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    • Mike AmosM Offline
      Mike Amos
      last edited by

      It would help to see the workflow for that last especially, if/when you have time.

      panixiaP 1 Reply Last reply Reply Quote 0
      • panixiaP Offline
        panixia @Mike Amos
        last edited by panixia

        @Mike-Amos well, in this case i started with a basic trace of photo references, I use components, so that I can use different photos for different pieces but then the components are nested in the main assembly so they end up in the right place..

        d95b62c9-46ac-4799-b803-3d2f5b9eec03-image.png

        They also gave me a pretty bad photoscan, so I used that just to intersect it with a plane and extract the basic profile of the seating.
        I then smoothed the extracted curve with Curvizard and normalized it with Polyline Segmentor

        b0a8cfe7-430a-46ea-be84-f722c9fe33e0-image.png

        Then I created a base grid for the pattern with the proper real world measurements.

        bbe40d2d-2546-41c5-84e0-e72b59566502-image.png

        I then created a repeated component with Curviloft Skin

        d8ca9777-62a2-48b7-9321-78e84b768235-image.png

        Same for the buttons

        bc98b8fa-e31a-4008-aa98-4c705304643b-image.png

        And then create a different variation of that component for the sides

        5367f69e-59b7-4d1f-b9a4-91d2dbf7e969-image.png

        And another variation for the corners

        ce4afeb1-b3c7-4ae6-bb19-eae2bd1c9fef-image.png

        then I joined all of them together.. please notice that In this stage I try to keep the quads as even as possible, because I'm gonna deform this stuff

        f6d3a48c-76b9-4d65-bbcc-4428b46805e4-image.png

        Then I extracted the diagonals for the sewing and used "Lines to Tubes" with quite low poly geometry.. and of course I did some cleanup with quadface tools for the overlapping geometry which will not be seen.

        6651b280-99e4-4498-8ecc-899c48eb69f5-image.png

        I then created the base shape of the seating using Curviloft ad Quadface tools.. and extracted the grid were I need the upolstered thing..

        c7dd30da-e331-4c23-9c4c-0ae23a450692-image.png

        Then I use the QuadfaceTools "Unwrap Grid" feature to extract a flat grid from that.. which has the exact same lenght and topology of the seating that I'm going to replace.. and here is the flowify rig setup that I used to send the geometry to the curved surface.

        WARNING: you need to use "flowify without cuts" to avoid messy topolgy and keep quads.

        fe9a8352-1ae8-4f2a-84cf-3abc81f10a84-image.png

        From this stage, it was just a matter of stitching and tweaking.. with the usual VertexTools, QFT, Artisan shenanigans

        4d18852f-b09c-427e-90ca-880c94cb269a-image.png

        Meanwhile I also added the studs.. I used profile builder assembly to place them and then manually repositioned some bits in the problematic areas

        5cfc4487-b562-441f-90fd-3fa3a5a0c0aa-image.png

        And this is the updated version with the studs..
        I hope this was helpful to better understand the process..

        It's a bit different every time.. the shoe and the skatepark used a quite different process.. and the other sofas I posted before of that, is another different story.. 😬

        a70452d9-4580-4570-b236-6f55f314d6f7-image.png

        4dc1ce46-dc95-4fd2-9c11-ab469335bf04-image.png

        1 Reply Last reply Reply Quote 4
        • HornOxxH Offline
          HornOxx
          last edited by

          A Great work! – & thanks for the many pictures of the doing process.

          never trust a skinny cook

          1 Reply Last reply Reply Quote 2
          • Mike AmosM Offline
            Mike Amos
            last edited by

            Agreed, a great resource. Thanks very much for that.

            1 Reply Last reply Reply Quote 1
            • panixiaP Offline
              panixia
              last edited by

              I improved the upper stitching (which was too hard compared to the reference) with Vertex tools and the upper part of the tuft (which was too thin) using Artisan2 FFD (with a couple of tricks to make it work on multiple subgroups).
              I also increased the rounding of the frame profile using Artisan Move tool "normal" constraint.
              I think I'm done with this one.
              Time to unwrap it 😧

              image.png

              76e856a9-42a0-49d9-98a9-faec6becf6bd-image.png

              0131ea2d-e656-4a55-b9a4-2b41cd4d16c0-image.png

              ccd066ed-7b8d-49b2-bbfd-6ec277282246-image.png

              Rich O BrienR 1 Reply Last reply Reply Quote 1
              • panixiaP Offline
                panixia
                last edited by

                "Work smarter not harder" 😁
                Another WIP from the same vintage furniture job, leveraging the power of components..
                Most of the armchair details are reusable for the sofa.

                984a9095-d2ef-4270-a920-1e66f453da9e-image.png

                1 Reply Last reply Reply Quote 2
                • alvisA Offline
                  alvis
                  last edited by

                  It's nice to see an orderly work process. And it seems like I'm already losing my position.

                  panixiaP 1 Reply Last reply Reply Quote 1
                  • panixiaP Offline
                    panixia @alvis
                    last edited by

                    @alvis said in SubD examples and models:

                    it seems like I'm already losing my position

                    Your work has always been a source of great inspiration and will always be.

                    1 Reply Last reply Reply Quote 1
                    • panixiaP Offline
                      panixia
                      last edited by

                      I did some progress with this couple of models.. πŸ€—

                      b43ceabd-36f1-408b-8bf9-862683b3cb18-image.png

                      071e29e0-56eb-4b23-8331-f5c9f2e284af-image.png

                      8021c87e-b984-4715-b0fb-571287f5a6df-image.png

                      b9a3cbd6-9e46-4190-8b6f-b6f98aee484b-image.png

                      a2ac956e-638d-4efa-b301-231708b1854e-image.png

                      64d2ba48-846f-491f-9ce1-7c98981cb723-image.png

                      1 Reply Last reply Reply Quote 1
                      • Rich O BrienR Offline
                        Rich O Brien Moderator @panixia
                        last edited by

                        @panixia said in SubD examples and models:

                        Time to unwrap it

                        I'll say a prayer πŸ™

                        Download the free D'oh Book for SketchUp πŸ“–

                        panixiaP 1 Reply Last reply Reply Quote 1
                        • panixiaP Offline
                          panixia @Rich O Brien
                          last edited by

                          @Rich-O-Brien LOL πŸ˜‚

                          I plan to unwrap separate meshes at mid poly stage and keep them consistent with the "tile trick"
                          then I'll do the final SubD

                          1 Reply Last reply Reply Quote 0
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