SubD examples and models
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 ... Builder54, obviously you must have found any shortcut to master such a comlex thing    Prima! Prima!   
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 Expanding my approach to greater detail. Partial body only. Next post will have eyes, feet, facial topology, and a slug at the tongue tip  
  
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 @hornoxx said: ... Builder54, obviously you must have found any shortcut to master such a comlex thing    Prima! Prima!   Indeed I did. Sore ass, sore fingers, tired eyes from hours in front of my 15" laptop  .  I'm thinking it will pay off though.  Seriously, thank you for the encouragement. .  I'm thinking it will pay off though.  Seriously, thank you for the encouragement.Edit: HornOxx You must be referring to my Slug 3D buddy Forrest Gimp. He is awesome. It just took me all day to get that.  
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 The wire mesh looks decent but I can see that before it is ready for rendering, a lot of fine tuning would be needed. 
  
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 Improving the Slug 
  
  
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 Just an exercise with Vertex Tools. Six sided polygon. Playing with soft selection radius. 
  
  
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 More Training exercises.. Needed improvements are 1 A number of loops remain open around the eyes and mouth 
 2 There are poles that have more than 4 sides. This is cause distortion in the final SUbD
 3 Loops are not all parallel. Again this will cause distortionOverall I'm happy with the natural looking form  [attachment=1:3m3hqq33]<!-- ia1 -->HZmYi8cJsz.png[/attachment[attachment=0]yAKctnQODk.png<!-- ia1 -->[/attachment:3m3hqq33] [attachment=1:3m3hqq33]<!-- ia1 -->HZmYi8cJsz.png[/attachment[attachment=0]yAKctnQODk.png<!-- ia1 -->[/attachment:3m3hqq33]
  
  
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 Don't remember if this cool address was given 
 http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling
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 Very good head! Is there some way the mirror boudary is controlled to not have a visible change in the surfaces' angle? The ear proxy doesn't show much what you did. That must have been a harder part. 
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 @pilou said: Don't remember if this cool address was given 
 http://wiki.polycount.com/wiki/Subdivision_Surface_ModelingMuch appreciated Pilou. 
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 @pbacot said: Very good head! Is there some way the mirror boudary is controlled to not have a visible change in the surfaces' angle? Thank you. I find that that boundary edge between the two mirrored halves to be a problem. I try to manipulate that edge with the 2 halves in place to see if its either raised or depressed on the plane. Once I'm happy then the 2 components can be exploded and joined @pbacot said: The ear proxy doesn't show much what you did. That must have been a harder part. I had done the ear a while back as another exercise. I just stuck it on to complete the profile. My goal here was not to produce a finished product, but to gain experience with quad modelling and all its intricacies. 
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 Next exercise: Focusing on Poles in quad modelling, reducing their number. QFT's Pole identification    
  
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 Very nice! Thank you for posting back your experience and progress.    I love to see what people create, and hearing the experience helps me with future development. 
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 Even though you sold the vertex tool and received payment, 
 You didn't give me a code email.
 Homepage inquiries and Facebook inquiries are also unanswered. When are you going to give me the code?
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 Goldfish Model 2 iterations of Subdivision      
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 Needful Things (just a Saturday morning 20 minutes sketch) 
 [SkUp 2021, SubD, Skatter, Enscape]
 hopefully something will move this year - happy Easter to all of you anyway! - happy Easter to all of you anyway!
  
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 @hornoxx said: Needful Things (just a Saturday morning 20 minutes sketch) 
 [SkUp 2021, SubD, Skatter, Enscape]
 hopefully something will move this year - happy Easter to all of you anyway! - happy Easter to all of you anyway!That is very good work  
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 @hornoxx said: (just a Saturday morning 20 minutes sketch) Show off  Nice to see you post. Love the work and presentation. 
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 Hey there beautiful..haven't seen you around here.  
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 Haven't used SubD in a while.... knocking off the rust. Mid century modern style sculpture. Bird was SubD and Vertex Tools. Posting the proxy for the bird and a quickie render of the finished model. Another piece for the parts file. Call me the king of simple stuff  . .
  
  
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