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    • C 離線
      Carto
      最後由 編輯

      @rich o brien said:

      @andybot said:

      That's rendered in Sketchup, Thea? Texturing looks sweet, I gotta try out substance painter.

      That direct in the Substance Painter viewport. If you're half thinking of adding SP to your workflow don't waste time procrastinating it. Dive in. Best decision I ever made.

      The reason WrapR got kickstarted. SketchUp needed a better way to get UVs.

      Hello Rich,

      Just a quick FYI...Substance Painter and associated software is on sale. That being said would you recommend just Painter or the entire Substance Pack?

      Regards

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      • JQLJ 離線
        JQL
        最後由 編輯

        Painter is used to directly paint materials (colors, height, roughness, normal, etc...) into a correctly UV unwrap mesh. You can also use ready made materials, with special effects that are affected by the shape of your mesh. You can also import textures and paint your mesh and there are other more advanced options. It's incredibly powerful at that but it really requires a UV unwrapped mesh without it it won't work.

        Designer is a material creation sofware that is also capable of texture your model. You can create materials procedurally or based on images, you can combine materials and texture your model. You can also apply effects that react to your model's geometry but you cannot handpaint your model.

        The materials used in painter are created with designer, but designer allows you to create materials for any software that uses bitmap textures for materials.

        Bitmap to Material is a very very "simplified version of Designer" where you can create materials from base textures for any render engine or software.

        Without knowing what you do, Rich cannot recommend any of the above. I would recommend designer for people that use sketchup and render software for stuff like architecture where you need to create materials even if you will eventually texture some of it using UV unwrap meshes.

        I would recommend painter for people that use sketchup for isolated objects as it's more likely that they are able to UV unwrap them. If you know that your texture process will eventually lead you to a UV unwrapped mesh, painter is definetelly worth it as you can see in the raygun above.

        I would recommend Bitmap to Material for people that will only search for images and convert them to materials.

        www.casca.pt
        Visit us on facebook!

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        • C 離線
          Carto
          最後由 編輯

          @jql said:

          Painter is used to directly paint materials (colors, height, roughness, normal, etc...) into a correctly UV unwrap mesh. You can also use ready made materials, with special effects that are affected by the shape of your mesh. You can also import textures and paint your mesh and there are other more advanced options. It's incredibly powerful at that but it really requires a UV unwrapped mesh without it it won't work.

          Designer is a material creation sofware that is also capable of texture your model. You can create materials procedurally or based on images, you can combine materials and texture your model. You can also apply effects that react to your model's geometry but you cannot handpaint your model.

          The materials used in painter are created with designer, but designer allows you to create materials for any software that uses bitmap textures for materials.

          Bitmap to Material is a very very "simplified version of Designer" where you can create materials from base textures for any render engine or software.

          Without knowing what you do, Rich cannot recommend any of the above. I would recommend designer for people that use sketchup and render software for stuff like architecture where you need to create materials even if you will eventually texture some of it using UV unwrap meshes.

          I would recommend painter for people that use sketchup for isolated objects as it's more likely that they are able to UV unwrap them. If you know that your texture process will eventually lead you to a UV unwrapped mesh, painter is definetelly worth it as you can see in the raygun above.

          I would recommend Bitmap to Material for people that will only search for images and convert them to materials.

          Hello JQL,

          Thank you for the thorough explanation.

          Regards

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          • Rich O BrienR 離線
            Rich O Brien Moderator
            最後由 編輯

            @carto said:

            Just a quick FYI...Substance Painter and associated software is on sale. That being said would you recommend just Painter or the entire Substance Pack?

            JQL answered for me.

            If Node based material creation is something you want to add to your skillset then Bundling Painter and Designer is a must.

            As with all software considerations trials are the best way to decide. For Designer, you need to clear your workload to really see the benefits.

            I recommend watching Sharpstance tutorials on YouTube.

            But if you can source Substance materials online then the Substance Player is all you need.

            Horses for courses.

            Download the free D'oh Book for SketchUp 📖

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            • BoxB 離線
              Box
              最後由 編輯

              That is indeed a very impressive first post. Well done.

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              • T 離線
                tengel07
                最後由 編輯

                My first post here 😎

                I'm working on the B194 - Schueys first WC-Racer in Formula 1:

                http://www.scaleautofactory.com/3dDesign/b194_001_quad.jpg

                http://www.scaleautofactory.com/3dDesign/b194_002_quad.jpg

                Based on a rough poly-model i redraw the car with QFT, SubD and VT.
                Great tools.

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                • thomthomT 離線
                  thomthom
                  最後由 編輯

                  @tengel07 said:

                  My first post here 😎

                  I'm working on the B194 - Schueys first WC-Racer in Formula 1:

                  Nice!
                  That's the one that was first to have that double-decker front nose wing, right?

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • pilouP 離線
                    pilou
                    最後由 編輯

                    At this step the front recalls old Bugati! 😉

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • N 離線
                      nlipovac
                      最後由 編輯

                      Impressive, Rich´s gun and B194. WOW! Can wait to see B194 textured.

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                      • T 離線
                        tengel07
                        最後由 編輯

                        More progress pics:

                        http://www.scaleautofactory.com/3dDesign/b194_003_quad.jpg

                        http://www.scaleautofactory.com/3dDesign/b194_004_quad.jpg

                        http://www.scaleautofactory.com/3dDesign/b194_005_quad.jpg

                        At least: Rear-Wing and Front-Suspension needs to be "Quaded"
                        Then UV-Wrapping and Texturing with WrapR-Beta...

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                        • BoxB 離線
                          Box
                          最後由 編輯

                          Coming along Nicely Tengel07

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                          • BoxB 離線
                            Box
                            最後由 編輯

                            I found my Grandpa's old Oiler in the back shed and gave it a bit of a clean up, do you think it would be a suitable candidate for SUbDing?


                            Oiler.jpg

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                            • pilouP 離線
                              pilou
                              最後由 編輯

                              So you are from Aladin's family! 😄

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • BoxB 離線
                                Box
                                最後由 編輯

                                I gave it a go, what do you think, is it close?

                                http://i.imgur.com/p8zSlNY.gif

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                                • thomthomT 離線
                                  thomthom
                                  最後由 編輯

                                  @tengel07 said:

                                  At least: Rear-Wing and Front-Suspension needs to be "Quaded"
                                  Then UV-Wrapping and Texturing with WrapR-Beta...

                                  This is look VERY good!

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • Rich O BrienR 離線
                                    Rich O Brien Moderator
                                    最後由 編輯

                                    @box said:

                                    I gave it a go, what do you think, is it close?

                                    http://i.imgur.com/p8zSlNY.gif

                                    Did you share the original pic of the oiler somewhere?

                                    Download the free D'oh Book for SketchUp 📖

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                                    • BoxB 離線
                                      Box
                                      最後由 編輯

                                      @rich o brien said:

                                      Did you share the original pic of the oiler somewhere?

                                      Not as far as I remember, but apparently someone did on farsebook.

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                                      • vanpiV 離線
                                        vanpi
                                        最後由 編輯

                                        Bottle


                                        Bottle

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                                        • HornOxxH 離線
                                          HornOxx
                                          最後由 編輯

                                          @vanpi said:

                                          Bottle
                                          👍 this is a so cool bottle design! could you please add a picture of your control mesh as well?
                                          (btw: nice avatar picture 😄)

                                          never trust a skinny cook

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                                          • HornOxxH 離線
                                            HornOxx
                                            最後由 編輯

                                            @box said:

                                            ...Thought I would throw it in here if anyone wants to use ... and see what you can make of it...

                                            Thanks to Box for sharing his most lovely and cuddly figure - I love it ❗ 😄
                                            This is my scenes idea


                                            Box_CartoonMan_Dancers Proxy.skp


                                            Box_CartoonMan_Dancers X.jpg

                                            never trust a skinny cook

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