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    Animator: Parametric Animation plugin - Discussion

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    • fredo6F Offline
      fredo6
      last edited by

      @jclements said:

      What about exporting the animation to movie formats? Would that be left to the native SU export options or would there be other means for MP#, Avi, etc., formats?

      I made some tests, and Animator can generate all or any of the following formats

      • numbered sequence of images
      • mp4
      • avi
      • mov
      • mpg
      • flv (for Flash)
      • animated gif
      • wmv (although seems to have problem of quality)
      • ogv (ogg, but don't know what it is for)
      • webm (for Android phones and tablets, I guess).

      I don't know if miss some important ones. Also, there may be some options for each of the format.

      Normally, this should work on Mac, but I still need to test (via a proxy 'kind user').

      Fredo

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      • ntxdaveN Offline
        ntxdave
        last edited by

        WOW Fredo6, is there anything of any type you are not going to cover โ— ๐Ÿ˜Ž

        Cannot wait to give this tool a try. This sounds more exciting every time you post something in this thread. โ— โ—

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        • O Offline
          optimaforever
          last edited by

          gr8
          gr8
          gr8
          gr8?

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          • JQLJ Offline
            JQL
            last edited by

            Please Fredo, stop this already or I'll have to learn yet another thing... animations!

            www.casca.pt
            Visit us on facebook!

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            • deaneauD Offline
              deaneau
              last edited by

              @Fredo6

              Hi Fredo, in your first post you have asking about models.

              Eneroth Railroad System have Steam Locos.

              http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=57831

              2016-03-31 10h42_59.gif

              Could be its usefull.

              Im happy that you work for this Project.

              This is a quantum leap.

              when animations will be exportable to other 3d software (3DMax, Cinema4d etc.) this would be great.

              yes this softwares have an own animation plugin however, the feeling in sketchup is better for all sketchup users.

              why i search an exportable animation?

              i ll design objects for the Simulator Trainz

              http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=61818%26amp;hilit=+trainz

              and some objects will need animations,too.

              the problem of the export plugin is:
              no support for attachement points and animations.
              this will only support 3dmax ๐Ÿ˜•

              good luck for this awseome project.

              EDIT:

              https://3dwarehouse.sketchup.com/warehouse/getpubliccontent?contentId=a2e01664-06aa-4b09-9efd-62eec3c588af

              Link Preview Image
              3D Warehouse

              3D Warehouse is a website of searchable, pre-made 3D models that works seamlessly with SketchUp.

              favicon

              (3dwarehouse.sketchup.com)

              Dean

              MADE, BORN AND LIVING IN BERLIN
              Big Thank You to all Programmers
              Some German words are so long that they have a perspective. M.Twain

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              • fredo6F Offline
                fredo6
                last edited by

                Dean

                I am still far from constrained kinematics, but know what to do. Simply, more GUI to code than the engine itself.

                For your trains, I think that animation would always be superior in terms of simplicity when it is embedded in an application. For the Eneroth RailRoad, at least the rails serve as a guide for the movement.

                Regarding export of animation, I have absolutely no clue of what would be needed, but I guess this would be in addition to exporting the objects themselves and their geometry. If someone knows what to do, I will be able to open Animator for the information on the animation part.

                Fredo

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                • JQLJ Offline
                  JQL
                  last edited by

                  Are you talking about some sort of SDK or API?

                  The question then will be: have you thought about how much will you charge for the plugin?

                  www.casca.pt
                  Visit us on facebook!

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                  • deaneauD Offline
                    deaneau
                    last edited by

                    @Fredo6

                    i have seen that many users work with Sketchup to design for Game Engines.

                    Your Plugin go in the right direction.

                    Animation-Export is needed to animate somethink, like Pantograph for Locos and Trams.

                    I think, we all understand that is not the same like fast food or douglas "come in and find out". all this need time AND a strong brain.

                    i will take the hat

                    like on the picture, for you and all other programmer here.

                    http://hilfe-fuer-kimberley.de/onewebstatic/313462468e-Hut ziehen.jpeg

                    MADE, BORN AND LIVING IN BERLIN
                    Big Thank You to all Programmers
                    Some German words are so long that they have a perspective. M.Twain

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                    • duanekempD Offline
                      duanekemp
                      last edited by

                      Animation in SketchUp has been the dream since I first heard that it made scenes. Everything else has been like pulling teeth to get good animation. Last project I worked on was horrendous with Proper animation tools, tweens at 25 fps for blinking lights and everything had to work with only the 8 allowed positions available with the Proper Animation plugin.

                      SO, I AM SO HAPPY TO DISCOVER THIS HERE! (Thank you Solo for sharing the link!)

                      I use both Mac and PC. I'd be more than happy to assist in anyway I can. Please consider me for any testing. I have a WIP spaceship project that is rigged for flight, opening landing gear and tail movement for landing, turrets and more just WAITING for this.

                      ![Landing Gear "Parked](/uploads/imported_attachments/MTFR_SeedBudteststransfer-Scene262.jpeg "Landing Gear "Parked")

                      ![Landing Gear "extended"](/uploads/imported_attachments/cQNS_SeedBudteststransfer-Scene27B.jpeg "Landing Gear "extended"")

                      ![Tail Position "Break/Landing"](/uploads/imported_attachments/m3t2_SeedBudteststransfer-Scene28b.jpeg "Tail Position "Break/Landing"")

                      Flight: Tail position normal/Gear retracted to thorax.

                      And if possible to get some basic movement from the people models for (not TOO close) shots on landing.... cool.
                      Cockpit crew

                      As I'm working with Thea, I can't wait to participate in testing, if available or get my hands on this.
                      Congratulations on the initiative.

                      Can't WAIT!

                      Duane Kemp

                      Kemp Productions
                      Puidoux, Switzerland
                      Gallery:
                      https://duanekemp.artstation.com/

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                      • romboutR Offline
                        rombout
                        last edited by

                        Its looking really and has come a far way.

                        The thing i quite not understand all these requests. As a base for sort of simple thing this is great. A lot of request i see are for quite difficult animations. If you would want to do that go to a app which support that. Making advanced animations you need tons of panels to control your mesh, record sheets, loops etc etc.

                        The first major issue that the Viewport of sketchup wont coupe with heavy models, so why try to make beautiful animations with low poly models?

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                        • JQLJ Offline
                          JQL
                          last edited by

                          Why try to kick a ball with your feet into an objective when you can take it there with your hands?

                          Because taking it with your hands hurts!

                          http://epmgaa.media.lionheartdms.com/img/photos/2015/09/14/Rugby-Championships-Big-Hit.jpg

                          Both of them are great fun though!

                          www.casca.pt
                          Visit us on facebook!

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                          • Rich O BrienR Offline
                            Rich O Brien Moderator
                            last edited by

                            All I'll say is peeps will have lots of fun with Animator ๐Ÿ˜„

                            Download the free D'oh Book for SketchUp ๐Ÿ“–

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                            • Rich O BrienR Offline
                              Rich O Brien Moderator
                              last edited by

                              ๐Ÿ˜ฎ


                              animator.gif

                              Download the free D'oh Book for SketchUp ๐Ÿ“–

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                              • OxerO Offline
                                Oxer
                                last edited by

                                Incredible plugin!! ๐Ÿ˜ฎ
                                This opens a new world of possibilities into SU, and I think that Tomasz (Thea4SU developer) will give support to the plugin, we will see fantastic animations when the plugin is released to the public.
                                If you need Mac tester's, you can count on me. ๐Ÿ’š

                                "The result is the end what is important is the process" by Oxer
                                [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                                • usenU Offline
                                  usen
                                  last edited by

                                  Hi,

                                  Every common program has the timeline at the bottom, will you keep it on the left?

                                  http://www.sketchupturkiye.com/

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                                  • ntxdaveN Offline
                                    ntxdave
                                    last edited by

                                    @usen said:

                                    Hi,

                                    Every common program has the timeline at the bottom, will you keep it on the left?

                                    You will be able to place the timeline on the left, right, top, or bottom. The default is on the left.

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      Sorry where is the plugin ? ๐Ÿ˜ณ
                                      It's only for happy fews ? ๐Ÿ˜„

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • ntxdaveN Offline
                                        ntxdave
                                        last edited by

                                        Still in development.

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                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          @usen said:

                                          Every common program has the timeline at the bottom, will you keep it on the left?

                                          Animator timeline bottom.png

                                          Animator Timeline top.png

                                          Animator Timeline left.png

                                          Animator Timeline Right.png

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                                          • JQLJ Offline
                                            JQL
                                            last edited by

                                            LOL!

                                            The main mistake is confusing Fredo6's work with common programs!

                                            www.casca.pt
                                            Visit us on facebook!

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