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Animator: Parametric Animation plugin - Discussion

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  • J Offline
    JQL
    last edited by 11 Feb 2016, 18:32

    Damn Pixero! I was coming here to post that! Vertex animation would simply...

    Well...

    www.casca.pt
    Visit us on facebook!

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    • topic:timeago-later,21 days
    • H Offline
      Humpmetwice
      last edited by 4 Mar 2016, 00:18

      Is this something available now or something in the works?
      Either way nice work and I can't wait, been looking for something like this for sketch-up awhile now...

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      • N Offline
        ntxdave
        last edited by 4 Mar 2016, 00:43

        @humpmetwice said:

        Is this something available now or something in the works?
        Either way nice work and I can't wait, been looking for something like this for sketch-up awhile now...

        WIP by Fredo6 ❗

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        • S Offline
          solo
          last edited by 4 Mar 2016, 01:08

          http://www.blogcdn.com/www.joystiq.com/media/2006/12/simpsonhomerdrool.jpg

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • C Offline
            CadFather
            last edited by 5 Mar 2016, 13:19

            @unknownuser said:

            Working on animating snow on the top of Fujiyama.
            Fredo

            Fredo, i have thought many a times you must be living somewhere at those heights...! ☀

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            • F Offline
              fredo6
              last edited by 6 Mar 2016, 20:49

              @cadfather said:

              @unknownuser said:

              Working on animating snow on the top of Fujiyama.
              Fredo

              Fredo, i have thought many a times you must be living somewhere at those heights...! ☀

              Yes, must be a nice place, but never been there, so just my imagination!

              So far, it seems to work, as you can judge in the video below 😄

              animation of snow on Fujiyama.jpg

              Overall, still a long journey for this plugin, but I am progressing (slowly) on the framework to later host advanced visual effects.

              Fredo

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              • J Offline
                jo-ke
                last edited by 7 Mar 2016, 07:56

                Wow. I'm looking forward to this phantastic plugin

                http://www.zz7.de

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                • F Offline
                  fredo6
                  last edited by 12 Mar 2016, 18:29

                  @jclements said:

                  What about exporting the animation to movie formats? Would that be left to the native SU export options or would there be other means for MP#, Avi, etc., formats?

                  I made some tests, and Animator can generate all or any of the following formats

                  • numbered sequence of images
                  • mp4
                  • avi
                  • mov
                  • mpg
                  • flv (for Flash)
                  • animated gif
                  • wmv (although seems to have problem of quality)
                  • ogv (ogg, but don't know what it is for)
                  • webm (for Android phones and tablets, I guess).

                  I don't know if miss some important ones. Also, there may be some options for each of the format.

                  Normally, this should work on Mac, but I still need to test (via a proxy 'kind user').

                  Fredo

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                  • N Offline
                    ntxdave
                    last edited by 12 Mar 2016, 21:44

                    WOW Fredo6, is there anything of any type you are not going to cover ❗ 😎

                    Cannot wait to give this tool a try. This sounds more exciting every time you post something in this thread. ❗ ❗

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                    • O Offline
                      optimaforever
                      last edited by 17 Mar 2016, 21:00

                      gr8
                      gr8
                      gr8
                      gr8?

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                      • J Offline
                        JQL
                        last edited by 17 Mar 2016, 22:22

                        Please Fredo, stop this already or I'll have to learn yet another thing... animations!

                        www.casca.pt
                        Visit us on facebook!

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                        • topic:timeago-later,13 days
                        • deaneauD Offline
                          deaneau
                          last edited by 31 Mar 2016, 08:09

                          @Fredo6

                          Hi Fredo, in your first post you have asking about models.

                          Eneroth Railroad System have Steam Locos.

                          http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=57831

                          2016-03-31 10h42_59.gif

                          Could be its usefull.

                          Im happy that you work for this Project.

                          This is a quantum leap.

                          when animations will be exportable to other 3d software (3DMax, Cinema4d etc.) this would be great.

                          yes this softwares have an own animation plugin however, the feeling in sketchup is better for all sketchup users.

                          why i search an exportable animation?

                          i ll design objects for the Simulator Trainz

                          http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=61818%26amp;hilit=+trainz

                          and some objects will need animations,too.

                          the problem of the export plugin is:
                          no support for attachement points and animations.
                          this will only support 3dmax 😕

                          good luck for this awseome project.

                          EDIT:

                          https://3dwarehouse.sketchup.com/warehouse/getpubliccontent?contentId=a2e01664-06aa-4b09-9efd-62eec3c588af

                          Link Preview Image
                          3D Warehouse

                          3D Warehouse is a website of searchable, pre-made 3D models that works seamlessly with SketchUp.

                          favicon

                          (3dwarehouse.sketchup.com)

                          Dean

                          MADE, BORN AND LIVING IN BERLIN
                          Big Thank You to all Programmers
                          Some German words are so long that they have a perspective. M.Twain

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                          • F Offline
                            fredo6
                            last edited by 3 Apr 2016, 20:46

                            Dean

                            I am still far from constrained kinematics, but know what to do. Simply, more GUI to code than the engine itself.

                            For your trains, I think that animation would always be superior in terms of simplicity when it is embedded in an application. For the Eneroth RailRoad, at least the rails serve as a guide for the movement.

                            Regarding export of animation, I have absolutely no clue of what would be needed, but I guess this would be in addition to exporting the objects themselves and their geometry. If someone knows what to do, I will be able to open Animator for the information on the animation part.

                            Fredo

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                            • J Offline
                              JQL
                              last edited by 3 Apr 2016, 21:15

                              Are you talking about some sort of SDK or API?

                              The question then will be: have you thought about how much will you charge for the plugin?

                              www.casca.pt
                              Visit us on facebook!

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                              • deaneauD Offline
                                deaneau
                                last edited by 4 Apr 2016, 19:17

                                @Fredo6

                                i have seen that many users work with Sketchup to design for Game Engines.

                                Your Plugin go in the right direction.

                                Animation-Export is needed to animate somethink, like Pantograph for Locos and Trams.

                                I think, we all understand that is not the same like fast food or douglas "come in and find out". all this need time AND a strong brain.

                                i will take the hat

                                like on the picture, for you and all other programmer here.

                                http://hilfe-fuer-kimberley.de/onewebstatic/313462468e-Hut%20ziehen.jpeg

                                MADE, BORN AND LIVING IN BERLIN
                                Big Thank You to all Programmers
                                Some German words are so long that they have a perspective. M.Twain

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                                • duanekempD Offline
                                  duanekemp
                                  last edited by 11 Apr 2016, 04:43

                                  Animation in SketchUp has been the dream since I first heard that it made scenes. Everything else has been like pulling teeth to get good animation. Last project I worked on was horrendous with Proper animation tools, tweens at 25 fps for blinking lights and everything had to work with only the 8 allowed positions available with the Proper Animation plugin.

                                  SO, I AM SO HAPPY TO DISCOVER THIS HERE! (Thank you Solo for sharing the link!)

                                  I use both Mac and PC. I'd be more than happy to assist in anyway I can. Please consider me for any testing. I have a WIP spaceship project that is rigged for flight, opening landing gear and tail movement for landing, turrets and more just WAITING for this.

                                  ![Landing Gear "Parked](/uploads/imported_attachments/MTFR_SeedBudteststransfer-Scene262.jpeg "Landing Gear "Parked")

                                  ![Landing Gear "extended"](/uploads/imported_attachments/cQNS_SeedBudteststransfer-Scene27B.jpeg "Landing Gear "extended"")

                                  ![Tail Position "Break/Landing"](/uploads/imported_attachments/m3t2_SeedBudteststransfer-Scene28b.jpeg "Tail Position "Break/Landing"")

                                  Flight: Tail position normal/Gear retracted to thorax.

                                  And if possible to get some basic movement from the people models for (not TOO close) shots on landing.... cool.
                                  Cockpit crew

                                  As I'm working with Thea, I can't wait to participate in testing, if available or get my hands on this.
                                  Congratulations on the initiative.

                                  Can't WAIT!

                                  Duane Kemp

                                  Kemp Productions
                                  Puidoux, Switzerland
                                  Gallery:
                                  https://duanekemp.artstation.com/

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                                  • topic:timeago-later,16 days
                                  • romboutR Offline
                                    rombout
                                    last edited by 26 Apr 2016, 18:16

                                    Its looking really and has come a far way.

                                    The thing i quite not understand all these requests. As a base for sort of simple thing this is great. A lot of request i see are for quite difficult animations. If you would want to do that go to a app which support that. Making advanced animations you need tons of panels to control your mesh, record sheets, loops etc etc.

                                    The first major issue that the Viewport of sketchup wont coupe with heavy models, so why try to make beautiful animations with low poly models?

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                                    • J Offline
                                      JQL
                                      last edited by 26 Apr 2016, 21:39

                                      Why try to kick a ball with your feet into an objective when you can take it there with your hands?

                                      Because taking it with your hands hurts!

                                      http://epmgaa.media.lionheartdms.com/img/photos/2015/09/14/Rugby-Championships-Big-Hit.jpg

                                      Both of them are great fun though!

                                      www.casca.pt
                                      Visit us on facebook!

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                                      • Rich O BrienR Offline
                                        Rich O Brien Moderator
                                        last edited by 26 Apr 2016, 21:40

                                        All I'll say is peeps will have lots of fun with Animator 😄

                                        Download the free D'oh Book for SketchUp

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                                        • Rich O BrienR Offline
                                          Rich O Brien Moderator
                                          last edited by 27 Apr 2016, 14:15

                                          😮


                                          animator.gif

                                          Download the free D'oh Book for SketchUp

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