SubD examples and models
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Tuna, once again a nice model and render. You are getting pretty good with the pottery lately.
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Thanks ntxdave. Messing about with SU at night beats frying my brain in front of the t.v. at night !
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@collage architecture said:
Chesterfield sofa
Just inspired by Adam's(aka Winning with Sketchup) tutorial(https://www.youtube.com/watch?v=-K3b9dM5zdc%26amp;t=164s)
Any Advice or Critique is very much welcomed
Thank you very much.
Thank you so much for citing me as your inspiration. It's something seldom done and it really does encourage me to make more content. Keep up the good work!
Adam
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I was stumbled upon this video... can we have in SubD something like this?
I still pursue mug I made with a normal map to create a high poly model with geometry instead normal map and for that, I was watching videos on hard surface modeling with a subdivision. -
Grant Warwick shaderball modeled with Sketchup SubD VT and QFT
I uploaded the Control mesh and Final Mesh to 3Dwarehouse
Final Mesh: https://3dwarehouse.sketchup.com/model/de457078-1421-4c0f-84d3-0dc89a6be9a5/Shaderball-ready-for-V-ray-3
Control Mesh:https://3dwarehouse.sketchup.com/model/34224d6a-ea5b-4d8a-8043-8bdfd83a99db/Shaderball-Control-mesh
Thanks for Viewing
Again, Any Critique or advice is very much welcomed!
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@earthmover said:
@collage architecture said:
Chesterfield sofa
Just inspired by Adam's(aka Winning with Sketchup) tutorial(https://www.youtube.com/watch?v=-K3b9dM5zdc%26amp;t=164s)
Any Advice or Critique is very much welcomed
Thank you very much.
Thank you so much for citing me as your inspiration. It's something seldom done and it really does encourage me to make more content. Keep up the good work!
Adam
I really learn a lot from your tutorial!
Keep moving!
shiyan lin
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@rich o brien said:
@limshigan
You learn fast!
Well done. Great examples.
Thank you for the kind words!
I'm leanring from other nice folks here
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That shaderball is great! Nice details with the logos at the bottom
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@collage architecture said:
Grant Warwick shaderball ... ...I uploaded the Control mesh and Final Mesh to 3Dwarehouse
such a great work again and sharing model contents is very generous since it gives us something to touch, study and learn
Thanks ! -
Nicolas Ledoux inspiration!
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@pilou said:
Nicolas Ledoux inspiration!
Pilou - You're a real encyclopaedic wonder !!!!
(which is meant as a compliment of course ) -
@thomthom said:
That shaderball is great! Nice details with the logos at the bottom
Haha,anybody can change it to suit his need.
δ»ζη iPhone ειοΌδ½Ώη¨ Tapatalk
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@hornoxx said:
@collage architecture said:
Grant Warwick shaderball ... ...I uploaded the Control mesh and Final Mesh to 3Dwarehouse
such a great work again and sharing model contents is very generous since it gives us something to touch, study and learn
Thanks !Thank you [SMILING FACE WITH OPEN MOUTH AND SMILING EYES]
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[edg3d:343rve0u]Kzr0GOCkUUpQVX1[/edg3d:343rve0u]
m1-helmet.skp -
Perfect!
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I unwrap the shaderball with WrapR and texture the shaderball with Substance painter(I'm kind of newbie,learning it in Lynda.com)
Render with V-ray 3 for Sketchup(Thanks to Substance Painter Vray export preset)
Shaderball in Substance Painter
Shaderball in V-ray Frame Buffer
Thanks to all the hardworking developer,I never dreamed of having so much fun
Again, any cretique or advice is very much welcomed
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Whew. Great texturing!
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I can assure you it's not that interesting.
And anyway, If I told you I'd have to.........
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