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    • BoxB 離線
      Box
      最後由 編輯

      Another very quick doodle.
      How to make a passable sports bra from an empty box by moving a few vertices.
      I've added the proxy so you can make em as big as you want adjust them to fit.


      Sports Bra.gif


      Sports Bra.skp

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      • HornOxxH 離線
        HornOxx
        最後由 編輯

        @box said:

        Another very quick doodle...

        Thanks Box for your great "Doodle"-Tutorial-Shorts here!!
        like some others here - there is a lot to learn
        👍 😄

        never trust a skinny cook

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        • Rich O BrienR 離線
          Rich O Brien Moderator
          最後由 編輯

          @box said:

          Another very quick doodle.

          😲

          Download the free D'oh Book for SketchUp 📖

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          • pilouP 離線
            pilou
            最後由 編輯

            I you make 2 holes you have very design glasses! 💚

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • Bob JamesB 離線
              Bob James
              最後由 編輯

              Considering all that you have already provided in the practical use of these new tools I feel somewhat guilty in asking you to do the same step-by-step tutorial for the creation of your sports bra. It may not seem so to you, but for numb-noses like me these tuts are REALLY, REALLY helpful.
              I've spent so many years using SU with the native tools and Ruby plugins/extensions that I'm finding it more than a little difficult re-structuring my workflow. At this point it's not obvious that the quad workflow is better/faster. I'm trusting in all of you "quad guys" that, in the long run, the quad workflow is the "way of the future".

              Thank you again for your great explanations.

              @whaat
              This is the stuff that has distracted me from the PB2 beta testing. It's not fair for these guys to dangle M&Ms in front of a chocoholic 😳

              i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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              • BoxB 離線
                Box
                最後由 編輯

                Bob there's not a lot I could add to that little bra number, all you are seeing there are the undo steps played backwards. Each of the movements are me selecting vertices and moving them with the Vertex Gizmo just like in the ones earlier. The creation of the lines around the faces is also shown above, but they could just be drawn in.
                I'm also on my phone now so unable to work with it.

                I think people need to realise that they shouldn't be frightened of quads, once you understand them you can easily work them into your normal workflow as necessary. They actually help you with selecting and manipulating edges even without thinking about the SubD aspect of them. Working with geometry that is a network of loops and rings rather than a tangled web of triangles is so refreshing.

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                • thomthomT 離線
                  thomthom
                  最後由 編輯

                  @box said:

                  Working with geometry that is a network of loops and rings rather than a tangled web of triangles is so refreshing.

                  I'm so happy to hear people say this. It also makes writing modelling tools and extensions easier if they can focus on dealing with quads.

                  That being said - these GIFs you made box are really nice. Exactly the kind I want to create for the new QFT site.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • ntxdaveN 離線
                    ntxdave
                    最後由 編輯

                    @thomthom said:

                    @box said:

                    Working with geometry that is a network of loops and rings rather than a tangled web of triangles is so refreshing.

                    I'm so happy to hear people say this. It also makes writing modelling tools and extensions easier if they can focus on dealing with quads.

                    That being said - these GIFs you made box are really nice. Exactly the kind I want to create for the new QFT site.

                    Having been one of those who was trying to get a grip on the whole quad modeling approach/environment, Box's GIF's would be a great collection to start a set of tools on how, and why, to use quads more in your approach to 3D modeling. I have downloaded them all as "quick reference" guides. I only wish that there was a way to pause a GIF so that I could go back and see what was just done (like what was clicked) without having to watch the entire video.

                    Challenge: Someone come up with a way to pause/play a GIF 💚

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                    • thomthomT 離線
                      thomthom
                      最後由 編輯

                      @ntxdave said:

                      Having been one of those who was trying to get a grip on the whole quad modeling approach/environment, Box's GIF's would be a great collection to start a set of tools on how, and why, to use quads more in your approach to 3D modeling. I have downloaded them all as "quick reference" guides.

                      Yea - the quad-workflow was my main concern in releasing SUbD. Had this not been a spare-time project of mine I would have made sure to produce more content for QFT up front.

                      Btw, have you had a look at the links on the Quad section of the SUbD website?

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • BoxB 離線
                        Box
                        最後由 編輯

                        @ntxdave said:

                        Challenge: Someone come up with a way to pause/play a GIF 💚

                        Record the gif with any of the multitude of screen recorders that save as video, the ones we used before the gif ones were available.

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                        • ntxdaveN 離線
                          ntxdave
                          最後由 編輯

                          @thomthom said:

                          Btw, have you had a look at the links on the Quad section of the SUbD website?

                          Yes, but I am going to look at it again. I have also been reading the Blender for Dummies book. While I am not Blender's biggest fan and the book does not really teach you to use the software very well. It is a very good background for understanding the whole Quad environment and learning some of the terminology related to the quad/mesh environment.

                          I did finally do my first quad model yesterday. Unfortunately I did it before Box's gif's so it has several mistakes but at least I did one.

                          Here it is:
                          QFT-Glass.png
                          Everyone has to start somewhere and then learn from your mistakes.

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                          • pilouP 離線
                            pilou
                            最後由 編輯

                            @unknownuser said:

                            Challenge: Someone come up with a way to pause/play a GIF

                            Windows Media Player inside your Windows system
                            can read these Gif with Stop button, Next, etc... 😉
                            Image following is just an image, not an animation!
                            win_media.jpg

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • thomthomT 離線
                              thomthom
                              最後由 編輯

                              Aye. Quad-based workflow has a steeper learning curve than your normal SketchUp workflows. However, the long-term benefits are great.

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • BoxB 離線
                                Box
                                最後由 編輯

                                Here's a little exercise to help people understand how a low poly proxy can become a complex structure.
                                As you see I simply made a basic child's stick figure as a series of connected blocks. Then gradually refine the shape by moving the blocks around. This helps you to retain a quad structure.
                                QFT lets you click to add or remove whole loops as you need them. As the level of detail increases you can refine the shape more and more while still having an easily navigable mesh to work with.


                                Proxy progression.gif

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                                • pilouP 離線
                                  pilou
                                  最後由 編輯

                                  😎

                                  http://www.mesnie.org/wp-content/uploads/2016/01/evolution.jpg

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • Bob JamesB 離線
                                    Bob James
                                    最後由 編輯

                                    @box said:

                                    Each of the movements are me selecting vertices and moving them with the Vertex Gizmo just like in the ones earlier.

                                    That's all I really needed to know. Thank you.

                                    i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                                    • BoxB 離線
                                      Box
                                      最後由 編輯

                                      I'm glad that helped Bob.

                                      By the way, if anyone wants that proxy to play with and develop further let me know, I think I saved it and could attach it when I get home.

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                                      • BoxB 離線
                                        Box
                                        最後由 編輯

                                        Pilou I actually saved the file as Evolution with that in mind, but I prefer this image.


                                        Monsanto.jpg

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                                        • olisheaO 離線
                                          olishea
                                          最後由 編輯

                                          @box said:

                                          I've added the proxy so you can make em as big as you want adjust them to fit.

                                          😄 😄 😄

                                          oli

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                                          • R 離線
                                            rv1974
                                            最後由 編輯

                                            Box how do you work with symmetrical geometry? Do you temporaly make mirrored low poly components or make all editing twice (from both sides simultaneously)?

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