• Login
sketchucation logo sketchucation
  • Login
🤑 SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

Animator: Parametric Animation plugin - Discussion

Scheduled Pinned Locked Moved Plugins
223 Posts 55 Posters 74.1k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • F Offline
    fredo6
    last edited by 4 May 2018, 22:38

    Sorry if you are disappointed or frustrated. It would have been difficult for me to mention the absence of a feature that I had no clue it existed. So if it was that important to you, you should have tried first to ask or find out whether there was an exporting to glTF.

    Additionally, this is just a plugin for Sketchup, not a commercial software build by tens of professional developers, not an open-source software with tens of contributors and expert.

    Your point is relevant, but I am afraid I can't do anything about it, as I don't even understand the first word of the glTF technical formatting for the animation part (which seems to me based on moving vertices not objects in the meaning of Sketchup, i.e. groups and components).

    I note that Trimble does not even export its scene animation to glTF.

    All the best in your search for an alternative.

    Fredo

    1 Reply Last reply Reply Quote 0
    • D Offline
      dawrightau
      last edited by 6 May 2018, 03:58

      Thanks Fredo

      I absolutely understand thank you. Any frustration relates to a lack of solution out there. Absolutely no criticism or frustration with Animator (it's amazing). Given how good it is my comentary was more about a wish for the feature exporting 3d models with animation. Something that doesn't seem to exist for sketchup and you seem to be nearly there.

      Anyway thanks again for your prompt feedback and comments which I appreciate.

      Cheers

      David

      1 Reply Last reply Reply Quote 0
      • S Offline
        samuel_t
        last edited by 6 May 2018, 03:59

        @dawrightau said:

        NB for any other frustrated sketchup users wanting to export models from Sketchup tp blender for any reason try the 3ds export. It has worked best for me.

        You should try this combo:

        1. Export to glTF from SketchUp with SketchUp glTF Exporter extension.
          Plus, if you want to export PBR materials from SketchUp: Get my plugin on this sketchUcation thread.
        2. Import glTF into Blender with glTF Blender Importer add-on.
        1 Reply Last reply Reply Quote 0
        • topic:timeago-later,2 months
        • W Offline
          whiterabbit
          last edited by 22 Jun 2018, 05:31

          Can you point me to a thread if it exists of how to slow down a camera move (view to view ) I can implement it fine with the movement of objects but cant seem to figure out the camera part. It also seems to work for the beginning view but not for the end view?
          Thanks as always.

          1 Reply Last reply Reply Quote 0
          • F Offline
            fredo6
            last edited by 23 Jun 2018, 00:03

            @whiterabbit said:

            Can you point me to a thread if it exists of how to slow down a camera move (view to view ) I can implement it fine with the movement of objects but cant seem to figure out the camera part. It also seems to work for the beginning view but not for the end view?

            I guess you refer to the fade out property of camera elements (i.e. transition to next camera), which can be parameterized with Easing.
            The best is to refer to the Tutorial thread, for instance, this one, video 4.

            Fredo

            1 Reply Last reply Reply Quote 0
            • W Offline
              whiterabbit
              last edited by 23 Jun 2018, 03:42

              I think I figured it out. I thought you had to assign a curve to the beginning view and then a curve to the end view. Seems that an "s" curve only on the front view accelerates and then decelerates from one view to the other.

              1 Reply Last reply Reply Quote 0
              • topic:timeago-later,4 months
              • G Offline
                GameOfBoxes
                last edited by 10 Oct 2018, 17:45

                Hi Fredo,

                Hope this thread is still somewhat active. I made a post over in Extensions looking for help.

                Let me know what you think!
                https://sketchucation.com/forums/viewtopic.php?f=80&t=70288&e=0

                1 Reply Last reply Reply Quote 0
                • F Offline
                  fredo6
                  last edited by 12 Oct 2018, 15:44

                  @gameofboxes said:

                  Hi Fredo,

                  Hope this thread is still somewhat active. I made a post over in Extensions looking for help.

                  Let me know what you think!
                  https://sketchucation.com/forums/viewtopic.php?f=80&t=70288&e=0

                  This is difficult to do with Animator, and more something to construct with MSPhysics(by Anton S), as you just need to define some hinge constraints between the 3 objects.

                  In some particular cases, like yours, you can simulate it with Animator, as illustrated with the video below

                  1 Reply Last reply Reply Quote 0
                  • topic:timeago-later,about a year
                  • M Offline
                    moderatelyfunky
                    last edited by 6 Feb 2020, 00:53

                    Thanks for your amazing work, Fredo. I'm just trying to learn how to use Animator.

                    I'm confused about why the clip sequencer will reposition clips after I've placed them. It seems to have some built-in logic that wants to move a clip from one track to another and I can't figure out how to override it so that I can lay them out the way I want.

                    In the picture I've attached, I had all the movements in one track and the scaling in another. When I saved, Animator shuffled the Scaling and Movements.

                    Is there a switch I can flip, or can you explain the logic behind the automatic rearranging?

                    autoArranged.PNG

                    1 Reply Last reply Reply Quote 0
                    • F Offline
                      fredo6
                      last edited by 6 Feb 2020, 13:41

                      @moderatelyfunky said:

                      Is there a switch I can flip, or can you explain the logic behind the automatic rearranging?

                      Currently the re-arrangement is automatic, that is the track on which clip elements are put. Usually, cameras are on the first tracks.
                      I am thinking of letting freedom to the user in a next version however.

                      1 Reply Last reply Reply Quote 0
                      • M Offline
                        moderatelyfunky
                        last edited by 6 Feb 2020, 13:45

                        Thanks for the reply. I wouldn't care, but it's having an impact on the end result. With the scaling reshuffled by Animator, the second path movement starts in a slightly different location.

                        1 Reply Last reply Reply Quote 0
                        • F Offline
                          fredo6
                          last edited by 6 Feb 2020, 16:13

                          Normally, the re-ordering of tracks does not change the start time and duration of the clip elements.

                          Do you observe something different?

                          1 Reply Last reply Reply Quote 0
                          • M Offline
                            moderatelyfunky
                            last edited by 6 Feb 2020, 23:13

                            I created a simple scene to confirm and found that the point of contact stays put when the path remains where I placed it, but when saving rearranges the clips the point of contact is no longer connected to the corner I specified and scaling expands the corner away from the curve.

                            I couldn't consistently reproduce it, but with this example the tracks stayed put after closing and reopening the SketchUp file.

                            I've attached the file.

                            If you have any advice I'd appreciated it.

                            Thanks!
                            Joe

                            SketchUp Pro 2020
                            20.0.363 64-bit

                            Animator 2.6a - 12 Jan 20


                            ClipSeq_AfterAddingScaling.skp

                            1 Reply Last reply Reply Quote 0
                            • F Offline
                              fredo6
                              last edited by 7 Feb 2020, 23:01

                              I assume you want the corner to stay along the path.

                              If so, then your scaling should be done from the opposite corner handle.

                              Animator - scaling along path.gif

                              Here is the file corrected

                              ClipSeq_AfterAddingScaling - right handle.skp

                              1 Reply Last reply Reply Quote 0
                              • M Offline
                                moderatelyfunky
                                last edited by 8 Feb 2020, 13:53

                                Thanks for taking the time to answer such a dumb question! I'm starting to get comfortable with Animator and loving it. Thanks again!

                                1 Reply Last reply Reply Quote 0
                                • topic:timeago-later,about a year
                                • C Offline
                                  carlurcia
                                  last edited by 21 Feb 2021, 16:29

                                  Hi,
                                  I´m having a problem with Animator after not using it for months. I used to put "tracking cameras" for following objects and trying to smooth the transition between the "sketch up cameras". But everything works well except de "tracking cameras" which block the Animator and don´t allow you to continue with the video.

                                  Sketch up 2020
                                  Animator_v3.2a
                                  LibFredo6_v11.6a
                                  SketchFXEx-3.0.2
                                  AmbientOcclusionEx-2.8.0

                                  Thank you very much for any suggestions

                                  1 Reply Last reply Reply Quote 0
                                  • F Offline
                                    fredo6
                                    last edited by 21 Feb 2021, 18:27

                                    @carlurcia said:

                                    Hi,
                                    I´m having a problem with Animator after not using it for months. I used to put "tracking cameras" for following objects and trying to smooth the transition between the "sketch up cameras". But everything works well except de "tracking cameras" which block the Animator and don´t allow you to continue with the video.

                                    Could you post or PM me the model so that I have a look.

                                    Many thanks

                                    Fredo

                                    1 Reply Last reply Reply Quote 0
                                    • 1
                                    • 2
                                    • 3
                                    • 4
                                    • 5
                                    • 11
                                    • 12
                                    • 2 / 12
                                    2 / 12
                                    • First post
                                      216/223
                                      Last post
                                    Buy SketchPlus
                                    Buy SUbD
                                    Buy WrapR
                                    Buy eBook
                                    Buy Modelur
                                    Buy Vertex Tools
                                    Buy SketchCuisine
                                    Buy FormFonts

                                    Advertisement