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    Animator: Parametric Animation plugin - Discussion

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    • ntxdaveN Offline
      ntxdave
      last edited by

      WOW Fredo6, is there anything of any type you are not going to cover โ— ๐Ÿ˜Ž

      Cannot wait to give this tool a try. This sounds more exciting every time you post something in this thread. โ— โ—

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      • O Offline
        optimaforever
        last edited by

        gr8
        gr8
        gr8
        gr8?

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        • JQLJ Offline
          JQL
          last edited by

          Please Fredo, stop this already or I'll have to learn yet another thing... animations!

          www.casca.pt
          Visit us on facebook!

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          • deaneauD Offline
            deaneau
            last edited by

            @Fredo6

            Hi Fredo, in your first post you have asking about models.

            Eneroth Railroad System have Steam Locos.

            http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=57831

            2016-03-31 10h42_59.gif

            Could be its usefull.

            Im happy that you work for this Project.

            This is a quantum leap.

            when animations will be exportable to other 3d software (3DMax, Cinema4d etc.) this would be great.

            yes this softwares have an own animation plugin however, the feeling in sketchup is better for all sketchup users.

            why i search an exportable animation?

            i ll design objects for the Simulator Trainz

            http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=61818%26amp;hilit=+trainz

            and some objects will need animations,too.

            the problem of the export plugin is:
            no support for attachement points and animations.
            this will only support 3dmax ๐Ÿ˜•

            good luck for this awseome project.

            EDIT:

            https://3dwarehouse.sketchup.com/warehouse/getpubliccontent?contentId=a2e01664-06aa-4b09-9efd-62eec3c588af

            Link Preview Image
            3D Warehouse

            3D Warehouse is a website of searchable, pre-made 3D models that works seamlessly with SketchUp.

            favicon

            (3dwarehouse.sketchup.com)

            Dean

            MADE, BORN AND LIVING IN BERLIN
            Big Thank You to all Programmers
            Some German words are so long that they have a perspective. M.Twain

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            • fredo6F Offline
              fredo6
              last edited by

              Dean

              I am still far from constrained kinematics, but know what to do. Simply, more GUI to code than the engine itself.

              For your trains, I think that animation would always be superior in terms of simplicity when it is embedded in an application. For the Eneroth RailRoad, at least the rails serve as a guide for the movement.

              Regarding export of animation, I have absolutely no clue of what would be needed, but I guess this would be in addition to exporting the objects themselves and their geometry. If someone knows what to do, I will be able to open Animator for the information on the animation part.

              Fredo

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              • JQLJ Offline
                JQL
                last edited by

                Are you talking about some sort of SDK or API?

                The question then will be: have you thought about how much will you charge for the plugin?

                www.casca.pt
                Visit us on facebook!

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                • deaneauD Offline
                  deaneau
                  last edited by

                  @Fredo6

                  i have seen that many users work with Sketchup to design for Game Engines.

                  Your Plugin go in the right direction.

                  Animation-Export is needed to animate somethink, like Pantograph for Locos and Trams.

                  I think, we all understand that is not the same like fast food or douglas "come in and find out". all this need time AND a strong brain.

                  i will take the hat

                  like on the picture, for you and all other programmer here.

                  http://hilfe-fuer-kimberley.de/onewebstatic/313462468e-Hut ziehen.jpeg

                  MADE, BORN AND LIVING IN BERLIN
                  Big Thank You to all Programmers
                  Some German words are so long that they have a perspective. M.Twain

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                  • duanekempD Offline
                    duanekemp
                    last edited by

                    Animation in SketchUp has been the dream since I first heard that it made scenes. Everything else has been like pulling teeth to get good animation. Last project I worked on was horrendous with Proper animation tools, tweens at 25 fps for blinking lights and everything had to work with only the 8 allowed positions available with the Proper Animation plugin.

                    SO, I AM SO HAPPY TO DISCOVER THIS HERE! (Thank you Solo for sharing the link!)

                    I use both Mac and PC. I'd be more than happy to assist in anyway I can. Please consider me for any testing. I have a WIP spaceship project that is rigged for flight, opening landing gear and tail movement for landing, turrets and more just WAITING for this.

                    ![Landing Gear "Parked](/uploads/imported_attachments/MTFR_SeedBudteststransfer-Scene262.jpeg "Landing Gear "Parked")

                    ![Landing Gear "extended"](/uploads/imported_attachments/cQNS_SeedBudteststransfer-Scene27B.jpeg "Landing Gear "extended"")

                    ![Tail Position "Break/Landing"](/uploads/imported_attachments/m3t2_SeedBudteststransfer-Scene28b.jpeg "Tail Position "Break/Landing"")

                    Flight: Tail position normal/Gear retracted to thorax.

                    And if possible to get some basic movement from the people models for (not TOO close) shots on landing.... cool.
                    Cockpit crew

                    As I'm working with Thea, I can't wait to participate in testing, if available or get my hands on this.
                    Congratulations on the initiative.

                    Can't WAIT!

                    Duane Kemp

                    Kemp Productions
                    Puidoux, Switzerland
                    Gallery:
                    https://duanekemp.artstation.com/

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                    • romboutR Offline
                      rombout
                      last edited by

                      Its looking really and has come a far way.

                      The thing i quite not understand all these requests. As a base for sort of simple thing this is great. A lot of request i see are for quite difficult animations. If you would want to do that go to a app which support that. Making advanced animations you need tons of panels to control your mesh, record sheets, loops etc etc.

                      The first major issue that the Viewport of sketchup wont coupe with heavy models, so why try to make beautiful animations with low poly models?

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                      • JQLJ Offline
                        JQL
                        last edited by

                        Why try to kick a ball with your feet into an objective when you can take it there with your hands?

                        Because taking it with your hands hurts!

                        http://epmgaa.media.lionheartdms.com/img/photos/2015/09/14/Rugby-Championships-Big-Hit.jpg

                        Both of them are great fun though!

                        www.casca.pt
                        Visit us on facebook!

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                        • Rich O BrienR Offline
                          Rich O Brien Moderator
                          last edited by

                          All I'll say is peeps will have lots of fun with Animator ๐Ÿ˜„

                          Download the free D'oh Book for SketchUp ๐Ÿ“–

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                          • Rich O BrienR Offline
                            Rich O Brien Moderator
                            last edited by

                            ๐Ÿ˜ฎ


                            animator.gif

                            Download the free D'oh Book for SketchUp ๐Ÿ“–

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                            • OxerO Offline
                              Oxer
                              last edited by

                              Incredible plugin!! ๐Ÿ˜ฎ
                              This opens a new world of possibilities into SU, and I think that Tomasz (Thea4SU developer) will give support to the plugin, we will see fantastic animations when the plugin is released to the public.
                              If you need Mac tester's, you can count on me. ๐Ÿ’š

                              "The result is the end what is important is the process" by Oxer
                              [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                              • usenU Offline
                                usen
                                last edited by

                                Hi,

                                Every common program has the timeline at the bottom, will you keep it on the left?

                                http://www.sketchupturkiye.com/

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                                • ntxdaveN Offline
                                  ntxdave
                                  last edited by

                                  @usen said:

                                  Hi,

                                  Every common program has the timeline at the bottom, will you keep it on the left?

                                  You will be able to place the timeline on the left, right, top, or bottom. The default is on the left.

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    Sorry where is the plugin ? ๐Ÿ˜ณ
                                    It's only for happy fews ? ๐Ÿ˜„

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • ntxdaveN Offline
                                      ntxdave
                                      last edited by

                                      Still in development.

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                                      • fredo6F Offline
                                        fredo6
                                        last edited by

                                        @usen said:

                                        Every common program has the timeline at the bottom, will you keep it on the left?

                                        Animator timeline bottom.png

                                        Animator Timeline top.png

                                        Animator Timeline left.png

                                        Animator Timeline Right.png

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                                        • JQLJ Offline
                                          JQL
                                          last edited by

                                          LOL!

                                          The main mistake is confusing Fredo6's work with common programs!

                                          www.casca.pt
                                          Visit us on facebook!

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                                          • pilouP Offline
                                            pilou
                                            last edited by

                                            Fredo President! โ˜€

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

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