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    Twilight Render - Challenge

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    • ntxdaveN Offline
      ntxdave
      last edited by

      Thanks Box - that is the type of feedback I was hoping for. However, I have a question:

      @box said:

      Glass is translucent glass grey with all the colour edited out, set to Glass/Common.

      Where/how did you edit out the color?

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      • BoxB Online
        Box
        last edited by

        That was the last thing I thought you would ask.
        The materials editor of sketchup, select the material and hit the edit tab.
        Then you can change the colour and how transparent it is.

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        • ntxdaveN Offline
          ntxdave
          last edited by

          @box said:

          That was the last thing I thought you would ask.
          The materials editor of sketchup, select the material and hit the edit tab.
          Then you can change the colour and how transparent it is.

          That is what I thought but I was making sure.

          When I go try to do it myself, there will probably be more. Stay tuned 😎

          My next guess is that I will have problems with the body of the wine.........

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          • ntxdaveN Offline
            ntxdave
            last edited by

            I took an existing model (not a good one) that I had had problems with before and tried some of the things Box had pointed out. Well, I got the glass showing up the way I wanted it but the background is a mess. Here is the render I created and a screen shot of all of the Twilight settings.
            SillySample-9.jpg
            Notice how the background is a mess. I also tried a single background color and it did not come out correctly either. In particular, notice the grainy top portion of the background.
            I have not even tried putting anything other that the silly objects inside the glass.

            Here are the Twilight settings (notice there are no lights in the model).
            Twilight Hobby Settings

            Welcome all suggestions on how to get the background to come out right/better. I am satisfied that I now understand how to control the glass itself. Thanks Box you gave me the tips.......... πŸ‘

            I have attached the skp file as well.........


            SillySample.skp

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            • H Offline
              hvanessen
              last edited by

              SillySample.jpg

              a quick test with a different background

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              • H Offline
                hvanessen
                last edited by

                and the one on a wooden floor
                wood floor

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                • ntxdaveN Offline
                  ntxdave
                  last edited by

                  @hvanessen said:

                  and the one on a wooden floor

                  I tried a of floor too but did not get it to work right either. Would you mind sharing you background info and the various settings?

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                  • ntxdaveN Offline
                    ntxdave
                    last edited by

                    Well - I finally made some progress.

                    Here is latest effort:
                    Silly Glass Sample

                    Now off to go back to the original challenge and draw the glass (and maybe a bottle) with liquid content.

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                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      at bigmanwashes they certainly have some big ass glasses!

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • ntxdaveN Offline
                        ntxdave
                        last edited by

                        @rich o brien said:

                        at bigmanwashes they certainly have some big ass glasses!

                        Not big glasses, just small blowers ❗

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                        • J Offline
                          JGA
                          last edited by

                          Is your background just an HDR image, rather than a physical plane?

                          Regards,
                          JGA

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                          • ntxdaveN Offline
                            ntxdave
                            last edited by

                            @jga said:

                            Is your background just an HDR image, rather than a physical plane?

                            In this particular case, yes.

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                            • ntxdaveN Offline
                              ntxdave
                              last edited by

                              My latest endeavor.......
                              WineGlass.jpg
                              Still not exactly what I want but getting closer.

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                              • pilouP Offline
                                pilou
                                last edited by

                                It's a funny result! β˜€

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • ntxdaveN Offline
                                  ntxdave
                                  last edited by

                                  @pilou said:

                                  It's a funny result! β˜€

                                  Yep, it sure is. 😲

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                                  • tuna1957T Offline
                                    tuna1957
                                    last edited by

                                    Dave C. , Stumbled across your post today. Twilight user also and you peaked my curiosity. Never have done the
                                    glass of wine business so figured why not. Built and textured my glass like Massimo shows ( thanks
                                    for posting that Pilou ! ) .Below I've listed how I set things up.

                                    Materials , Wine Glass - Snow , TW - glass / common
                                    Top of wine - Indian Red 12% opacity , TW - glass / water
                                    Side of wine - Fire Brick 12% opacity , TW - glass / water
                                    Backdrop - Cool Grey #4 , TW - paint / eggshell

                                    TW render preset - 08 Exterior Daytime Progressive

                                    TW Sun Settings - Physical Sky , Brightness - .800 , Haze - 20% , Sun Strength - 3.0
                                    Gave the sun a very light yellow color. all other settings left at default levels.

                                    Let the render run for 100 passes. It took about 19 minutes. Probably as good as it will get with this setup. Need to
                                    try some shots in an interior studio setup. Better chance of playing with lighting and use some other objects for
                                    reflections and such. Good luck and just keep working with TW you'll get better with practice. Thanks for the kick to
                                    do something a little different with SU & TW than I usually do. It was a nice change of pace.


                                    wineglass render.jpg

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                                    • H Offline
                                      hvanessen
                                      last edited by

                                      Very good, andere cheers πŸ’š

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                                      • ntxdaveN Offline
                                        ntxdave
                                        last edited by

                                        Well, here is my latest try............
                                        WineGlass-2.jpg
                                        The wine does not really show up in the render but otherwise, it is acceptable.

                                        I have done a bunch of tries and just do not seem to get it right. I have also attached the SU file if anyone wants to take a look at tell me how to adjust it more properly.


                                        WineGlass-2.skp

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                                        • soloS Offline
                                          solo
                                          last edited by

                                          Dave, scale is important when trying to get accurate materials, the above is way too big, try reducing it to accurate size before rendering.

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

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                                          • ntxdaveN Offline
                                            ntxdave
                                            last edited by

                                            @solo said:

                                            Dave, scale is important when trying to get accurate materials, the above is way too big, try reducing it to accurate size before rendering.

                                            I scaled the glass down to the correct size and rerendered using most of tuna1957's settings (not all).
                                            WineGlass-2a.jpg
                                            Still does not match what it seems like everyone else is able to do. Either I am expecting too much or I just do not get it. I am failing miserable at this challenge.

                                            I am open to suggestions or if someone who has done this successfully would like to share your SU file (with Twilight settings) for me to study, I would really appreciate it. 😑

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