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SubD examples and models

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  • A Offline
    andybot
    last edited by 19 Jul 2017, 21:21

    @rich o brien said:

    here's a raygun model i was doodling with last week.

    now to finish texturing it...

    [attachment=0:2glttolj]<!-- ia0 -->Substance Painter_2017-07-14_21-32-24.png<!-- ia0 -->[/attachment:2glttolj]

    That's rendered in Sketchup, Thea? Texturing looks sweet, I gotta try out substance painter.

    http://charlottesvillearchitecturalrendering.com/

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    • S Offline
      Stinkie
      last edited by 20 Jul 2017, 06:22

      Me too.

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      • R Offline
        Rich O Brien Moderator
        last edited by 20 Jul 2017, 08:02

        @andybot said:

        That's rendered in Sketchup, Thea? Texturing looks sweet, I gotta try out substance painter.

        That direct in the Substance Painter viewport. If you're half thinking of adding SP to your workflow don't waste time procrastinating it. Dive in. Best decision I ever made.

        The reason WrapR got kickstarted. SketchUp needed a better way to get UVs.

        Download the free D'oh Book for SketchUp

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        • C Offline
          Carto
          last edited by 20 Jul 2017, 16:02

          @rich o brien said:

          @andybot said:

          That's rendered in Sketchup, Thea? Texturing looks sweet, I gotta try out substance painter.

          That direct in the Substance Painter viewport. If you're half thinking of adding SP to your workflow don't waste time procrastinating it. Dive in. Best decision I ever made.

          The reason WrapR got kickstarted. SketchUp needed a better way to get UVs.

          Hello Rich,

          Just a quick FYI...Substance Painter and associated software is on sale. That being said would you recommend just Painter or the entire Substance Pack?

          Regards

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          • J Offline
            JQL
            last edited by 20 Jul 2017, 16:34

            Painter is used to directly paint materials (colors, height, roughness, normal, etc...) into a correctly UV unwrap mesh. You can also use ready made materials, with special effects that are affected by the shape of your mesh. You can also import textures and paint your mesh and there are other more advanced options. It's incredibly powerful at that but it really requires a UV unwrapped mesh without it it won't work.

            Designer is a material creation sofware that is also capable of texture your model. You can create materials procedurally or based on images, you can combine materials and texture your model. You can also apply effects that react to your model's geometry but you cannot handpaint your model.

            The materials used in painter are created with designer, but designer allows you to create materials for any software that uses bitmap textures for materials.

            Bitmap to Material is a very very "simplified version of Designer" where you can create materials from base textures for any render engine or software.

            Without knowing what you do, Rich cannot recommend any of the above. I would recommend designer for people that use sketchup and render software for stuff like architecture where you need to create materials even if you will eventually texture some of it using UV unwrap meshes.

            I would recommend painter for people that use sketchup for isolated objects as it's more likely that they are able to UV unwrap them. If you know that your texture process will eventually lead you to a UV unwrapped mesh, painter is definetelly worth it as you can see in the raygun above.

            I would recommend Bitmap to Material for people that will only search for images and convert them to materials.

            www.casca.pt
            Visit us on facebook!

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            • C Offline
              Carto
              last edited by 20 Jul 2017, 18:47

              @jql said:

              Painter is used to directly paint materials (colors, height, roughness, normal, etc...) into a correctly UV unwrap mesh. You can also use ready made materials, with special effects that are affected by the shape of your mesh. You can also import textures and paint your mesh and there are other more advanced options. It's incredibly powerful at that but it really requires a UV unwrapped mesh without it it won't work.

              Designer is a material creation sofware that is also capable of texture your model. You can create materials procedurally or based on images, you can combine materials and texture your model. You can also apply effects that react to your model's geometry but you cannot handpaint your model.

              The materials used in painter are created with designer, but designer allows you to create materials for any software that uses bitmap textures for materials.

              Bitmap to Material is a very very "simplified version of Designer" where you can create materials from base textures for any render engine or software.

              Without knowing what you do, Rich cannot recommend any of the above. I would recommend designer for people that use sketchup and render software for stuff like architecture where you need to create materials even if you will eventually texture some of it using UV unwrap meshes.

              I would recommend painter for people that use sketchup for isolated objects as it's more likely that they are able to UV unwrap them. If you know that your texture process will eventually lead you to a UV unwrapped mesh, painter is definetelly worth it as you can see in the raygun above.

              I would recommend Bitmap to Material for people that will only search for images and convert them to materials.

              Hello JQL,

              Thank you for the thorough explanation.

              Regards

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              • R Offline
                Rich O Brien Moderator
                last edited by 20 Jul 2017, 20:17

                @carto said:

                Just a quick FYI...Substance Painter and associated software is on sale. That being said would you recommend just Painter or the entire Substance Pack?

                JQL answered for me.

                If Node based material creation is something you want to add to your skillset then Bundling Painter and Designer is a must.

                As with all software considerations trials are the best way to decide. For Designer, you need to clear your workload to really see the benefits.

                I recommend watching Sharpstance tutorials on YouTube.

                But if you can source Substance materials online then the Substance Player is all you need.

                Horses for courses.

                Download the free D'oh Book for SketchUp

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                • B Online
                  Box
                  last edited by 21 Jul 2017, 18:54

                  That is indeed a very impressive first post. Well done.

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                  • T Offline
                    tengel07
                    last edited by 21 Jul 2017, 19:59

                    My first post here ๐Ÿ˜Ž

                    I'm working on the B194 - Schueys first WC-Racer in Formula 1:

                    http://www.scaleautofactory.com/3dDesign/b194_001_quad.jpg

                    http://www.scaleautofactory.com/3dDesign/b194_002_quad.jpg

                    Based on a rough poly-model i redraw the car with QFT, SubD and VT.
                    Great tools.

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                    • T Offline
                      thomthom
                      last edited by 21 Jul 2017, 20:52

                      @tengel07 said:

                      My first post here ๐Ÿ˜Ž

                      I'm working on the B194 - Schueys first WC-Racer in Formula 1:

                      Nice!
                      That's the one that was first to have that double-decker front nose wing, right?

                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • P Offline
                        pilou
                        last edited by 21 Jul 2017, 21:37

                        At this step the front recalls old Bugati ! ๐Ÿ˜‰

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • N Offline
                          nlipovac
                          last edited by 23 Jul 2017, 10:11

                          Impressive, Richยดs gun and B194. WOW! Can wait to see B194 textured.

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                          • T Offline
                            tengel07
                            last edited by 23 Jul 2017, 10:20

                            More progress pics:

                            http://www.scaleautofactory.com/3dDesign/b194_003_quad.jpg

                            http://www.scaleautofactory.com/3dDesign/b194_004_quad.jpg

                            http://www.scaleautofactory.com/3dDesign/b194_005_quad.jpg

                            At least: Rear-Wing and Front-Suspension needs to be "Quaded"
                            Then UV-Wrapping and Texturing with WrapR-Beta...

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                            • B Online
                              Box
                              last edited by 23 Jul 2017, 15:17

                              Coming along Nicely Tengel07

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                              • B Online
                                Box
                                last edited by 23 Jul 2017, 17:11

                                I found my Grandpa's old Oiler in the back shed and gave it a bit of a clean up, do you think it would be a suitable candidate for SUbDing?


                                Oiler.jpg

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                                • P Offline
                                  pilou
                                  last edited by 23 Jul 2017, 22:59

                                  So you are from Aladin's family! ๐Ÿ˜„

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • B Online
                                    Box
                                    last edited by 24 Jul 2017, 13:04

                                    I gave it a go, what do you think, is it close?

                                    http://i.imgur.com/p8zSlNY.gif

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                                    • T Offline
                                      thomthom
                                      last edited by 24 Jul 2017, 15:38

                                      @tengel07 said:

                                      At least: Rear-Wing and Front-Suspension needs to be "Quaded"
                                      Then UV-Wrapping and Texturing with WrapR-Beta...

                                      This is look VERY good!

                                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • R Offline
                                        Rich O Brien Moderator
                                        last edited by 24 Jul 2017, 15:45

                                        @box said:

                                        I gave it a go, what do you think, is it close?

                                        http://i.imgur.com/p8zSlNY.gif

                                        Did you share the original pic of the oiler somewhere?

                                        Download the free D'oh Book for SketchUp

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                                        • B Online
                                          Box
                                          last edited by 24 Jul 2017, 15:57

                                          @rich o brien said:

                                          Did you share the original pic of the oiler somewhere?

                                          Not as far as I remember, but apparently someone did on farsebook.

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