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    [Preview] Wrap-R Video #3

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    • cmeedC 離線
      cmeed
      最後由 編輯

      As we wait for this amazing extension with bated breath, can I ask a question.
      What opportunities does it open for those waiting? What workflows are now available

      I'm interested to know what people will use this for. For me I hope to get sketchup and unreal working together (fully as only simple rectangular geometry works at the moment)

      Texture unwrapping will be a new discipline for me I know very little about how it fits in to workflows - mine is - sketchup to thea then presentation.

      I'm very interested in unreal4 maybe just for fun but a goal would be to present moving visuals.

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      • Bob JamesB 離線
        Bob James
        最後由 編輯

        I hope to use it to unwrap models to use in Substance Painter.

        i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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        • FrederikF 離線
          Frederik
          最後由 編輯

          @bob james said:

          I hope to use it to unwrap models to use in Substance Painter.

          +1

          Cheers
          Kim Frederik

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          • Rich O BrienR 線上
            Rich O Brien Moderator
            最後由 編輯

            I intend to use it for Minecraft.

            Download the free D'oh Book for SketchUp 📖

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            • cmeedC 離線
              cmeed
              最後由 編輯

              So Substance painter then .... Thea or render package?

              Basic question - as I use 'thea for sketchup' will wrap-r after its unwrapped a model then it's sent back to sketchup for 'thea for sketchup' to render - will sketchup hold this wrapped/unwrapped information?

              So this unwrapping is one step further to texturing a model or asset that fredo paint for example, can do?

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              • R 離線
                rv1974
                最後由 編輯

                Rich, I'm curious how your tool would treat the attached most primitive ramp. The goal is to place dark strips parallel to expanding side borders seamlessly. Could you post the video?
                Another example:
                http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=44552%26amp;start=150
                post #5 from below. Could Pap-R apply an un-distorted texture on every turn of the attached cornice?


                Untitled.rar


                Capture2.JPG

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                • FrederikF 離線
                  Frederik
                  最後由 編輯

                  @cmeed said:

                  So Substance painter then .... Thea or render package?

                  Any render application will benefit from it...

                  @cmeed said:

                  Basic question - as I use 'thea for sketchup' will wrap-r after its unwrapped a model then it's sent back to sketchup for 'thea for sketchup' to render - will sketchup hold this wrapped/unwrapped information?

                  Of course...
                  It's a question about the UV- and UVW-mapping...

                  Cheers
                  Kim Frederik

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                  • Rich O BrienR 線上
                    Rich O Brien Moderator
                    最後由 編輯

                    @rv1974 said:

                    The goal is to place dark strips parallel to expanding side borders seamlessly. Could you post the video?

                    Is this what you are looking to do?

                    Download the free D'oh Book for SketchUp 📖

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                    • olisheaO 離線
                      olishea
                      最後由 編輯

                      this is unbelievable for SU

                      oli

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                      • Rich O BrienR 線上
                        Rich O Brien Moderator
                        最後由 編輯

                        @oli

                        it could be a hoax though....

                        Download the free D'oh Book for SketchUp 📖

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                        • tuna1957T 離線
                          tuna1957
                          最後由 編輯

                          Fantastic........ no mac version , I'll go sit in the corner and pout now.......

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                          • olisheaO 離線
                            olishea
                            最後由 編輯

                            @rich o brien said:

                            @oli

                            it could be a hoax though....

                            It's not April 1st though mate!

                            @tuna1957 said:

                            Fantastic........ no mac version , I'll go sit in the corner and pout now.......

                            I used to think that all the time so I just bought a PC instead. Much easier! 😄

                            oli

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                            • R 離線
                              rv1974
                              最後由 編輯

                              @rich o brien said:

                              Is this what you are looking to do?

                              Thank you! Yes, the result you delivered is what I expected to get.
                              A couple of notes:

                              1. There's strong ripple distortion of the checker texture. It will seen if finer textures (like decking or tiles) will be applied. Ho to fight this issue?
                                2.We saw lots of tedious manual labor. Do you have any plans to automate somehow the aligning part?
                                There's by no means any bit of criticism- I only try to clarify the things.
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                              • JQLJ 離線
                                JQL
                                最後由 編輯

                                I see a lot more manual work on my current process right now

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                                • Rich O BrienR 線上
                                  Rich O Brien Moderator
                                  最後由 編輯

                                  @rv1974 said:

                                  1. There's strong ripple distortion of the checker texture. It will seen if finer textures (like decking or tiles) will be applied. Ho to fight this issue?

                                  Ripples are because the texture in the viewport is not a bitmap. here's the result for you to look at...

                                  road-wrapr-rv.skp

                                  @rv1974 said:

                                  2.We saw lots of tedious manual labor. Do you have any plans to automate somehow the aligning part?
                                  There's by no means any bit of criticism- I only try to clarify the things.

                                  Of course. First we need to nail down to workflow then add the features.

                                  Download the free D'oh Book for SketchUp 📖

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                                  • R 離線
                                    rv1974
                                    最後由 編輯

                                    @rich o brien said:

                                    Ripples are because the texture in the viewport is not a bitmap. here's the result for you to look at...

                                    I'd disagree. I replaced the asphalt texture with decking and this here's result. It's important in Archviz and it should be addressed.


                                    Captureggg.JPG

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                                    • Rich O BrienR 線上
                                      Rich O Brien Moderator
                                      最後由 編輯

                                      That's interesting.

                                      I'll look at this.

                                      One thing worth noting is we're only process Tri meshes. Distortions like this are artefacts of such meshes.

                                      But not the outcome we want. Thanks for the heads up.

                                      Download the free D'oh Book for SketchUp 📖

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                                      • Bob JamesB 離線
                                        Bob James
                                        最後由 編輯

                                        @cmeed said:

                                        So this unwrapping is one step further to texturing a model or asset that fredo paint for example, can do?

                                        Fredo's extension is a great tool, but the Substance programs (Designer, Painter and BTM) along with SubstanceTheaConverter gives you much more power to add things like worn edges and other "realistic defects".

                                        However, to do that you need an unwrapped version of your model. That's why Wrap-R is so critically important.

                                        i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                                        • Rich O BrienR 線上
                                          Rich O Brien Moderator
                                          最後由 編輯

                                          @rv1974 said:

                                          I replaced the asphalt texture with decking...

                                          What replacement method did you use? I'm not getting the same result.

                                          Download the free D'oh Book for SketchUp 📖

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                                          • cmeedC 離線
                                            cmeed
                                            最後由 編輯

                                            Riiiiight got it! The ramp clip is a good example - revelation time.

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