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    • thomthomT Offline
      thomthom
      last edited by

      Ely - you're teasing us! Can't wait to see the whole model you're working on!

      cuttingedge: That's looking really nice. Good topology flow. I would have loved to see how you modelled that. Ever considered doing a timelaps video?

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • thomthomT Offline
        thomthom
        last edited by

        @ely862me said:

        In the futures, if possible, Thomas would you add more geometry along the lines Crease is activated ?

        I'm in the progress of implementing OpenSubdiv. It does has something called adaptive subdivision - that might do what you want. But I suspect it will be at the expense of live creasing (or any live editing of the subdivided mesh). So one would have to choose if you want uniform subd that us denser but allow tweaking of the subdivided results, or adaptive for optimal polycount.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • cottyC Offline
          cotty
          last edited by

          SCF_Cotty_subd30.png


          SCF_Cotty_subd30.skp

          my SketchUp gallery

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          • jiminy-billy-bobJ Offline
            jiminy-billy-bob
            last edited by

            @jql said:

            @jiminy-billy-bob said:

            @jql said:

            It would be cool to have render engines integrated in the workflow

            This is already in the pipes!

            Bah Jiminy, you're always ahead of my cool ideas...

            I didn't came up to the idea. I just happened to follow the discussion πŸ˜„

            25% off Skatter for SketchUcation Premium Members

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            • C Offline
              cuttingedge
              last edited by

              Cotty how do you display the subquads without the triangulation showing?

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              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                @cuttingedge said:

                Cotty how do you display the subquads without the triangulation showing?

                QuadFace Tools > Unsmooth Quads

                Download the free D'oh Book for SketchUp πŸ“–

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @cotty said:

                  [attachment=1:1vpqla6u]<!-- ia1 -->SCF_Cotty_subd30.png<!-- ia1 -->[/attachment:1vpqla6u]

                  That's a great example of blending shapes with creases. I'm thinking I should set up a dedicated section on the website for these types of studies.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @rich o brien said:

                    @cuttingedge said:

                    Cotty how do you display the subquads without the triangulation showing?

                    QuadFace Tools > Unsmooth Quads

                    But what about the thicker lines in that render - representing the original edges? How is that done? Multiple passes?

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • cottyC Offline
                      cotty
                      last edited by

                      @rich o brien said:

                      @cuttingedge said:

                      Cotty how do you display the subquads without the triangulation showing?

                      QuadFace Tools > Unsmooth Quads

                      Yes, screenshot here: http://sketchucation.com/forums/viewtopic.php?f=397%26amp;t=63826%26amp;start=30#p585747

                      @thomthom said:

                      But what about the thicker lines in that render - representing the original edges? How is that done? Multiple passes?

                      Since two of your plugins are not enough πŸ˜‰ :

                      • SubD
                      • Edit group
                      • Select all
                      • SeletionToys: Select only -> Edges
                      • Group selected edges
                      • Gropued edges without faces are treated as profiles
                      • Increase profile width in the style settings
                      • Exit SubD group
                      • Unsmooth quads

                      my SketchUp gallery

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                      • HornOxxH Offline
                        HornOxx
                        last edited by

                        not a plane but at least a wing


                        Collage 1600.jpg


                        plane wing.skp

                        never trust a skinny cook

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                        • JQLJ Offline
                          JQL
                          last edited by

                          That wing rocks HornOxx!

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                          Visit us on facebook!

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                          • alvisA Offline
                            alvis
                            last edited by

                            Can you explain to me, why the first attempt fails. Why I should select one edge of triangulated face, that the second attemt must be fine.
                            https://youtu.be/XiUtriWV_lo

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @alvis said:

                              Can you explain to me, why the first attempt fails. Why I should select one edge of triangulated face, that the second attemt must be fine.
                              https://youtu.be/XiUtriWV_lo

                              The Convert triangulated Mesh to Quads function doesn't always succeed. It's hard, impossible, to reliable determine exactly how the mesh should be converted as it would require AI understanding of the mesh's topology. In your example it's easy for use humans to see what should be a quad, but not for a script. The script doesn't even take into account soft/smooth/hidden properties - it just sees a set of triangles.

                              In the case of your mesh there it looks like you have hard edges and then some soft+smooth edges between triangles pairs. Then you want to use the Convert SandboxTools Quads to QuadFace Tools quads instead. (left to the monkey icon). If those edges where hidden you you'd want to use the Blender Quads to QFT Quads function (the monkey icon).

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • dereiD Offline
                                derei
                                last edited by

                                @thomthom said:

                                @alvis said:

                                Can you explain to me, why the first attempt fails. Why I should select one edge of triangulated face, that the second attemt must be fine.
                                https://youtu.be/XiUtriWV_lo

                                The Convert triangulated Mesh to Quads function doesn't always succeed. It's hard, impossible, to reliable determine exactly how the mesh should be converted as it would require AI understanding of the mesh's topology. In your example it's easy for use humans to see what should be a quad, but not for a script. The script doesn't even take into account soft/smooth/hidden properties - it just sees a set of triangles.

                                In the case of your mesh there it looks like you have hard edges and then some soft+smooth edges between triangles pairs. Then you want to use the Convert SandboxTools Quads to QuadFace Tools quads instead. (left to the monkey icon). If those edges where hidden you you'd want to use the Blender Quads to QFT Quads function (the monkey icon).

                                Humm, i was in similar situations... means that either more documentation is needed to make it easier to understand when to use each function, or maybe if you would think appropriate, to make the quad-detection script to be more "intelligent", so it can take into consideration multiple parameters at the same time. For example not all Fredo Tools are good in creating or preserving quads... but they do smoothing. So, would be good to rely better on conversion.
                                Thank you! Keep up the good work ! πŸŽ‰

                                DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Yes, better documentation is indeed in need - as well as improving the tools. But docs are on the top of my list when I get home from my travels next week.

                                  I plan to set up a new site for QFT - move away from the BitBucket wiki.
                                  Better text and visuals describing the various features of QFT. GIFs to illustrate common topology pattern.

                                  And extend SUbD's site to include more examples of how various topology patterns subdivide.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • C Offline
                                    cuttingedge
                                    last edited by

                                    I was thrilled by the panton chair example shared by Ithil3d on youtube. I thought I'll build one trying slightly different method. A good few minutes and here's what i got.

                                    model

                                    test render

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                                    • HornOxxH Offline
                                      HornOxx
                                      last edited by

                                      @cuttingedge said:

                                      ... I thought I'll build one trying slightly different method. A good few minutes and here's what i got...

                                      This is a very good SubD example!
                                      how often and unsuccessfully I tried exactly this chair πŸ˜›

                                      never trust a skinny cook

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Yes the difficulty with Subdivision modeling against the Nurbs modeling where you have yet all the curves of the model, is to imagine the "rustic" cubic form before it's transformation! πŸ˜„

                                        https://s-media-cache-ak0.pinimg.com/236x/1a/d5/a5/1ad5a5b1e29b783619d44f7751f6c285.jpg

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • M Offline
                                          miikka1978
                                          last edited by

                                          Is there any plugin working like Blender's Add Loop cut, see link below? I think that this would be really useful when using SubD.

                                          https://www.blender.org/manual/modeling/meshes/editing/subdividing/loop_subdivide.html
                                          https://www.youtube.com/watch?v=_f4XKe8lZEU

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                                          • ely862meE Offline
                                            ely862me
                                            last edited by

                                            If you look back a little you will see that we talk about that too, it's called Quad face tools, you can find it in the plugins library.

                                            Elisei (sketchupper)


                                            Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                            Come and See EliseiDesign

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