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    SubD examples and models

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    • HornOxxH Offline
      HornOxx
      last edited by

      Hi All
      I've finally found the time, to install and start SubD, which runs very well so far and I love it already. I am glad as well, that SubD is finally here and has caused all these contributions which are great, even funny and educational all together.

      Now I'm working my way through all your contributions and the exercise models that you have posted here. Cotty and all the others - thank you all for posting them!!!

      I understand why it is better to use quad faces instead of triangulation, even if I'm light years away to understand the connections to (for example) Quadfce tools and how or when to use these additional "Quad" tools - Iยดm starting to learn :- ))

      Here is a first simple question
      I show an example of Cotty - How is it possible to get this shown SubD-quad-mesh visible?
      (I see the creases only and when I activate show hidden geometry, I see the creases and the triangulation of course)


      SCF_Cotty_subd14__01.jpg

      never trust a skinny cook

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      • cottyC Offline
        cotty
        last edited by

        Unsmooth quads from the quadface tools for the group:

        showgridquad.PNG

        my SketchUp gallery

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        • HornOxxH Offline
          HornOxx
          last edited by

          @cotty said:

          Unsmooth quads from the quadface tools for the group

          I see the Quads !!! :- )) Thanks Cotty

          never trust a skinny cook

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          • cottyC Offline
            cotty
            last edited by

            May the quads be with you!

            my SketchUp gallery

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            • cottyC Offline
              cotty
              last edited by

              SCF_Cotty_subd23.png


              SCF_Cotty_subd23.skp

              my SketchUp gallery

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              • pilouP Offline
                pilou
                last edited by

                @unknownuser said:

                this is because the QFT OBJ importer will ensure non-planar quads are created as QuadFaceTools quads

                Sorry I don't see "Import OBJ" on the menus of QuadFaceTools(0.9.1 & 0.9.2) ? ๐Ÿ˜ฎ
                Only "Export" ! (SU Make 2016 2015)

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • BoxB Offline
                  Box
                  last edited by

                  I've never ventured much into the realm of furniture making so as a first quick doodle I'm impressed by the ease with which I came up with something almost recognisable in less than 30 minutes fiddling. No doubt I could render it and make it look flash, but I love the raw topology.


                  sofa rough.JPG

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                  • HornOxxH Offline
                    HornOxx
                    last edited by

                    Hi - to get any first experiences I did a little testing, mainly based on Cottys SubD_04 model above. I was interested on how an existing texture behaves to the SubD process - it's amazing how confidently and fast that works ...

                    Cotty, how did you get this rainbow-colour on that subd23 chair which looks so great - is it texturing?


                    04 r.jpg


                    zipped skp2015 file


                    used texture

                    never trust a skinny cook

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                    • cottyC Offline
                      cotty
                      last edited by

                      Nice! Here's the chair texture...


                      rainbow.png

                      my SketchUp gallery

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @pilou said:

                        @unknownuser said:

                        this is because the QFT OBJ importer will ensure non-planar quads are created as QuadFaceTools quads

                        Sorry I don't see "Import OBJ" on the menus of QuadFaceTools(0.9.1 & 0.9.2) ? ๐Ÿ˜ฎ
                        Only "Export" ! (SU Make 2016 2015)

                        Ah, yea, the docs probably don't mention this at all, but it's listed among the other importers:

                        File > Import
                        2016-01-17_10h08_03.png

                        The only reason the exporter isn't among the other exporter is that the API is lacking the interface. Them guys over at SketchUp should fix that! ...oh wait...

                        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @box said:

                          I've never ventured much into the realm of furniture making so as a first quick doodle I'm impressed by the ease with which I came up with something almost recognisable in less than 30 minutes fiddling. No doubt I could render it and make it look flash, but I love the raw topology.

                          It makes me very happy to hear that. My biggest concern with SUbD was how it relied on quad topology and I wasn't sure how well that requirement of workflow would be received in the realms on SketchUp.

                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @hornoxx said:

                            Hi - to get any first experiences I did a little testing, mainly based on Cottys SubD_04 model above. I was interested on how an existing texture behaves to the SubD process - it's amazing how confidently and fast that works ...

                            Thanks for sharing that model - it's a nice study of geometry and texture.
                            At the moment SUbD use simple linear interpolation for the textures. However, I am working with integrating OpenSubdiv into a future release. That will give more options for textures;

                            2016-01-17_10h24_41.png
                            Source: http://graphics.pixar.com/library/Geri/paper.pdf

                            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • pilouP Offline
                              pilou
                              last edited by

                              @Thomthom

                              In fact all works fine! ๐Ÿ’š
                              It was half my fault! I was too confident of the first reading text! ๐Ÿ˜„

                              huhu.jpg

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • cottyC Offline
                                cotty
                                last edited by

                                SCF_Cotty_subd24.png

                                my SketchUp gallery

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Tron! ๐Ÿ˜‰

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    Glitch ?

                                    SUbD finds internal faces and can't be apply! (Who don't exist)
                                    (Artisan subdivides ๐Ÿ˜‰

                                    glitch.jpg


                                    subd_glitch_v6.skp

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      SUbD Catmull-Clark algorithm require the mesh to be a manifold or a surface without any forks. That model you have there have an edge with four faces connected - the algorithm cannot handle that. In another modelling package where the entities didn't merge you'd get away with it as you could have overlapping edges. But since SU merges entities at all times these types of scenarios becomes a challenge.

                                      OpenSubdiv 3 supports internal faces - maybe it would be able to cope with this as well - I'm not sure. But that's still down the line in the road map.


                                      2016-01-17_17h02_31.png

                                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • BoxB Offline
                                        Box
                                        last edited by

                                        It would be handy if either SubD or Solid inspector could highlight these annoying joints. They can be a real headache to find manually sometimes.

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Solid Inspector used to complain about these - but because they where considered false positives in many cases it was changed to ignore them.

                                          I do have ideas for an analytical tool for QFT that will visualize quads from triangles and ngons. Maybe it can lightlight forks as well...

                                          By the way, I tried the model on an experimental build I have where I try to wire up OpenSubdiv and it seemed to be able to cope with it:

                                          OpenSubdiv experimental version

                                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • pilouP Offline
                                            pilou
                                            last edited by

                                            THx for the explanation and the effort! ๐Ÿ˜Ž

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

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