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    Animator: Parametric Animation plugin - Discussion

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    • thomthomT Offline
      thomthom
      last edited by

      @solo said:

      I hope that this animation gets supported by the SU integrated render engines like Twilight, Thea, Podium, Corona, Vray, etc.

      Ditto! I know they'd be very interested.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • ntxdaveN Offline
        ntxdave
        last edited by

        I know this is pushing it but I would also like for it to be supported by one of the extensions that support exporting the model to WebGL.

        Imagine being able to show you model on a web page with no plugin that included object animations.

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        • fredo6F Offline
          fredo6
          last edited by

          @thomthom said:

          Can you animate instances within other instances?

          Answer is Yes.

          Actually, grouping component instances and groups helps transform several objects at once, instead of selecting each of them (even if multi-selection is also supported).
          But you can individually move an object within a group.

          In the Car Wash example, the whole car is translated as a group, including the wheels, and the wheels are transformed by spin individually.

          Fredo

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          • fredo6F Offline
            fredo6
            last edited by

            @thomthom said:

            @solo said:

            I hope that this animation gets supported by the SU integrated render engines like Twilight, Thea, Podium, Corona, Vray, etc.

            Ditto! I know they'd be very interested.

            I tentatively built an API for acting externally on the animation, so that a rendering software can drive the animation frame by frame.

            Animator - API for Renderers - v1.pdf

            I am in contact with tomasz for Thea.

            But I don't know how to reach the others

            Fredo

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            • fredo6F Offline
              fredo6
              last edited by

              @ntxdave said:

              I know this is pushing it but I would also like for it to be supported by one of the extensions that support exporting the model to WebGL.

              Imagine being able to show you model on a web page with no plugin that included object animations.

              That would be a good feature, not just for animation.

              I'll have to explore WebGL to understand what it is about and if it is applicable in the case of an animation.

              I know Tak2hata has released a plugin doing WebGL export, so he is probably the best expert to contact.

              Fredo

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              • soloS Offline
                solo
                last edited by

                So when can we play?

                Planning a beta team?

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • O Offline
                  otb designworks
                  last edited by

                  Re beta test team: Pick Me Pick Me!!!

                  I am more excited for this plugin than anything I have seen come out of the official team since they gave us Layout!

                  Cheers, Chuck

                  OTB Designworks is on Youtube

                  6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @fredo6 said:

                    But I don't know how to reach the others

                    PM me who you are looking for - I'll see what I can do. I have the ChaosGroup contacts for sure - but I should be able to obtain other as well.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • soloS Offline
                      solo
                      last edited by

                      I have had so many issues in the past with the available tools/plugins, that is why this is a huge thing.

                      See video below, a recent attempt to use SU and Thea, It failed and i needed to finally go into Thea studio to complete animation. I also needed to have layers animate, so I could show and hide panels, will it be possible with this plugin?

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        @solo said:

                        I also needed to have layers animate, so I could show and hide panels, will it be possible with this plugin?

                        Animator should normally support layer visibility, either attached to views or independently of views.

                        Below a short example. Watch the green cylinder and red cube, and layers panel.

                        [attachment=0:1ubxfxj3]<!-- ia0 -->Animator%20Layer%20visibility%20simple.gif<!-- ia0 -->[/attachment:1ubxfxj3]

                        Fredo


                        Animator Layer visibility simple.gif

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                        • JQLJ Offline
                          JQL
                          last edited by

                          Fredo and what about animating stuff by cycling through scenes as usual, is it also possible?

                          I mean it's so advanced in it's own that I can't understand if that is a possibility as it's what a basic animation plugin for SU does...

                          If it is, can we do it without showing UI? In fullscreen mode, to present stuff live to an audience?

                          www.casca.pt
                          Visit us on facebook!

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                          • fredo6F Offline
                            fredo6
                            last edited by

                            @jql said:

                            Fredo and what about animating stuff by cycling through scenes as usual, is it also possible?

                            I mean it's so advanced in it's own that I can't understand if that is a possibility as it's what a basic animation plugin for SU does...

                            If it is, can we do it without showing UI? In fullscreen mode, to present stuff live to an audience?

                            Animator is not based on the native Scene animation mechanism of Sketchup. You can actually position the animation at any given time. Indeed, it is possible to develop a small GUI to make short cuts to specified time.

                            Also, there is a Player mode, with a much smaller palette. I plan to make the option to hide it when playing animation.

                            Animator Player mode.gif

                            Fredo

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                            • pilouP Offline
                              pilou
                              last edited by

                              Seems very promising! 😎

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • JQLJ Offline
                                JQL
                                last edited by

                                We will find something you didn't think of! 😄

                                www.casca.pt
                                Visit us on facebook!

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                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  @jql said:

                                  We will find something you didn't think of! 😄

                                  That's why the thread was started 😄

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                                  • PixeroP Offline
                                    Pixero
                                    last edited by

                                    What about how hierarchies are created?
                                    Can that be made separate from how objects are grouped?
                                    And what about inverse kinematic?

                                    I'm also very interested in ways to fine tune camera animation paths and speed.

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                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      @pixero said:

                                      What about how hierarchies are created?
                                      Can that be made separate from how objects are grouped?
                                      And what about inverse kinematic?

                                      I am not clear about what is "Reverse kinematic" and "hierarchies".

                                      Could you illustrate ?

                                      Fredo

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                                      • PixeroP Offline
                                        Pixero
                                        last edited by

                                        Forward kinematics. You rotate a shoulder and the arm and hand follows.
                                        Inverse kinematics. You move the hand and the arm and shoulder rotates to match the hands movement.

                                        I think it would be great to have a way of creating the hierarchy independent of how objects are grouped.
                                        Something like bones in other software where you create a structure that you bind geometry to.
                                        How you model and group geometry doesn't always match how you want to animate them.

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                                        • Rich O BrienR Offline
                                          Rich O Brien Moderator
                                          last edited by

                                          How do you control the motion of an object over time? Is it linear interpolation?

                                          If an object moves along X at 2m/s can you control the acceleration from 0 to 2m/s in some way?

                                          Sent from my iPhone using Tapatalk

                                          Download the free D'oh Book for SketchUp 📖

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            @rich o brien said:

                                            How do you control the motion of an object over time? Is it linear interpolation?

                                            If an object moves along X at 2m/s can you control the acceleration from 0 to 2m/s in some way?

                                            This should be addressed with Easing, which is supported in the Animator engine (in the initial video, you can see that the explosion of Homer is accelerated).

                                            But I still need to build the GUI for custom easing.

                                            By the way, I don't know if the appropriate term in English would be 'Easing' or 'Pacing'.

                                            Fredo

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