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    • ontaottoO Offline
      ontaotto
      last edited by

      @cotty said:

      Another simple one...

      [attachment=0:1su2j5k6]<!-- ia0 -->2pipes.jpg<!-- ia0 -->[/attachment:1su2j5k6]

      I have done in the past some similar shapes, to me the best shape to get those T Pipes are the hexagons:

      https://lh3.googleusercontent.com/GN3AwVZp-TozAfcTf7BfTuFBhVtuXP1iyVVXokQjA6mPIeGhvmq_JXg_-pP20kvaIgDuklLBk1dp_w=w1920-h1080-no

      https://lh3.googleusercontent.com/-O6lTySKOAlM/WEbm6k4VBaI/AAAAAAAAB4U/KB2TxAF6pOImUO0SzMBeDcAeFx0R5-eTACL0B/w530-d-h479-p/T%2BTube%2B3D%2BMesh%2BCorrected.png

      https://lh3.googleusercontent.com/-ihtGxqGDFHg/WEbm_aqnCkI/AAAAAAAAB4w/CVNAlgiWrkYf4oNX-dSEqV88dxKI28G8QCL0B/w530-d-h528-p/T%2BTube%2B3D%2BModel.png

      This sample was done in another program, but works exactly the same in SU by using SubD.

      Cheers!

      Twitter: @ontaotto

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      • thomthomT Offline
        thomthom
        last edited by

        Those are octagons, right?

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • ontaottoO Offline
          ontaotto
          last edited by

          @thomthom said:

          Those are octagons, right?

          Dang! Yeah you're right, in this particular case were used octagons, but in the main shapes when you want to get rounded ones, the hexagon should work good.

          Twitter: @ontaotto

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          • thomthomT Offline
            thomthom
            last edited by

            Do you generally feel hexagons works better than octagons or any other ngons?

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • ontaottoO Offline
              ontaotto
              last edited by

              @thomthom said:

              Do you generally feel hexagons works better than octagons or any other ngons?

              When you are working with simple tubes, the hexagon seems to me as the best, this is another sample:

              https://lh3.googleusercontent.com/-A8MwVNRwKSw/WEctywRmQiI/AAAAAAAAB6E/et8wue-v8gM7CjqvN3PNUkO_hopCM6qCQCL0B/w530-d-h321-p/Carrara%2BSubD.png

              It's a simple hexagon based shape and when you repeat it you can create a texture, as many shown here, the best thing is that you can UV map those very well:

              https://lh3.googleusercontent.com/-F3c0pcs0YEk/WEcuKtwBsrI/AAAAAAAAB60/JvcrEzR2oG8hJGXZNSo-cNcSgHXbACPBwCL0B/w530-d-h427-p/3D%2BModel%2BCarrara.png

              Twitter: @ontaotto

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              • thomthomT Offline
                thomthom
                last edited by

                Lovely example!

                Btw, what software is that? Do you know if it uses OpenSubdiv?

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • panixiaP Offline
                  panixia
                  last edited by

                  not 100% sure about the exagon being the best starting shape, depending on what i have to do, in most cases, i start from 4,8,12,16 segments.. anything you can split by 4.. there are some cases in wich i use 6, that's fine, but i would not say that's always"the golden rule".. it tends to generate asymmetrical topology distribution/flow/cap, sometimes it's what i need, sometime it's not..

                  looking at your grid example, in that case exagon is the best way to go, bacause you need to tile your rows "alternate" but in the case of a "stack bond style" tiling, that same base topology could be quite problematic..

                  so definetly, it depends on the shape/topology you are tryng to achieve.

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    screen-grab_7.jpg

                    screen-grab_8.jpg

                    screen-grab_9.jpg

                    screen-grab_11.jpg

                    Download the free D'oh Book for SketchUp 📖

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                    • JQLJ Offline
                      JQL
                      last edited by

                      Have you seen this Thomthom?

                      Link Preview Image
                      Introduction to Microdisplacements — Blender Guru

                      This is one of the most exciting developments to come to Blender in recent years. It's two separate features that work together: Adaptive Subdivision - Automatically subdivides objects based on the amount of screen space they take up Micropolygon displacement - Uses t

                      favicon

                      Blender Guru (www.blenderguru.com)

                      www.casca.pt
                      Visit us on facebook!

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                      • N Offline
                        nlipovac
                        last edited by

                        Hi Rich, when will be seeing SU_to_wRapr_to_Substance tutorials?
                        Great modeling.

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                        • ontaottoO Offline
                          ontaotto
                          last edited by

                          @thomthom said:

                          Lovely example!

                          Btw, what software is that? Do you know if it uses OpenSubdiv?

                          Thanks, it is Carrara the which is very compatible with SketchUp, and I don't know about Open SubD??

                          Twitter: @ontaotto

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                          • ontaottoO Offline
                            ontaotto
                            last edited by

                            @panixia said:

                            not 100% sure about the exagon being the best starting shape, depending on what i have to do, in most cases, i start from 4,8,12,16 segments.. anything you can split by 4.. there are some cases in wich i use 6, that's fine, but i would not say that's always"the golden rule".. it tends to generate asymmetrical topology distribution/flow/cap, sometimes it's what i need, sometime it's not..

                            looking at your grid example, in that case exagon is the best way to go, bacause you need to tile your rows "alternate" but in the case of a "stack bond style" tiling, that same base topology could be quite problematic..

                            so definetly, it depends on the shape/topology you are tryng to achieve.

                            Yes sure, what I am saying is to build tubes, and as you have seen in the T Pipe tubes the best sample I have done was by using octagons, the main shape recommended to subdivide is the square, mainly known as Quad, it may vary according the model of course.

                            Twitter: @ontaotto

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @ontaotto said:

                              Thanks, it is Carrara the which is very compatible with SketchUp, and I don't know about Open SubD??

                              It's the de-factor subdivision standard that's being adopted. Originally developed by pixar: http://graphics.pixar.com/opensubdiv/docs/intro.html

                              Next version of SUbD will use OpenSubdiv as the subdivision engine - so it'll subdivide consistently with other applications that implement OpenSubdiv.

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • ontaottoO Offline
                                ontaotto
                                last edited by

                                @thomthom said:

                                @ontaotto said:

                                Thanks, it is Carrara the which is very compatible with SketchUp, and I don't know about Open SubD??

                                It's the de-factor subdivision standard that's being adopted. Originally developed by pixar: http://graphics.pixar.com/opensubdiv/docs/intro.html

                                Next version of SUbD will use OpenSubdiv as the subdivision engine - so it'll subdivide consistently with other applications that implement OpenSubdiv.

                                Well honestly I have no idea if Carrara does have that, however I have done several tests in this program and the process to subdivide is quite similar to other 3D programs such Maya, Blender and others, I am very excited about the SU plugin you have developed, I did install it a few months ago, I was trying to upload more samples but my trial has been expired, (so sad) Will post some other samples soon.

                                Regards!

                                Otto

                                Twitter: @ontaotto

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                                • BoxB Online
                                  Box
                                  last edited by

                                  A little pub doodle. If i get a chance in the next few days I'll reconstruct it fully as a gif.

                                  http://i.imgur.com/1303dBI.gif

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                                  • K Offline
                                    kenancakir
                                    last edited by

                                    Hi Box, it says image not found, from Turkiye..

                                    1 Reply Last reply Reply Quote 0
                                    • BoxB Online
                                      Box
                                      last edited by

                                      @kenancakir said:

                                      Hi Box, it says image not found, from Turkiye..

                                      That is strange, it is my normal Imgur account which you have seen on FB.
                                      The gif was too big to upload directly here.
                                      I'll add a screenshot for you.


                                      Twist1.JPG

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                                      • BoxB Online
                                        Box
                                        last edited by

                                        Here we go, sorry, I would normally post the non facebooked one here but I forgot to keep a clean copy.

                                        http://i.imgur.com/gEkvuNf.gif

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                                        • bazB Offline
                                          baz
                                          last edited by

                                          @box said:

                                          Here we go, sorry, I would normally post the non facebooked one here but I forgot to keep a clean copy.

                                          That's amazing. You go crazy!

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                                          • cottyC Offline
                                            cotty
                                            last edited by

                                            @baz said:

                                            That's amazing. You go crazy!

                                            +1
                                            👍

                                            my SketchUp gallery

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