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    • thomthomT 離線
      thomthom
      最後由 編輯

      I don't doubt it's of German origin. But I found it amusing that the titles were so different 😄
      Though... I don't quite "get" the German name...

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • F 離線
        faust07
        最後由 編輯

        Again a very nice illustration! The virtual representation makes me want to play the game "brett"-hard and real again.

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        • L 離線
          L i am
          最後由 編輯

          @panixia said:

          just a silly mushroom for now.. 😄
          i've a bunch of nice test model from beta which way are too heavy for sharing here i don't know if thomthom is setting a gallery or something for that.. ❓

          [attachment=0:11dst34w]<!-- ia0 -->silly mushroom.JPG<!-- ia0 -->[/attachment:11dst34w]

          Hi panixia, are those mushrooms 'infected'
          😎

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          • panixiaP 離線
            panixia
            最後由 編輯

            @l i am said:

            Hi panixia, are those mushrooms 'infected'
            😎

            🤣 🤣 🤣

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            • HornOxxH 離線
              HornOxx
              最後由 編輯

              @thomthom said:

              I don't doubt it's of German origin. But I found it amusing that the titles were so different 😄 Though... I don't quite "get" the German name...
              there is always something to learn 😄 actually, Ludo found its way to here over England (named "Ludo" there as well) and came from India original. Our tiltle "Mensch ärgere Dich nicht" means slomething like ""People don't tease you" or "Man, don´t get annoyed/enraged" which is a funny title because the man on the box cover is very annoyed obviously 😄

              @faust07 said:

              Again a very nice illustration! The virtual representation makes me want to play the game "brett"-hard and real again.
              Thank you Faust and yes you're right - now the right season for this kind of games is starting! - very real, analog "Brett" hard


              GameBox.jpg

              never trust a skinny cook

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              • boofredlayB 離線
                boofredlay
                最後由 編輯

                A quickie SubD pumpkin on Halloween.


                Pumpkin 1.jpg


                Pumpkin 2.jpg


                Pumpkin 3.jpg

                http://www.coroflot.com/boofredlay

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                • HornOxxH 離線
                  HornOxx
                  最後由 編輯

                  😛 Great SubD-scetch Eric - and just in time !!

                  http://www.freeclipartpics.com/images/pumpkin-smile.gif

                  never trust a skinny cook

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                  • alsomarA 離線
                    alsomar Extension Creator
                    最後由 編輯

                    Hello pals 😄
                    I've modeled an abstract shape made with SUbD and Vertex Tools. Then I've played a little with that shape to get a tunnel. Here's the process:

                    Here you can see some standart views of the original shape.

                    https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_01.jpg

                    Then I've copied and rotated the shape. That's how I get the first ring of the tunnel.

                    https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_02.jpg

                    Here's a couple of iso views of the first ring.

                    https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_03.jpg

                    https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_04.jpg

                    I've copied the ring several times using symmetries to create the tunnel.

                    https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_05.jpg

                    https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_06.jpg

                    Once the tunnel is created, the space generated is pretty nice. These two pics were taken inside the tunnel. The second one is subdivided with SUbD.

                    https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_11.jpg

                    https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_12.jpg

                    Finally, here's an animation through the tunnel.

                    Alejandro Soriano Visuals · All my links

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                    • HornOxxH 離線
                      HornOxx
                      最後由 編輯

                      👍 😲 - this is a most impressive geometry exercise and the fly-through effect in the video: just overwhelming! Thanks for this wonderful contribution!
                      (no idea how you made the curved origin geometry, so this fits together as a loop ? 😄 )

                      never trust a skinny cook

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                      • alsomarA 離線
                        alsomar Extension Creator
                        最後由 編輯

                        @hornoxx said:

                        :thumb: 😲 - this is a most impressive geometry exercise and the fly-through effect in the video: just overwhelming! Thanks for this wonderful contribution!
                        (no idea how you made the curved origin geometry, so this fits together as a loop ? 😄 )

                        Thank you for your kind words 😄
                        I'm attaching some pics of how I made the curved geometry.

                        https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_31.jpg

                        https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_32.jpg

                        https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_33.jpg

                        https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_34.jpg

                        Here's a gif of how I twisted the curved shape using Vertex Tools.

                        https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_41.gif

                        Once I got the shape, I made a symmetry, so the beginning and the end of the shape can fit in. If you need any other explanation, please ask 😄

                        Alejandro Soriano Visuals · All my links

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                        • HornOxxH 離線
                          HornOxx
                          最後由 編輯

                          AUAAA ! 😄 So much "simplicity" is too complicated for me 😉
                          I always forget that the effect of vertex tools can be extended to any range
                          Thanks !!

                          never trust a skinny cook

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                          • thomthomT 離線
                            thomthom
                            最後由 編輯

                            Thank you very much for this detailed breakdown of your workflow.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • alsomarA 離線
                              alsomar Extension Creator
                              最後由 編輯

                              @thomthom said:

                              Thank you very much for this detailed breakdown of your workflow.

                              It's my pleasure! Thank you for your kind words 😄

                              Alejandro Soriano Visuals · All my links

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                              • Rich O BrienR 離線
                                Rich O Brien Moderator
                                最後由 編輯

                                DNeFEg5XkAY2JlT.jpg

                                Forgot to post this doodle

                                Download the free D'oh Book for SketchUp 📖

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                                • HornOxxH 離線
                                  HornOxx
                                  最後由 編輯

                                  @rich o brien said:

                                  ...forgot to post this doodle
                                  🤢 I love these nasty doodle guys - but you better change the street side 😄

                                  never trust a skinny cook

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                                  • C 離線
                                    cuttingedge
                                    最後由 編輯

                                    @alsomar said:

                                    Here's a gif of how I twisted the curved shape using Vertex Tools.

                                    https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_41.gif

                                    really impressive! but did the quads break-up after twisting / deformation?

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                                    • alsomarA 離線
                                      alsomar Extension Creator
                                      最後由 編輯

                                      @cuttingedge said:

                                      did the quads break-up after twisting / deformation?

                                      Vertex Tools is a quad-friendly extension so it keeps the quads after the twist or any other further operation. It's a great tool!

                                      Alejandro Soriano Visuals · All my links

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                                      • BoxB 離線
                                        Box
                                        最後由 編輯

                                        Just for fun. About 10 minutes including the render.
                                        Tig's Fracture, SUbD and MSPhysics, Twilght2.


                                        Gravel.JPG

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                                        • HornOxxH 離線
                                          HornOxx
                                          最後由 編輯

                                          WOW !! 👍 ... and even if it would have taken a 100 minutes, such a great result!!
                                          (you are using a great tool chain - is Tig´s Fracture creating "SubDable" parts out of the box ( 😛 ) instantly or is there still some fine tuning necessary?)

                                          never trust a skinny cook

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                                          • BoxB 離線
                                            Box
                                            最後由 編輯

                                            Thanks HornOxx.
                                            No tweaking necessary, not for this at least.
                                            It doesn't form quads but they aren't needed for something this random.

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