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    SubD examples and models

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    • thomthomT Offline
      thomthom
      last edited by

      I'm reposting this on behalf of 600v a.k.a. ixlrlxi (with permission):.

      He used Vertex Tools, QuadFace Tools and SUbD. πŸ˜„


      the_wonder_of_subd_plugin_by_600v-d9v41d3.jpg


      rm_307__1_by_600v-d9v3z5a.jpg


      rm_307__2_by_600v-d9v3z6k.jpg


      rm_307__3_by_600v-d9v3z6v.jpg


      rm_307__4_by_600v-d9v3z7m.jpg


      rm_307__5_by_600v-d9v3z7v.jpg

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • O Offline
        optimaforever
        last edited by

        very impressive!

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        • Z Offline
          ZahariStoyanov
          last edited by

          Bruh! 600v is one of my favorite SketchUppers!

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          • pilouP Offline
            pilou
            last edited by

            Ixlrlxi was yet a master modeler, so with SubD it will be a super master! 😎

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • olisheaO Offline
              olishea
              last edited by

              the rear end of that car is so emotive. love it.

              oli

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              • BoxB Offline
                Box
                last edited by

                He's a simple Dolphin if anyone wants one.
                It's only very quick and straight out of my head so may offend the aesthetic sensibilities of any passing Aquatic Mammal specialists.
                Saved the proxy back to 8.


                Dolphin.gif


                DolphinSU8.skp

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                • HornOxxH Offline
                  HornOxx
                  last edited by

                  πŸ‘
                  a great idea and model for this place - thanks for that

                  never trust a skinny cook

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                  • ntxdaveN Offline
                    ntxdave
                    last edited by

                    Very nice Box - good basic example of how to use the tools.

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                    • alsomarA Offline
                      alsomar Extension Creator
                      last edited by

                      Well, here comes mine:

                      http://imagizer.imageshack.us/v2/xq90/923/lQPbJA.jpg

                      and after a little bit of Thea and Photoshop, this is the result:

                      http://imagizer.imageshack.us/v2/xq90/924/FVT3MO.jpg

                      Alejandro Soriano Visuals Β· All my links

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                      • Rich O BrienR Online
                        Rich O Brien Moderator
                        last edited by

                        love that tyre!

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • O Offline
                          optimaforever
                          last edited by

                          impressive!
                          did you model one groove, component it and copy it in revolving fashion, then explode them before subdividing??

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                          • alsomarA Offline
                            alsomar Extension Creator
                            last edited by

                            @optimaforever said:

                            did you model one groove, component it and copy it in revolving fashion, then explode them before subdividing??

                            You nailed it. That's exactly what I did πŸ˜‰

                            Alejandro Soriano Visuals Β· All my links

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                            • pilouP Offline
                              pilou
                              last edited by

                              How many time the subdivision itself ? Negligible or...

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • alsomarA Offline
                                alsomar Extension Creator
                                last edited by

                                @pilou said:

                                How many time the subdivision itself ? Negligible or...

                                There's two subdivisions and it took about 2 mins to complete the process.

                                Alejandro Soriano Visuals Β· All my links

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @alsomar said:

                                  and after a little bit of Thea and Photoshop, this is the result:

                                  Great model - and I love that presentation style. Reminded me of the LEGO instructions.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • N Offline
                                    numerobis
                                    last edited by

                                    @alsomar said:

                                    There's two subdivisions and it took about 2 mins to complete the process.

                                    πŸ’š
                                    I really hope Trimble is following this thread and finally realizes that there is something wrong - 2 mins for such a small model is a joke and one reason why i still do my subd work in Max.
                                    Something like this should be generated instantly.

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                                    • olisheaO Offline
                                      olishea
                                      last edited by

                                      Yes and about a half second in Wings 3D (which is pretty much redundant) and a half second in meshlab. SU is really bad at subdivision times; makes you wonder if you can integrate a subdivision app via a plugin so that SU doesn't even have to calculate the subdivision at all.

                                      oli

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        @olishea said:

                                        SU is really bad at subdivision times; makes you wonder if you can integrate a subdivision app via a plugin so that SU doesn't even have to calculate the subdivision at all.

                                        At the moment; no. The current API require me to generate new model entities in the model DOM. Where as the ideal way would be to be able to override the viewport presentation of an object. Basically highjack the render-pipeline for a given object. That would allowed me to avoid the biggest bottleneck: generating SU entities which each needs to merge with each other for the special SU stickyness.

                                        The SU magic isn't ideal for extensions like SUbD where you aren't supposed to be editing the final result in the viewport. Had SU known only about the control mesh then any tool could edit the mesh while the viewport displayed the subdivided result.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • olisheaO Offline
                                          olishea
                                          last edited by

                                          @thomthom said:

                                          Had SU known only about the control mesh then any tool could edit the mesh while the viewport displayed the subdivided result.

                                          You explain things better than I do! πŸ˜„

                                          This is what I mean; is there a way to show the subdivided mesh in a small window that runs real-time with the SU model?

                                          You would simply play with the control mesh in SU and a window shows a subdivided version that moves in real time with the SU model? When you rotate, zoom and orbit the subdivided "render" does so too.

                                          Then when you are happy you can do the final subdivision inside SU right at the end.

                                          oli

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @olishea said:

                                            This is what I mean; is there a way to show the subdivided mesh in a small window that runs real-time with the SU model?

                                            Oh, well, that surely is the next thing I'd poke into once OpenSubdiv is implemented! I was thinking of it in two stages:

                                            1. A preview window on the side.
                                            2. Make the background of that preview window transparent and overlay it the SU viewport. (not sure how well that'll work since it'd be a separate 3d spacxe on top of SU's view...)

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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