  2.We saw lots of tedious manual labor. Do you have any plans to automate somehow the aligning part?
                  There's by no means any bit of criticism- I only try to clarify the things.
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                • JQLJ 離線
                  JQL
                  最後由 編輯

                  I see a lot more manual work on my current process right now

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                  • Rich O BrienR 離線
                    Rich O Brien Moderator
                    最後由 編輯

                    @rv1974 said:

                    1. There's strong ripple distortion of the checker texture. It will seen if finer textures (like decking or tiles) will be applied. Ho to fight this issue?

                    Ripples are because the texture in the viewport is not a bitmap. here's the result for you to look at...

                    road-wrapr-rv.skp

                    @rv1974 said:

                    2.We saw lots of tedious manual labor. Do you have any plans to automate somehow the aligning part?
                    There's by no means any bit of criticism- I only try to clarify the things.

                    Of course. First we need to nail down to workflow then add the features.

                    Download the free D'oh Book for SketchUp 📖

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                    • R 離線
                      rv1974
                      最後由 編輯

                      @rich o brien said:

                      Ripples are because the texture in the viewport is not a bitmap. here's the result for you to look at...

                      I'd disagree. I replaced the asphalt texture with decking and this here's result. It's important in Archviz and it should be addressed.


                      Captureggg.JPG

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                      • Rich O BrienR 離線
                        Rich O Brien Moderator
                        最後由 編輯

                        That's interesting.

                        I'll look at this.

                        One thing worth noting is we're only process Tri meshes. Distortions like this are artefacts of such meshes.

                        But not the outcome we want. Thanks for the heads up.

                        Download the free D'oh Book for SketchUp 📖

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                        • Bob JamesB 離線
                          Bob James
                          最後由 編輯

                          @cmeed said:

                          So this unwrapping is one step further to texturing a model or asset that fredo paint for example, can do?

                          Fredo's extension is a great tool, but the Substance programs (Designer, Painter and BTM) along with SubstanceTheaConverter gives you much more power to add things like worn edges and other "realistic defects".

                          However, to do that you need an unwrapped version of your model. That's why Wrap-R is so critically important.

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                          • Rich O BrienR 離線
                            Rich O Brien Moderator
                            最後由 編輯

                            @rv1974 said:

                            I replaced the asphalt texture with decking...

                            What replacement method did you use? I'm not getting the same result.

                            Download the free D'oh Book for SketchUp 📖

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                            • cmeedC 離線
                              cmeed
                              最後由 編輯

                              Riiiiight got it! The ramp clip is a good example - revelation time.

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                              • R 離線
                                rv1974
                                最後由 編輯

                                Thomtom's replace material all the way.

                                But you'd get the same result even without replacing, try attached.
                                p.s. it was discussed 4 years ago.
                                http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=44552%26amp;start=30
                                p.p.s. Doh! moment: PaintThru delivers almostperfect result in this specificcase, see printscreen


                                deck_ramp.rar


                                Capture-jjj.JPG

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                                • R 離線
                                  rv1974
                                  最後由 編輯

                                  Higher subdivision works well even in harder situations; if Wrap-R could map it right without adding more poly counts it'd be step further.


                                  deck_ramp2.rar


                                  Fredo_wow.JPG

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