SubD examples and models
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Peanuts!
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Perfect and ready to animate...
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Horn Oxx,
This is so fun and very cool modeling. Bravo. -
I'm trying to model an oyster, so here's my first attempt.
- Quad modeling
- Subdivided model
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It looks great!
Do I think it should be less flat on top?
What is your plan for texture? -
@nlipovac said:
It looks great!
Do I think it should be less flat on top?
What is your plan for texture?
Yes, I agree. It should be a little more curvy. Once I get a nice modelling, I'm going to send it to WrapR and then to Substance Painter. -
Cool, hope it will be soon!
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Next release of WrapR will support groups/components and ngons.
Not to derail this thread but it is something I'm excited we got sorted out.
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@rich o brien said:
Next release of WrapR will support groups/components and ngons.
Not to derail this thread but it is something I'm excited we got sorted out.
Great news! Thanks for the info! -
Alsomar - this is a beautiful model idea especially the increase of 4 up to so many needed loops which is a good SubD modeling principle...
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@hornoxx said:
especially the increase of 4 up to so many needed loops which is a good SubD modeling principle...
Thank you, it's a quick way to avoid a large number of quads in a narrow area.
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I haven't seen the show but the Charlie Brown post got me thinking about doing some cartoony stuff...
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just WOW !!!!
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Nice work, Rich. Would love to see a video tut [you know, the ones that are shown x times speed] of one of these models just to see what goes into creating free form models...
Maximus kudos!
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Rich , I have know idea who that character is I just know it sure is great !
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@utiler said:
Nice work, Rich. Would love to see a video tut [you know, the ones that are shown x times speed] of one of these models just to see what goes into creating free form models...
Maximus kudos!
I don't think this would offer any more info. It was freestyle modeling. No really hard or fast methods. Just bruteforce it.
I will think about it though. My alien head speed modeling video kinda was the same process. Only difference here is I'm using an experimental Vertex Tools build that has an improved Gizmo.
Here's the medium proxy in case someone needs it...
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The render was done with Blender Eeve which is amazing as it took 12secs to render even with subsurface effects.
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Thanks mate, I'll take a look. I do have vertex tools but rarely have looked into learning it properly. I guess work gets in the way.
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Armchair...
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