SubD examples and models
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 @rich o brien said: [attachment=0:1pdg34y8]<!-- ia0 -->soft-chair.jpg<!-- ia0 -->[/attachment:1pdg34y8] Great example Rich.  
 You used Substance Painter, and Wrapr?
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 @rich o brien said: soft-chair A great model again and a most perfect one for SubD as well  And - Like your pumpkin before - the texturing is so awesome again !! 
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 @nlipovac said: You used Substance Painter, and Wrapr? Correct, closing in on final WrapR build too. So soon others can play along with me. 
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 hmmmm !!!! these look so delicious - and what a great model idea
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 Wow, how simple and yet it is complex idea.  
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 Loving how effective a few polygons are. Possibly this is a candidate for a little competition?  
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 @hornoxx said: :thumb:  
 hmmmm !!!! these look so delicious - and what a great model idea@nlipovac said: Wow, how simple and yet it is complex idea.  thank you guys  
 actually is a useful trick that i use often, in particoular for food.. tracing a simple shape with a very "minimal" topology on the very same image i want to planar map to it.. then i do a first iteration, texture it with tru paint (and some manual tweaking) and collapse to simple mesh.. just to add a few vertices to work with VT.. i find that in this way the texture is more easily preserved from distortion.. after that i tweak it another little bit, i run subD for a couple of final iterations..
 i have to find a couple of italian salami & prosciutti i did with the same tecnique some time ago..
 i got the collapsed meshes, but i'm not managing to find the proxies animore 
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 @nlipovac said: ... how simple and yet it is complex idea ... @thomthom said: ... how effective a few polygons are ... You Both are absolutely right - I am still impressed and gave this Croissant a quick test render and 
 I am also impressed, how well such a very very small texture can work - Which again is effective 
 Marcello, thanks for posting and sharing! I love this contribution very much!
 Anyway I know what I'll have for breakfast tomorrow morning with lots of butter and strawberry jam...
  
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 @hornoxx said: I am also impressed, how well such a very very small texture can work - Which again is effective the fun fact is that the texture popped out from an architect's concept model for a bar/cafe, wich was filled with some wharehouse "gems" like this original croissant below.. 
 i ended up doing a massive cleanup of all this terrible stuff (all of this is intended for mid-distance render btw, not suitable for closeup HIMO) and as i noticed the low res (but nice) texture and it was like "ok, challenge accepted" BTW that 313 is super!!  
 
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 Donald DuckΒ΄s β313β 
 Besides all these many great modeled and rendered cars here and elsewhere in the web, this one should not be missed I think. (No joke, this Donald DuckΒ΄s β313β is my very first ever modeled "car" ) )
 enjoy!Except the numbers on the license plates, the entire model is done with SubD 
 (proxys are attached as shown in picture No.4)
  
  
  
  
 
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 @hornoxx said: Donald DuckΒ΄s β313β 
 Except the numbers on the license plates, the entire model is done with SubD
 (proxys are attached as shown in picture No.4)Thanks for the breakdown, very generous, I am still struggling with quads and having a model like this to study is just the ticket. 
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 Very cool Donald Duck car!  
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 That's bloody excellent, Hornie. 
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 @panixia said: and as i noticed the low res (but nice) texture and it was like "ok, challenge accepted"    I like your attitude! I like your attitude! 
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 @hornoxx said: Donald DuckΒ΄s β313β 
 Besides all these many great modeled and rendered cars here and elsewhere in the web, this one should not be missed I think. (No joke, this Donald DuckΒ΄s β313β is my very first ever modeled "car" ) )
 enjoy!Brilliant! Loving all parts of this. ...and now I'm thinking of that cursed Charger I never finish... one day - one day! 
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 Thank you All for the compliments - I'm glad you like it @baz said: ...Thanks for the breakdown ... I am still struggling with quads and having a model like this to study is just the ticket. 
 same to me Barry - IΒ΄m also "still struggling" with the quads and without the examples here there would not be a "313" possible for sure. Meanwhile at least I succeed with simplifying some things. I add 3 little detailings below (to leave geometry as simple as possible), which can not be seen in the BreakDown above and I hope this will be useful for your works as well. and without the examples here there would not be a "313" possible for sure. Meanwhile at least I succeed with simplifying some things. I add 3 little detailings below (to leave geometry as simple as possible), which can not be seen in the BreakDown above and I hope this will be useful for your works as well.@thomthom said: ...and now I'm thinking of that cursed Charger I never finish... one day - one day! 
 Hey Thomas - I thought it was already finished but I missed it somehow   
  
  
  
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 @hornoxx said: @thomthom said: ...and now I'm thinking of that cursed Charger I never finish... one day - one day! 
 Hey Thomas - I thought it was already finished but I missed it somehow   No... whenever I start working on it I end up writing an extension or enhancement to aid the modelling... facepalm 
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 @thomthom said: No... whenever I start working on it I end up writing an extension or enhancement to aid the modelling... facepalm 
 ...start working please....Curious what you will come up with next! 
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