sketchucation logo sketchucation
    • 登入
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    [Preview] Wrap-R Video #2

    已排程 已置頂 已鎖定 已移動 Extensions & Applications Discussions
    extensions
    72 貼文 26 Posters 17.7k 瀏覽 26 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • JQLJ 離線
      JQL
      最後由 編輯

      @rich o brien said:

      Saving multiple UV maps per mesh is on the roadmap.

      Whoaa... Hold on!

      Are you developing that prior to release or after release?

      www.casca.pt
      Visit us on facebook!

      1 條回覆 最後回覆 回覆 引用 0
      • Rich O BrienR 離線
        Rich O Brien Moderator
        最後由 編輯

        @jql said:

        Are you developing that prior to release or after release?

        prior to.... 😉

        Download the free D'oh Book for SketchUp 📖

        1 條回覆 最後回覆 回覆 引用 0
        • jujuJ 離線
          juju
          最後由 編輯

          @rich o brien said:

          @jql said:

          Are you developing that prior to release or after release?

          prior to.... 😉

          so, technically, would one then be able to save bump maps, etc. (all related to specfic textures) in the sketchup file?

          initially I thought this tool would only really benefit organic modeling, but it seems as though it may be of good use for all, especially if you want to contain all your texture info in one place... or am I understanding this wrong?

          Save the Earth, it's the only planet with chocolate.

          1 條回覆 最後回覆 回覆 引用 0
          • FrederikF 離線
            Frederik
            最後由 編輯

            @rich o brien said:

            Next is live syncing in SU so you don't need to save-close-open-save-close-open...

            You're killing me...

            Cheers
            Kim Frederik

            1 條回覆 最後回覆 回覆 引用 0
            • Rich O BrienR 離線
              Rich O Brien Moderator
              最後由 編輯

              @juju said:

              so, technically, would one then be able to save bump maps, etc

              no, UV maps and texture maps are different beasts. By having multiple UV maps you could then assign different texture maps to different uv maps. This is typically done in game engines for performance gains.

              @juju said:

              I thought this tool would only really benefit organic modeling

              it will benefit everyone that needs to UV map. Because SketchUp doesn't do it well and the extensions that try to tackle it can only get so far. Hence the standalone app of sorts.

              Download the free D'oh Book for SketchUp 📖

              1 條回覆 最後回覆 回覆 引用 0
              • JQLJ 離線
                JQL
                最後由 編輯

                @rich o brien said:

                This video shows how you can mark seams in SketchUp anf it will be unwrapped in Wrap-r when it imports....

                VIDEO WAS HERE

                ...You can also see UV shells getting flipped.

                Next is live syncing in SU so you don't need to save-close-open-save-close-open... 😛

                You are really annoying... I want to play with it already!!!! I'm not calm anymore!

                www.casca.pt
                Visit us on facebook!

                1 條回覆 最後回覆 回覆 引用 0
                • JQLJ 離線
                  JQL
                  最後由 編輯

                  @rich o brien said:

                  @jql said:

                  Are you developing that prior to release or after release?

                  prior to.... 😉

                  Are Tomasz and other render engines developers envolved with this? They could be interested in working together so we can better integrate materials in SU...

                  Hell I will poke folks at Substance too!

                  www.casca.pt
                  Visit us on facebook!

                  1 條回覆 最後回覆 回覆 引用 0
                  • JQLJ 離線
                    JQL
                    最後由 編輯

                    I just came up to the conclusion that you're developing Wrap-R with the single purpose of getting on my nerve!

                    www.casca.pt
                    Visit us on facebook!

                    1 條回覆 最後回覆 回覆 引用 0
                    • Rich O BrienR 離線
                      Rich O Brien Moderator
                      最後由 編輯

                      What more alarming to me is that you've only a single nerve! the rest of us suffer from having multiple nerves.

                      It's easier hit one nerve though.

                      Download the free D'oh Book for SketchUp 📖

                      1 條回覆 最後回覆 回覆 引用 0
                      • JQLJ 離線
                        JQL
                        最後由 編輯

                        Yes... my nerve looks forward to this! 😄

                        www.casca.pt
                        Visit us on facebook!

                        1 條回覆 最後回覆 回覆 引用 0
                        • Rich O BrienR 離線
                          Rich O Brien Moderator
                          最後由 編輯

                          see my latest thread for the newest additions....

                          Download the free D'oh Book for SketchUp 📖

                          1 條回覆 最後回覆 回覆 引用 0
                          • S 離線
                            stebehan
                            最後由 編輯

                            just one question:

                            when????

                            1 條回覆 最後回覆 回覆 引用 0
                            • V 離線
                              valerostudio
                              最後由 編輯

                              Will we be able to add the critical UV Channel needed for Unreal Engine importing?

                              1 條回覆 最後回覆 回覆 引用 0
                              • P 離線
                                Phil Rader AIA
                                最後由 編輯

                                @valerostudio said:

                                Will we be able to add the critical UV Channel needed for Unreal Engine importing?

                                Ditto for Unity. Having a separate channel for UV's would be great.

                                http://www.philrader.com

                                1 條回覆 最後回覆 回覆 引用 0
                                • Rich O BrienR 離線
                                  Rich O Brien Moderator
                                  最後由 編輯

                                  UV channels are planned but not for the first release.

                                  Everyone will get to play next month when we do an open beta

                                  Download the free D'oh Book for SketchUp 📖

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • StinkieS 離線
                                    Stinkie
                                    最後由 編輯

                                    This better be good. Or else!

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • Rich O BrienR 離線
                                      Rich O Brien Moderator
                                      最後由 編輯

                                      @stinkie said:

                                      This better be good. Or else!

                                      It's as good as waffles and beer 👍

                                      Download the free D'oh Book for SketchUp 📖

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • StinkieS 離線
                                        Stinkie
                                        最後由 編輯

                                        Oooh. 👍

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • B 離線
                                          bsfranza
                                          最後由 編輯

                                          hey hey hey 😄

                                          what about the open beta - will it be ready for xmas??

                                          1 條回覆 最後回覆 回覆 引用 0
                                          • StinkieS 離線
                                            Stinkie
                                            最後由 編輯

                                            Rich said 'next month', so no.

                                            Edit: Also, 'next month' may not mean to software developers what it means to us. 💚

                                            1 條回覆 最後回覆 回覆 引用 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 3 / 4
                                            • 第一個貼文
                                              最後的貼文
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement