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    • ely862meE 離線
      ely862me
      最後由 編輯

      If you look back a little you will see that we talk about that too, it's called Quad face tools, you can find it in the plugins library.

      Elisei (sketchupper)


      Before no life was done on Earth it was THE LIFE ITSELF...GOD
      Come and See EliseiDesign

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      • HornOxxH 離線
        HornOxx
        最後由 編輯

        ...completed the wing to a plane - certainly not a beauty 😕


        _Render 1600.jpg


        plane4_proxy.skp

        never trust a skinny cook

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        • JQLJ 離線
          JQL
          最後由 編輯

          @hornoxx said:

          ...completed the wing to a plane - certainly not a beauty 😕

          Not bad either... but it was a very promising wing

          www.casca.pt
          Visit us on facebook!

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          • HornOxxH 離線
            HornOxx
            最後由 編輯

            @jql said:

            ... but it was a very promising wing...

            thanks
            😆 ok - give this wing an other try

            never trust a skinny cook

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            • pilouP 離線
              pilou
              最後由 編輯

              @unknownuser said:

              certainly not a beauty

              Yet a charm certain! 😉

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • StinkieS 離線
                Stinkie
                最後由 編輯

                @thomthom said:

                There are talks going on with various render engines to allow for them to render high-poly variants from the low-polys.

                Nice! 👍

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                • O 離線
                  optimaforever
                  最後由 編輯

                  In the same order of idea, can you thomthom develop a quadchamfer4SU?
                  Ideally it would be a mix between the editability of SubD and the easiness of RoundCorner...
                  Roundcorner is good but it doesn't allow for editing. I have to keep a non-chamfered version in a temp layer if I need to edit it again. And SubD need manually offsetted lines to control the distance of chamfering. On complex models, it can quicky become a time-consuming burden, just to create chamfered edges, not to mention the file size and the memory footprint.

                  This TTQuadchamfer would be a quick 3D chamfer/fillet tool that automatically creates the needed lines offsets according to pre-entered parameters, which in return could allow easy re-editing, should the need arise. And afterward, one could tweak the fillet values edge by edge for more flexibility.

                  What do you think?

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                  • thomthomT 離線
                    thomthom
                    最後由 編輯

                    Got some visuals to illustrate expected result?

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • O 離線
                      optimaforever
                      最後由 編輯

                      @thomthom said:

                      Got some visuals to illustrate expected result?

                      Have you seen http://www.mariussilaghi.com/products/quad-chamfer ?

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                      • gillesG 離線
                        gilles
                        最後由 編輯

                        Streamliner, based on Norman E. Timbs 48 buick.


                        SREAMLINER.png

                        " c'est curieux chez les marins ce besoin de faire des phrases "

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                        • JQLJ 離線
                          JQL
                          最後由 編輯

                          @optimaforever said:

                          This TTQuadchamfer would be a quick 3D chamfer/fillet tool that automatically creates the needed lines offsets according to pre-entered parameters, which in return could allow easy re-editing, should the need arise. And afterward, one could tweak the fillet values edge by edge for more flexibility.

                          What do you think?

                          Actually I'm simply not using SubD, because it would be the most fun plugin I'd have, but it's not really useful for what I need right now. I would have yet another toy to have fun with and deviate my attention for what I do for a living... I must resist...

                          If you'd do it, it would be extremelly useful if you'd integrate it with SubD methodology and chamfer it only when subdividing, keeping UV's, allowing for creases worflow to be integrated too and, probably integrate it in the rendering workflow too.

                          I didn't know it yet but if SubD would be able to produce that, it would turn into the most useful toy an architect that deals with archviz needs apart from the renderers themselves.

                          Thanks for that feature request Optimaforever, I really hope Thomthom pulls that one off!

                          www.casca.pt
                          Visit us on facebook!

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                          • pilouP 離線
                            pilou
                            最後由 編輯

                            @: Gilles where is the model ? 😉
                            Inspiration Vrooum, vrooum! 💚
                            blobcar.jpg


                            car_v6.zip

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • gillesG 離線
                              gilles
                              最後由 編輯

                              @pilou said:

                              @: Gilles where is the model ? 😉
                              Inspiration Vrooum, vrooum! 💚
                              [attachment=2:2ruqdqif]<!-- ia2 -->blobcar.jpg<!-- ia2 -->[/attachment:2ruqdqif]


                              STREAMLINER.skp

                              " c'est curieux chez les marins ce besoin de faire des phrases "

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                              • StinkieS 離線
                                Stinkie
                                最後由 編輯

                                @optimaforever said:

                                Have you seen http://www.mariussilaghi.com/products/quad-chamfer ?

                                Oooh, it'd be great to have that in SU.

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                                • O 離線
                                  optimaforever
                                  最後由 編輯

                                  @jql said:

                                  If you'd do it, it would be extremelly useful if you'd integrate it with SubD methodology and chamfer it only when subdividing, keeping UV's, allowing for creases worflow to be integrated too and, probably integrate it in the rendering workflow too.

                                  I didn't know it yet but if SubD would be able to produce that, it would turn into the most useful toy an architect that deals with archviz needs apart from the renderers themselves.

                                  Thanks for that feature request Optimaforever, I really hope Thomthom pulls that one off!

                                  Indeed, my next request would be that the quad chamfer only applies when rendering, a bit alla Skatter-way, with the "render only" option.

                                  I don't know if it's in the pipeline but I guess that having the SUbD not visible when working and only visible during rendertime would be an equally useful feature. A kind of general SUbD toggle on/off in the SUbD preferences. The thing is, there is always an SUbD object on which I forget to apply the subdivision before pushing on the render button (lazy me), and having a "all subd on when rendering" toggle button would save my ass for sure 🤢

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                                  • pilouP 離線
                                    pilou
                                    最後由 編輯

                                    @ Gilles : Thx! 😉
                                    Model by Gilles above!

                                    stream.jpg

                                    stream1.jpg

                                    The trick is colored first then SUbD 😉
                                    Or there is another trick after the SUbD ?

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • O 離線
                                      optimaforever
                                      最後由 編輯

                                      very nice pilou ! 😎

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                                      • HornOxxH 離線
                                        HornOxx
                                        最後由 編輯

                                        @pilou said:

                                        ... The trick is colored first ...?

                                        typical French - you inspire a new fashion trend !! 😛


                                        pilou car.JPG

                                        never trust a skinny cook

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                                        • thomthomT 離線
                                          thomthom
                                          最後由 編輯

                                          @optimaforever said:

                                          I don't know if it's in the pipeline but I guess that having the SUbD not visible when working and only visible during rendertime would be an equally useful feature. A kind of general SUbD toggle on/off in the SUbD preferences. The thing is, there is always an SUbD object on which I forget to apply the subdivision before pushing on the render button (lazy me), and having a "all subd on when rendering" toggle button would save my ass for sure 🤢

                                          I'm in contact with some render engines in exploring way to allow them to render subdivided mesh independent from what is visible in the SU viewport. 😄

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • O 離線
                                            optimaforever
                                            最後由 編輯

                                            Thomthom, you're da man 😄

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