SubD examples and models
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@panixia said:
not 100% sure about the exagon being the best starting shape, depending on what i have to do, in most cases, i start from 4,8,12,16 segments.. anything you can split by 4.. there are some cases in wich i use 6, that's fine, but i would not say that's always"the golden rule".. it tends to generate asymmetrical topology distribution/flow/cap, sometimes it's what i need, sometime it's not..
looking at your grid example, in that case exagon is the best way to go, bacause you need to tile your rows "alternate" but in the case of a "stack bond style" tiling, that same base topology could be quite problematic..
so definetly, it depends on the shape/topology you are tryng to achieve.
Yes sure, what I am saying is to build tubes, and as you have seen in the T Pipe tubes the best sample I have done was by using octagons, the main shape recommended to subdivide is the square, mainly known as Quad, it may vary according the model of course.
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@ontaotto said:
Thanks, it is Carrara the which is very compatible with SketchUp, and I don't know about Open SubD??
It's the de-factor subdivision standard that's being adopted. Originally developed by pixar: http://graphics.pixar.com/opensubdiv/docs/intro.html
Next version of SUbD will use OpenSubdiv as the subdivision engine - so it'll subdivide consistently with other applications that implement OpenSubdiv.
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@thomthom said:
@ontaotto said:
Thanks, it is Carrara the which is very compatible with SketchUp, and I don't know about Open SubD??
It's the de-factor subdivision standard that's being adopted. Originally developed by pixar: http://graphics.pixar.com/opensubdiv/docs/intro.html
Next version of SUbD will use OpenSubdiv as the subdivision engine - so it'll subdivide consistently with other applications that implement OpenSubdiv.
Well honestly I have no idea if Carrara does have that, however I have done several tests in this program and the process to subdivide is quite similar to other 3D programs such Maya, Blender and others, I am very excited about the SU plugin you have developed, I did install it a few months ago, I was trying to upload more samples but my trial has been expired, (so sad) Will post some other samples soon.
Regards!
Otto
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A little pub doodle. If i get a chance in the next few days I'll reconstruct it fully as a gif.
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Hi Box, it says image not found, from Turkiye..
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@kenancakir said:
Hi Box, it says image not found, from Turkiye..
That is strange, it is my normal Imgur account which you have seen on FB.
The gif was too big to upload directly here.
I'll add a screenshot for you.
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Here we go, sorry, I would normally post the non facebooked one here but I forgot to keep a clean copy.
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@box said:
Here we go, sorry, I would normally post the non facebooked one here but I forgot to keep a clean copy.
That's amazing. You go crazy!
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@box said:
Here we go, sorry, I would normally post the non facebooked one here but I forgot to keep a clean copy.
That's pretty nice!
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@box said:
A little pub doodle
this is so great again - Where do you get these crazy ideas from ??BTW - thanks for your many BOX-gifs here which always are so interesting and so helpful !!!
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Kito Raupp inspiration!
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A friend of mine just finished a reprap 3d printer and I thought to "celebrate" his achievement, by modeling a boat for him to print...
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@derei said:
A friend of mine just finished a reprap 3d printer and I thought to "celebrate" his achievement, by modeling a boat for him to print...
[attachment=0:10i72gyl]<!-- ia0 -->Mowiti.jpg<!-- ia0 -->[/attachment:10i72gyl]It looks great!
Hove did you do lettering? -
Been a while since I posted anything here!
Quick model I did earlier this week:
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@nlipovac said:
It looks great!
Hove did you do lettering?I had a jpg image of my friend's logo, I imported it in Inkscape -> Trace Bitmap -> Save as DXF
Imported in SketchUp + Thomthom Edge Tools -> Simplify curves (I had to weld all curves before), then
Sandbox Drape + Fredo JPP*sandbox drape works only on blue axis, so I had to turn the boat on a side for that operation.
** i did the letters on the plain mesh, after using subD and converting it into plain mesh. -
@derei said:
...I had a jpg image of my friend's logo, I imported it in Inkscape -> Trace Bitmap -> Save as DXF.
Imported in SketchUp + Thomthom Edge Tools -> Simplify curves (I had to weld all curves before), then
Sandbox Drape + Fredo JPP.
*sandbox drape works only on blue axis, so I had to turn the boat on a side for that operation.
** i did the letters on the plain mesh, after using subD and converting it into plain mesh.Great - I love this little boat
Do I get you right - the 3D text remains a geometry of itΒ΄s own? -
@aarondietzen said:
...Quick model I did earlier this week...
Wonderful - what a nice SubD model idea this example is again !
To reduce the geometry to what is just necessary always looks so simple but is the challenge
(would you mind to share this proxy here?) -
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@derei said:
@nlipovac said:
It looks great!
Hove did you do lettering?I had a jpg image of my friend's logo, I imported it in Inkscape -> Trace Bitmap -> Save as DXF
Imported in SketchUp + Thomthom Edge Tools -> Simplify curves (I had to weld all curves before), then
Sandbox Drape + Fredo JPP*sandbox drape works only on blue axis, so I had to turn the boat on a side for that operation.
** i did the letters on the plain mesh, after using subD and converting it into plain mesh.So is this logo quad also? Is he part of boat geometry or is it by it self another quad model.
If it is part of boat geometry how did you do it and maintain quads on boat?I do expect pic of printed boat!?
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