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    [Preview] Wrap-R Video #2

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    • jujuJ 離線
      juju
      最後由 編輯

      @rich o brien said:

      @jql said:

      Are you developing that prior to release or after release?

      prior to.... 😉

      so, technically, would one then be able to save bump maps, etc. (all related to specfic textures) in the sketchup file?

      initially I thought this tool would only really benefit organic modeling, but it seems as though it may be of good use for all, especially if you want to contain all your texture info in one place... or am I understanding this wrong?

      Save the Earth, it's the only planet with chocolate.

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      • FrederikF 離線
        Frederik
        最後由 編輯

        @rich o brien said:

        Next is live syncing in SU so you don't need to save-close-open-save-close-open...

        You're killing me...

        Cheers
        Kim Frederik

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        • Rich O BrienR 離線
          Rich O Brien Moderator
          最後由 編輯

          @juju said:

          so, technically, would one then be able to save bump maps, etc

          no, UV maps and texture maps are different beasts. By having multiple UV maps you could then assign different texture maps to different uv maps. This is typically done in game engines for performance gains.

          @juju said:

          I thought this tool would only really benefit organic modeling

          it will benefit everyone that needs to UV map. Because SketchUp doesn't do it well and the extensions that try to tackle it can only get so far. Hence the standalone app of sorts.

          Download the free D'oh Book for SketchUp 📖

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          • JQLJ 離線
            JQL
            最後由 編輯

            @rich o brien said:

            This video shows how you can mark seams in SketchUp anf it will be unwrapped in Wrap-r when it imports....

            VIDEO WAS HERE

            ...You can also see UV shells getting flipped.

            Next is live syncing in SU so you don't need to save-close-open-save-close-open... 😛

            You are really annoying... I want to play with it already!!!! I'm not calm anymore!

            www.casca.pt
            Visit us on facebook!

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            • JQLJ 離線
              JQL
              最後由 編輯

              @rich o brien said:

              @jql said:

              Are you developing that prior to release or after release?

              prior to.... 😉

              Are Tomasz and other render engines developers envolved with this? They could be interested in working together so we can better integrate materials in SU...

              Hell I will poke folks at Substance too!

              www.casca.pt
              Visit us on facebook!

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              • JQLJ 離線
                JQL
                最後由 編輯

                I just came up to the conclusion that you're developing Wrap-R with the single purpose of getting on my nerve!

                www.casca.pt
                Visit us on facebook!

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                • Rich O BrienR 離線
                  Rich O Brien Moderator
                  最後由 編輯

                  What more alarming to me is that you've only a single nerve! the rest of us suffer from having multiple nerves.

                  It's easier hit one nerve though.

                  Download the free D'oh Book for SketchUp 📖

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                  • JQLJ 離線
                    JQL
                    最後由 編輯

                    Yes... my nerve looks forward to this! 😄

                    www.casca.pt
                    Visit us on facebook!

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                    • Rich O BrienR 離線
                      Rich O Brien Moderator
                      最後由 編輯

                      see my latest thread for the newest additions....

                      Download the free D'oh Book for SketchUp 📖

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                      • S 離線
                        stebehan
                        最後由 編輯

                        just one question:

                        when????

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                        • V 離線
                          valerostudio
                          最後由 編輯

                          Will we be able to add the critical UV Channel needed for Unreal Engine importing?

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                          • P 離線
                            Phil Rader AIA
                            最後由 編輯

                            @valerostudio said:

                            Will we be able to add the critical UV Channel needed for Unreal Engine importing?

                            Ditto for Unity. Having a separate channel for UV's would be great.

                            http://www.philrader.com

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                            • Rich O BrienR 離線
                              Rich O Brien Moderator
                              最後由 編輯

                              UV channels are planned but not for the first release.

                              Everyone will get to play next month when we do an open beta

                              Download the free D'oh Book for SketchUp 📖

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                              • StinkieS 離線
                                Stinkie
                                最後由 編輯

                                This better be good. Or else!

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                                • Rich O BrienR 離線
                                  Rich O Brien Moderator
                                  最後由 編輯

                                  @stinkie said:

                                  This better be good. Or else!

                                  It's as good as waffles and beer 👍

                                  Download the free D'oh Book for SketchUp 📖

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                                  • StinkieS 離線
                                    Stinkie
                                    最後由 編輯

                                    Oooh. 👍

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                                    • B 離線
                                      bsfranza
                                      最後由 編輯

                                      hey hey hey 😄

                                      what about the open beta - will it be ready for xmas??

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                                      • StinkieS 離線
                                        Stinkie
                                        最後由 編輯

                                        Rich said 'next month', so no.

                                        Edit: Also, 'next month' may not mean to software developers what it means to us. 💚

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                                        • Rich O BrienR 離線
                                          Rich O Brien Moderator
                                          最後由 編輯

                                          We could release it this month but Christmas time is not the best time to tackle any issues that may crop up.

                                          I'm gonna commit to January for sure. January 2017.

                                          @stinkie

                                          I'm gonna add you to the test group this week if you've spare time to try it out.

                                          Download the free D'oh Book for SketchUp 📖

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                                          • J 離線
                                            jfa
                                            最後由 編輯

                                            Wow!! I've been waiting for something like this for a long time

                                            Awesome

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