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    Twilight Render - Challenge

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    • pbacotP Offline
      pbacot
      last edited by

      I just ran through it again. What I did was draw the half profile of the glass and the wine, (for wine it's just adding the center line and surface line including the meniscus profile). I double clicked on each of the two faces making a group each time. I placed the same follow me circle in each group (copy paste in place). And ran follow me for each. Check faces are correct, smooth soften where needed, and check solids. Would that be correct? So you don't have move or align the wine.

      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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      • BoxB Offline
        Box
        last edited by

        An added tip there pbacot, you don't need to paste the circles into the groups.
        Use one circle, select it, get the follow me tool, right click on your profile group to open for edit and click the profile. Shape made within the group and circle still available for the next group.

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        • tuna1957T Offline
          tuna1957
          last edited by

          pbacot , I think you've hit on something. Should speed up the process. I pretty much stuck with the way massimo illustrated as it's my first tries at this liquid in a glass business. The moving the liquid in and out wasn't a real big deal worked big and used a couple of guides. Will have to try your approach. thanks, chuck.

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          • tuna1957T Offline
            tuna1957
            last edited by

            Box, a double DUH! from me as I slam my head on the desk repeatedly !

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            • pbacotP Offline
              pbacot
              last edited by

              @box said:

              An added tip there pbacot, you don't need to paste the circles into the groups.
              Use one circle, select it, get the follow me tool, right click on your profile group to open for edit and click the profile. Shape made within the group and circle still available for the next group.

              DOH! I always thought it was dumb I could NOT do FM on a grouped face-- and always had to deal with the path being in the same conext. I was the dumb one!

              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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              • ntxdaveN Offline
                ntxdave
                last edited by

                First of all, thanks for all of your feedback. I have found it very valuable and I have learned some neat tricks (like drawing one circle and applying it to 2 groups) and some other subtle things.

                Now, I want to show some things that are happening and get your feedback as to why.

                First I will show you the rendered version and then the SU file followed by some questions I need for you to answer for me (tell me what I am doing wrong).

                Rendered version of the SU model

                Produced from this SU model
                Original SU Model screen capture

                Now here are my questions comments:

                • Ignore the lines in glasses 2 & 3. I did not bump up the number of sides in the circle I used for the Follow Me path. Also on glasses 2 & 3, I did not add the wine because it would be a distraction from the problem I am seeing and I wanted to eliminate and issues with that Intersect Faces my add.
                • The 1st glass on the left was developed using the techniques several of you described. It was from a previous file and I could not get back to the profile that I used for the Follow Me tool but it pointed out some of the missing faces that occur once I apply the twilight template to the model. Illustrated more drastically in glasses 2 & 3.
                • The second glass was a more simplified version without any curved lines because I was thinking that when I tried to make the glass fancier that some lines were not connected properly. Notice on the rendered version that some lines are missing after I applied the Twilight template (Glass::Common)
                • The third glass is a copy of the 2nd glass but with a different material and no Twilight template applied to it.
                • The fourth glass is the profile that was used for the Follow Me tool for glasses 2 & 3.

                In particular, why do faces disappear when I apply the Twilight template (i.e. Glass::Common)? BTW: I saw the same thing happen with the wine.

                I have also attached the SU file so you can look at it and see what I am talking about in better detail.


                Wine Glass Group.skp

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                • tuna1957T Offline
                  tuna1957
                  last edited by

                  Dave, Much better. Downloaded and took a look. There was only a few minor issues. Biggest was glass on the left had the wine and glass in separate groups. If you had tried a render you'd have got weird look to the wine. Exploded both groups and then regrouped and everything was fine. What happens is the inside faces of the glass are in the same physical space as the outside of the wine . It will drive SU & TW crazy as 2 faces can't occupy the same space. Easiest way to recognize it is when you rotate the model you will see weird flashing effects on the faces that are flat against each other. You had a few edges that needed soft/smooth and there were 2 unwanted cylinders inside the stems on the center and right side glass. A left over from the follow me. Sometimes that happens depending on the shape your making.

                  Scaled the glasses down , checked the TW settings and ran a quick render that I've posted. The big plug in the back is one of the left over pieces of geometry from a glass stem , I didn't scale it down πŸ’š .The only things I changed in your TW settings were as follows.

                  You had 2 different color set ups for your glass. Deleted on and repainted one glass so they both have matching materials. Changed the channels from " sketchup" to "color" and set the alpha to 3 . Set your red color to channel also and set the alpha to 4.Ran the render on easy-medium, took 17 sec. Not bad. The funky look in the bottom of the center glass is my fault. I soft/smooth'ed the bottom edge inside and out. I was curious what would happen. If those edges were unsoftened the bottom of the glass would probably look better. So much for experiments! Keep it up your making good progress.


                  dave's stuff.jpg

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                  • ntxdaveN Offline
                    ntxdave
                    last edited by

                    Thanks for the feedback @tuna1957 - I really appreciate it.

                    Now I have to embarrass myself. When I thought some faces had been deleted, I did not take the time to find out that they are really there and that I was seeing all of the green colors because I was seeing the back side of the inside face of the transparent glass. DUH ❗

                    Yes, I knew there were some different colors schemes so that I could show what I was seeing in SU. Yes, I also knew that I should have softened some edges but my real concern was the DUH moment of not realizing that my green faces was because of the transparency. 😳 I was thinking that I had some missing lines etc. Sure was not the case.

                    I went back to my model and exploded that first glass and it rendered like it should have. I need to mess around with some settings a little more and learn how to set things a little better but I think all of this has been a good lesson for me. When I get a little more time, I think I might try a couple of glasses and maybe even a bottle.

                    Next thing I need to learn is how to generate reflections on the glasses, etc. Although I am making some pretty silly mistakes, I think I am learning and need to keep exploring some other types of renders to learn how to use the tool more fully.

                    Again, THANKS for your feedback and patience. 😎 πŸ‘ πŸ‘

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                    • tuna1957T Offline
                      tuna1957
                      last edited by

                      Dave, Don't hate me. Was a little distracted when I posted earlier. Your glass is still way to thick. Went back into model and looked again. The thickness needs to be reduced by easily 2/3 s it's current thickness. The reflections in glass are a result of good models good light set up and good materials. If you provide the "right stuff" Twilight will give you all the reflections you'll ever want. I've got a scene set up now that I've been pulling test shots off of. Have it about ready to let it run overnight. I'll post some images when I get it done. Regards, Chuck.

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                      • ntxdaveN Offline
                        ntxdave
                        last edited by

                        @tuna1957 - I certainly am not mad. I appreciate all of the tips and assistance you have given me. πŸ‘

                        Something a little different.........
                        Glass of wine on glass table
                        Yes, glass is still a little big compared to the furniture but am getting the idea β˜€

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                        • tuna1957T Offline
                          tuna1957
                          last edited by

                          Dave, Didn't think you were mad. Figure at some point you think " oh good gosh now what" when you see my post πŸ’š .Several of us have hammered at you about the thickness of the glass in your glass. I thought i show you a side by side comparison . Posting at pic of your glass ( left side of pic ) next to one I cleaned up a little. Want you to see just how much a difference the small stuff makes.

                          I made the following changes to your glass - reduced thickness of glass by 2/3's. Used a 48 segment circle for follow me path. Added a small 3 sided radius to top edge of glass. Added radius to the square corners in the stem. Gave the bottom of of the foot a smoother curve. Probably took about 15 minutes.

                          Render set up - Put both glasses on a "table" inside a room. The room is a half circle. Already had one set up for some other tests. Used a combination of point lights and one spotlight. Point lights given RGB value of 100 watt light bulb. Spotlight was set to front left of table to aimed to glasses. Gave it RGB of a halogen bulb.

                          Spent maybe 15 minute doing quick tests to adjust power levels of lights. Rendered on 10 interior plus. Let it run 55 passes. I think the difference is pretty obvious. Check out how distorted the reflections in the thick glass are. Wouldn't matter how long it ran the result wouldn't be so good.

                          The renders far from perfect even on the thin glass. I do think it shows that time spent on the small details will give good rewards.


                          thick or thin.jpg

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                          • ntxdaveN Offline
                            ntxdave
                            last edited by

                            Will keep working on it. My glass is only .1" thick (at least that is what I thought).

                            At lest I liked the effect of my glass on the table. Sad part of all of this is that it is something I will probably never use. Just trying to learn how to use the tools.

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                            • tuna1957T Offline
                              tuna1957
                              last edited by

                              Dave , don't get discouraged. You are making progress. Heck I never need to do this sort of stuff for my job but learning new stuff is a good thing. You never know when it might come in handy. Just keep swinging at the pitches. chuck.

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                              • pbacotP Offline
                                pbacot
                                last edited by

                                In the world of western art paintings, the glass object was a form of showing off your skills. Nice job Tuna! I have the problem of the glass disappearing even when there seems to be nice reflections. Your stem and base show up nicely in these renders.

                                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                • tuna1957T Offline
                                  tuna1957
                                  last edited by

                                  Thanks pbacot , it's kind of fun trying new stuff even if your not getting the result you want. Totally understand your comment about artists painting glass objects. Have an art background. I have to tip my hat to the guys that write the render software. When I think about the way light bounces and bends going through bottles and such. I'm guessing calculating the light paths through curved glass is one of the toughest on the software. Makes my head hurt thinking about it.

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                                  • BoxB Offline
                                    Box
                                    last edited by

                                    Here's a very quick one, I thinned down your profile and SUbD'd it and very quick blobby bottle, also SUbd. Honeydew uneditted for the bottle, whitesmoke uneditted for the glass, both just the default settings for Glass common. Sun turned down to 1, Hemispherical sky, hdr 001 from the studio pack set at 4 for the rest of the light. No background just your glasses and a box to sit mine on.


                                    Wine Glass GroupBott.jpg


                                    With a little bit of tweaking

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      Very convincing!
                                      That is magic beverage! 😎

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • ntxdaveN Offline
                                        ntxdave
                                        last edited by

                                        OK - Much closer to what I want to be able to accomplish.
                                        Wing Glasses on table in room

                                        For me, I think this is a big step forward. Still lots to learn but I think I am headed in the right direction. Very little tweaking to the settings for the various materials.

                                        Now I need to add details to the walls, add a ceiling and then begin learning how to use the lighting tools. At some point I would also like to have a window with stuff showing in the background.

                                        As always, suggestions on how to move forward and learn to use the tools greatly appreciated.

                                        BTW: @Box, I really liked your posts too πŸ‘ πŸ‘

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                                        • tuna1957T Offline
                                          tuna1957
                                          last edited by

                                          πŸ‘ , Each one of your shots gets better than the last. Keep it up πŸ‘

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                                          • ntxdaveN Offline
                                            ntxdave
                                            last edited by

                                            @tuna1957 said:

                                            :thumb: , Each one of your shots gets better than the last. Keep it up πŸ‘

                                            Thanks - one thing I was just noticing thoug - is there a conflict in the reflection of the glasses on the table versus the shadow of the chairs?

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