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    • BoxB 離線
      Box
      最後由 編輯

      You've spent too much time with the twins Rich.

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      • BoxB 離線
        Box
        最後由 編輯

        A bit of SUbD Bling.
        from this
        SUbD Chain.gif
        we get this.
        Neckchain.jpg

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        • pbacotP 離線
          pbacot
          最後由 編輯

          Wow! would like to see detail on the necklace before and after and the links detail!

          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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          • BoxB 離線
            Box
            最後由 編輯

            I'm in the Doc's waiting room at the moment. I'll knock something up when I get back home.

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            • HornOxxH 離線
              HornOxx
              最後由 編輯

              👍 😄 so cool again Box - how did you get the individual limbs so well strung up next to each other?

              never trust a skinny cook

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              • BoxB 離線
                Box
                最後由 編輯

                @hornoxx said:

                how did you get the individual limbs so well strung up next to each other?

                That's what I meant with my last line about using your choice of Stringer. There are a few to choose from, from memory
                Component Stringer by Chris Fulmer
                Comp String by Sam D Mitch
                Path Copy by Smustard

                or in this case Copy Along Curve by Anton S.
                Copy along Curve.gif
                I rendered another after laying the links down flat to the body.


                Gold Chain.jpg

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                • BoxB 離線
                  Box
                  最後由 編輯

                  Here you go, Unfortunately I can't fully unSUbD it but you get the idea. Each link starts as just a square doughnut that has been twisted with vertex tools.

                  Links.gif
                  Why describe when you can do.
                  Like this,
                  Link0.gif
                  then distribute with your choice of stringer.

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                  • BoxB 離線
                    Box
                    最後由 編輯

                    SUbD is very helpful when basket weaving. A bit of clothworks thrown in for good measure.


                    Ball Swing.jpg

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                    • thomthomT 離線
                      thomthom
                      最後由 編輯

                      I could use one of those chairs right now... 😄

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • HornOxxH 離線
                        HornOxx
                        最後由 編輯

                        😄 end of may and already 32°C - I´ll take such a chair also 😄 Really excellent Box!

                        never trust a skinny cook

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                        • BoxB 離線
                          Box
                          最後由 編輯

                          Something a little different. I'd call it Modern Retro with a nod to Spiderman.
                          It's got that late sixties early seventies molded plastic feel but perhaps made with updated materials and processes.


                          Jugs00.jpg

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                          • cottyC 離線
                            cotty
                            最後由 編輯

                            Very nice!

                            my SketchUp gallery

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                            • BoxB 離線
                              Box
                              最後由 編輯

                              Here's a little silliness for those that wonder about making parts fit together or that everything has to be a soft curve.
                              The lid fits accurately although it is a separate component and the rubber/plastic seal around the electric cord has defined edges while still being part of the main component.
                              It is made up of only two parts, the main body including the power cord and the lid.
                              Although I must admit I haven't created the hinge section, nor have I done the plug as there are so many variations of them around the world. Not many here would be looking for an Australian plug.
                              I'll add the proxy if anyone wants to do the hinge and their own plug.


                              Kettle02.jpg


                              KettleProxy.skp

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                              • boofredlayB 離線
                                boofredlay
                                最後由 編輯

                                Great!

                                http://www.coroflot.com/boofredlay

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                                • BoxB 離線
                                  Box
                                  最後由 編輯

                                  Thanks Cotty, Boo 👍

                                  Something to keep in mind, SUbD isn't just about organic modelling.
                                  It's about low poly to high poly. But it can be easily used on medium poly to smooth everything nicely before rendering.
                                  Here you see how something that is fairly blocky, but not low poly can be smoothed out with a quick bit of SUbD. Sometimes you want to render a whole model that is well constructed but not so overdone with segments that you get bogged down, but you'd like to do some close up of parts that may not be as smooth as you would want. Rather than having to redraw them with more segments just for the closeup, if well constructed to begin with, a quick subd to smooth is all you need.
                                  Model
                                  Before SUbD
                                  After SUbD

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                                  • pilouP 離線
                                    pilou
                                    最後由 編輯

                                    Enlighting! 😎

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • FrederikF 離線
                                      Frederik
                                      最後由 編輯

                                      @box said:

                                      Something to keep in mind, SUbD isn't just about organic modelling.
                                      It's about low poly to high poly. But it can be easily used on medium poly to smooth everything nicely before rendering.

                                      👍 Good point...
                                      I know that a lot of other 3D modelling applications are utilizing this in a much wider extend...
                                      3dMax have the Turbo Smooth option...
                                      If users import such model into i.e. SU, they look really edgy...

                                      Cheers
                                      Kim Frederik

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                                      • BoxB 離線
                                        Box
                                        最後由 編輯

                                        @frederik said:

                                        3dMax have the Turbo Smooth option...
                                        If users import such model into i.e. SU, they look really edgy...

                                        Yeah, might be able to fix some models, but I can imagine there might be problems with triangulation and SUbD.

                                        But throw in a few blades and some hex screws...


                                        Fan Cover00c2.jpg

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                                        • utilerU 離線
                                          utiler
                                          最後由 編輯

                                          That's extraordinary, Box!! 😮 😮 😮

                                          purpose/expression/purpose/....

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                                          • BoxB 離線
                                            Box
                                            最後由 編輯

                                            Thanks Andrew but it's not that extraordinary really, just the magic of render software with a very simple model.


                                            Fan Cover.gif

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