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    [Preview] Wrap-R Video #2

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    • K Offline
      kaas
      last edited by

      @jql said:

      I mean if we have something unwrapped the second UV channel to lightmap convertion works well?

      If you have nicely layout uvs (like in the image) AND the export to obj or fbx doesn't mess them up, I expect Unreal will most likely be able to re-use them easily.


      uv.jpg

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      • JQLJ Offline
        JQL
        last edited by

        Nice... It's not such a big deal with hard face modelling right?

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        • K Offline
          kaas
          last edited by

          @jql said:

          Nice... It's not such a big deal with hard face modelling right?

          Don't want to clutter Rich's topic. Send you a pm.

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            @cmeed said:

            So will WrapR be able to fix this?

            Yes, you can relax the selected UVs with the R key

            @cmeed said:

            Also - will we be able to get models into games engines?

            Saving multiple UV maps per mesh is on the roadmap.

            Download the free D'oh Book for SketchUp πŸ“–

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            • JQLJ Offline
              JQL
              last edited by

              @kaas said:

              Don't want to clutter Rich's topic. Send you a pm.

              You're right... though it also relates to the usefulness of Wrap-R...

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              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                This video shows how you can mark seams in SketchUp anf it will be unwrapped in Wrap-r when it imports....

                ...You can also see UV shells getting flipped.

                Next is live syncing in SU so you don't need to save-close-open-save-close-open... πŸ˜›

                Download the free D'oh Book for SketchUp πŸ“–

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                • JQLJ Offline
                  JQL
                  last edited by

                  @rich o brien said:

                  Saving multiple UV maps per mesh is on the roadmap.

                  Whoaa... Hold on!

                  Are you developing that prior to release or after release?

                  www.casca.pt
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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    @jql said:

                    Are you developing that prior to release or after release?

                    prior to.... πŸ˜‰

                    Download the free D'oh Book for SketchUp πŸ“–

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                    • jujuJ Offline
                      juju
                      last edited by

                      @rich o brien said:

                      @jql said:

                      Are you developing that prior to release or after release?

                      prior to.... πŸ˜‰

                      so, technically, would one then be able to save bump maps, etc. (all related to specfic textures) in the sketchup file?

                      initially I thought this tool would only really benefit organic modeling, but it seems as though it may be of good use for all, especially if you want to contain all your texture info in one place... or am I understanding this wrong?

                      Save the Earth, it's the only planet with chocolate.

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                      • FrederikF Offline
                        Frederik
                        last edited by

                        @rich o brien said:

                        Next is live syncing in SU so you don't need to save-close-open-save-close-open...

                        You're killing me...

                        Cheers
                        Kim Frederik

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                        • Rich O BrienR Offline
                          Rich O Brien Moderator
                          last edited by

                          @juju said:

                          so, technically, would one then be able to save bump maps, etc

                          no, UV maps and texture maps are different beasts. By having multiple UV maps you could then assign different texture maps to different uv maps. This is typically done in game engines for performance gains.

                          @juju said:

                          I thought this tool would only really benefit organic modeling

                          it will benefit everyone that needs to UV map. Because SketchUp doesn't do it well and the extensions that try to tackle it can only get so far. Hence the standalone app of sorts.

                          Download the free D'oh Book for SketchUp πŸ“–

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                          • JQLJ Offline
                            JQL
                            last edited by

                            @rich o brien said:

                            This video shows how you can mark seams in SketchUp anf it will be unwrapped in Wrap-r when it imports....

                            VIDEO WAS HERE

                            ...You can also see UV shells getting flipped.

                            Next is live syncing in SU so you don't need to save-close-open-save-close-open... πŸ˜›

                            You are really annoying... I want to play with it already!!!! I'm not calm anymore!

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                            Visit us on facebook!

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                            • JQLJ Offline
                              JQL
                              last edited by

                              @rich o brien said:

                              @jql said:

                              Are you developing that prior to release or after release?

                              prior to.... πŸ˜‰

                              Are Tomasz and other render engines developers envolved with this? They could be interested in working together so we can better integrate materials in SU...

                              Hell I will poke folks at Substance too!

                              www.casca.pt
                              Visit us on facebook!

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                              • JQLJ Offline
                                JQL
                                last edited by

                                I just came up to the conclusion that you're developing Wrap-R with the single purpose of getting on my nerve!

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                                Visit us on facebook!

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                                • Rich O BrienR Offline
                                  Rich O Brien Moderator
                                  last edited by

                                  What more alarming to me is that you've only a single nerve! the rest of us suffer from having multiple nerves.

                                  It's easier hit one nerve though.

                                  Download the free D'oh Book for SketchUp πŸ“–

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                                  • JQLJ Offline
                                    JQL
                                    last edited by

                                    Yes... my nerve looks forward to this! πŸ˜„

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                                    • Rich O BrienR Offline
                                      Rich O Brien Moderator
                                      last edited by

                                      see my latest thread for the newest additions....

                                      Download the free D'oh Book for SketchUp πŸ“–

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                                      • S Offline
                                        stebehan
                                        last edited by

                                        just one question:

                                        when????

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                                        • V Offline
                                          valerostudio
                                          last edited by

                                          Will we be able to add the critical UV Channel needed for Unreal Engine importing?

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                                          • P Offline
                                            Phil Rader AIA
                                            last edited by

                                            @valerostudio said:

                                            Will we be able to add the critical UV Channel needed for Unreal Engine importing?

                                            Ditto for Unity. Having a separate channel for UV's would be great.

                                            http://www.philrader.com

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