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SubD examples and models

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  • T Offline
    thomthom
    last edited by 26 Nov 2020, 20:01

    Yup, it's on my list to add a way to select all creased entities. Might add a separate Clear Creasing as well for easy shortcut-action.

    Thomas Thomassen β€” SketchUp Monkey & Coding addict
    List of my plugins and link to the CookieWare fund

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    • B Offline
      Box
      last edited by 6 Mar 2021, 13:12

      A little late night doodle.

      https://i.imgur.com/FoOssUm.gif

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      • B Offline
        Builder54
        last edited by 6 Mar 2021, 17:10

        I began to focus on organic modelling in Sketchup a few months back. It has not come easy to me. But I'm ready to begin a model that I will see to completion. I'll post updates here to help me stay focused. The subject for this model came out of my discussion with Forrest Gimp on another forum. Unfortunately, I have zero experience with rendering. So my goal here will be to successfully produce a life-like model transitioning from a low poly model using Vertex Tools 2, Quadface Tools, then use SubD to complete it. Any advice along the way would be appreciated.

        This was my first session's work. Roughly 4 hours 😲

        [attachment=2]panther-chameleon.jpg[/attachment


        panther-chameleon.jpg


        SketchUp_CQpaXsagve.png


        SketchUp_lodfSBEVa1.png

        "Don't be afraid of working hard. There are No shortcuts to mastering something."

        Robh Ruppel

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        • P Offline
          pbacot
          last edited by 6 Mar 2021, 19:27

          I think this whole thread is instructive: http://sketchucation.com/forums/viewtopic.php?f=397&t=73461

          cool stuff!

          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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          • B Offline
            Builder54
            last edited by 7 Mar 2021, 01:06

            The next step will be to take a fresh look tomorrow and begin fine tuning with details. I'm a huge fan of TutorialsUp on YouTube. He has a sharp attention to detail. This is an area I need to improve on.


            sbJ3WJOAm3.png

            "Don't be afraid of working hard. There are No shortcuts to mastering something."

            Robh Ruppel

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            • B Offline
              Builder54
              last edited by 7 Mar 2021, 16:45

              In the process of trial and error over the last few months, I have seen patterns of error. As with any type of modelling, there needs to be a workflow. A type of best practices, in order to ensure minimal mistakes and to be efficient.

              Here are some of the things I've learned

              1. Don't model in millimeters if I'm planning on subdividing. Scale up 10 -100 x's
              2. Don't re-invent the wheel. Model half as a component then mirror to complete the full form
              3. Keep it simple, and elegant. Lines should look streamlined
              4. Huge challenge for me was to improve my power of observation. I started off attempting to model my face. You'll never see that. You would think that after 60 some years, I would know my own face. Apparently not. Still haven't come close to mastering it. But here I'm posting a new image of the hind leg. The chameleon's legs didn't resemble the picture image. I've improved that now. Another reminder to work smarter not harder

              to be continued...

              Any quick tips on repositioning the legs. From this view, the claws will not be perching on the branch. I have already tried isolating parts and moving them inward. But it does tend to distort geometry higher upper in the chain.

              edit: another tidbit I found useful is to navigate with viewports rather than scrolling with mouse. Staying in parallel projection using Front and Side viewports is quick.


              SketchUp_P2FARNLsjY.png


              SketchUp_9fFny5LqY0.png

              "Don't be afraid of working hard. There are No shortcuts to mastering something."

              Robh Ruppel

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              • B Offline
                Builder54
                last edited by 7 Mar 2021, 18:12

                Cool images


                SketchUp_s0DSPg1AlD.png


                SketchUp_klQhaXhYqR.png

                "Don't be afraid of working hard. There are No shortcuts to mastering something."

                Robh Ruppel

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                • A Offline
                  alvis
                  last edited by 7 Mar 2021, 19:06

                  Respect!

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                  • B Offline
                    Box
                    last edited by 9 Mar 2021, 05:54

                    Nice.

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                    • HornOxxH Offline
                      HornOxx
                      last edited by 9 Mar 2021, 07:33

                      ... Builder54, obviously you must have found any shortcut to master such a comlex thing πŸ˜„ πŸ˜‰ Prima! πŸ‘ πŸ‘

                      never trust a skinny cook

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                      • B Offline
                        Builder54
                        last edited by 9 Mar 2021, 16:44

                        Expanding my approach to greater detail. Partial body only. Next post will have eyes, feet, facial topology, and a slug at the tongue tip πŸ˜„


                        SketchUp_ZwAHvpvBsH.png

                        "Don't be afraid of working hard. There are No shortcuts to mastering something."

                        Robh Ruppel

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                        • B Offline
                          Builder54
                          last edited by 9 Mar 2021, 22:19

                          @hornoxx said:

                          ... Builder54, obviously you must have found any shortcut to master such a comlex thing πŸ˜„ πŸ˜‰ Prima! πŸ‘ πŸ‘

                          Indeed I did. Sore ass, sore fingers, tired eyes from hours in front of my 15" laptop πŸ˜› . I'm thinking it will pay off though. Seriously, thank you for the encouragement.

                          Edit: HornOxx You must be referring to my Slug 3D buddy Forrest Gimp. He is awesome. It just took me all day to get that. πŸ’š

                          "Don't be afraid of working hard. There are No shortcuts to mastering something."

                          Robh Ruppel

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                          • B Offline
                            Builder54
                            last edited by 10 Mar 2021, 15:53

                            The wire mesh looks decent but I can see that before it is ready for rendering, a lot of fine tuning would be needed.


                            SketchUp_zNyf5CLfnV.png

                            "Don't be afraid of working hard. There are No shortcuts to mastering something."

                            Robh Ruppel

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                            • B Offline
                              Builder54
                              last edited by 12 Mar 2021, 17:22

                              Improving the Slug


                              SketchUp_gKafKKED0H.png


                              SketchUp_LyXkTCMSm7.png

                              "Don't be afraid of working hard. There are No shortcuts to mastering something."

                              Robh Ruppel

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                              • B Offline
                                Builder54
                                last edited by 12 Mar 2021, 22:38

                                Just an exercise with Vertex Tools. Six sided polygon. Playing with soft selection radius.
                                SketchUp_zzSispXnbe.png


                                cus7iD9aaR.gif

                                "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                Robh Ruppel

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                                • B Offline
                                  Builder54
                                  last edited by 17 Mar 2021, 14:27

                                  More Training exercises..

                                  Needed improvements are

                                  1 A number of loops remain open around the eyes and mouth
                                  2 There are poles that have more than 4 sides. This is cause distortion in the final SUbD
                                  3 Loops are not all parallel. Again this will cause distortion

                                  Overall I'm happy with the natural looking form

                                  SketchUp_BEh3nNqzyG.png[attachment=1:3m3hqq33]<!-- ia1 -->HZmYi8cJsz.png[/attachment[attachment=0]yAKctnQODk.png<!-- ia1 -->[/attachment:3m3hqq33]


                                  HZmYi8cJsz.png


                                  yAKctnQODk.png

                                  "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                  Robh Ruppel

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                                  • pilouP Offline
                                    pilou
                                    last edited by 17 Mar 2021, 17:45

                                    Don't remember if this cool address was given
                                    http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • P Offline
                                      pbacot
                                      last edited by 17 Mar 2021, 17:49

                                      Very good head! Is there some way the mirror boudary is controlled to not have a visible change in the surfaces' angle? The ear proxy doesn't show much what you did. That must have been a harder part.

                                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                      • B Offline
                                        Builder54
                                        last edited by 17 Mar 2021, 19:29

                                        @pilou said:

                                        Don't remember if this cool address was given
                                        http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling

                                        Much appreciated Pilou.

                                        "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                        Robh Ruppel

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                                        • B Offline
                                          Builder54
                                          last edited by 17 Mar 2021, 19:58

                                          @pbacot said:

                                          Very good head! Is there some way the mirror boudary is controlled to not have a visible change in the surfaces' angle?

                                          Thank you. I find that that boundary edge between the two mirrored halves to be a problem. I try to manipulate that edge with the 2 halves in place to see if its either raised or depressed on the plane. Once I'm happy then the 2 components can be exploded and joined

                                          @pbacot said:

                                          The ear proxy doesn't show much what you did. That must have been a harder part.

                                          I had done the ear a while back as another exercise. I just stuck it on to complete the profile. My goal here was not to produce a finished product, but to gain experience with quad modelling and all its intricacies.

                                          "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                          Robh Ruppel

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