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    • panixiaP Offline
      panixia
      last edited by

      Addictive.. πŸ˜…

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      • Mike AmosM Offline
        Mike Amos
        last edited by

        Brilliant and inspiring. Thanks for posting this.

        panixiaP 1 Reply Last reply Reply Quote 2
        • panixiaP Offline
          panixia @Mike Amos
          last edited by panixia

          @Mike-Amos thank you.. I'll share the last couple of models when I'm done πŸ‘

          1 Reply Last reply Reply Quote 1
          • panixiaP Offline
            panixia
            last edited by

            I had to put the shoe modeling on hold because I had to do this for work today 😰

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            • Rich O BrienR Online
              Rich O Brien Moderator
              last edited by

              🀀 flawless

              Download the free D'oh Book for SketchUp πŸ“–

              panixiaP 1 Reply Last reply Reply Quote 1
              • panixiaP Offline
                panixia @Rich O Brien
                last edited by

                @Rich-O-Brien flowify is the key for this sort of stuff..

                1 Reply Last reply Reply Quote 0
                • Mike AmosM Offline
                  Mike Amos
                  last edited by

                  It would help to see the workflow for that last especially, if/when you have time.

                  panixiaP 1 Reply Last reply Reply Quote 0
                  • panixiaP Offline
                    panixia @Mike Amos
                    last edited by panixia

                    @Mike-Amos well, in this case i started with a basic trace of photo references, I use components, so that I can use different photos for different pieces but then the components are nested in the main assembly so they end up in the right place..

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                    They also gave me a pretty bad photoscan, so I used that just to intersect it with a plane and extract the basic profile of the seating.
                    I then smoothed the extracted curve with Curvizard and normalized it with Polyline Segmentor

                    b0a8cfe7-430a-46ea-be84-f722c9fe33e0-image.png

                    Then I created a base grid for the pattern with the proper real world measurements.

                    bbe40d2d-2546-41c5-84e0-e72b59566502-image.png

                    I then created a repeated component with Curviloft Skin

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                    Same for the buttons

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                    And then create a different variation of that component for the sides

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                    And another variation for the corners

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                    then I joined all of them together.. please notice that In this stage I try to keep the quads as even as possible, because I'm gonna deform this stuff

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                    Then I extracted the diagonals for the sewing and used "Lines to Tubes" with quite low poly geometry.. and of course I did some cleanup with quadface tools for the overlapping geometry which will not be seen.

                    6651b280-99e4-4498-8ecc-899c48eb69f5-image.png

                    I then created the base shape of the seating using Curviloft ad Quadface tools.. and extracted the grid were I need the upolstered thing..

                    c7dd30da-e331-4c23-9c4c-0ae23a450692-image.png

                    Then I use the QuadfaceTools "Unwrap Grid" feature to extract a flat grid from that.. which has the exact same lenght and topology of the seating that I'm going to replace.. and here is the flowify rig setup that I used to send the geometry to the curved surface.

                    WARNING: you need to use "flowify without cuts" to avoid messy topolgy and keep quads.

                    fe9a8352-1ae8-4f2a-84cf-3abc81f10a84-image.png

                    From this stage, it was just a matter of stitching and tweaking.. with the usual VertexTools, QFT, Artisan shenanigans

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                    Meanwhile I also added the studs.. I used profile builder assembly to place them and then manually repositioned some bits in the problematic areas

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                    And this is the updated version with the studs..
                    I hope this was helpful to better understand the process..

                    It's a bit different every time.. the shoe and the skatepark used a quite different process.. and the other sofas I posted before of that, is another different story.. 😬

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                    • HornOxxH Offline
                      HornOxx
                      last edited by

                      A Great work! – & thanks for the many pictures of the doing process.

                      never trust a skinny cook

                      1 Reply Last reply Reply Quote 2
                      • Mike AmosM Offline
                        Mike Amos
                        last edited by

                        Agreed, a great resource. Thanks very much for that.

                        1 Reply Last reply Reply Quote 1
                        • panixiaP Offline
                          panixia
                          last edited by

                          I improved the upper stitching (which was too hard compared to the reference) with Vertex tools and the upper part of the tuft (which was too thin) using Artisan2 FFD (with a couple of tricks to make it work on multiple subgroups).
                          I also increased the rounding of the frame profile using Artisan Move tool "normal" constraint.
                          I think I'm done with this one.
                          Time to unwrap it 😧

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                          Rich O BrienR 1 Reply Last reply Reply Quote 1
                          • panixiaP Offline
                            panixia
                            last edited by

                            "Work smarter not harder" 😁
                            Another WIP from the same vintage furniture job, leveraging the power of components..
                            Most of the armchair details are reusable for the sofa.

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                            • alvisA Offline
                              alvis
                              last edited by

                              It's nice to see an orderly work process. And it seems like I'm already losing my position.

                              panixiaP 1 Reply Last reply Reply Quote 1
                              • panixiaP Offline
                                panixia @alvis
                                last edited by

                                @alvis said in SubD examples and models:

                                it seems like I'm already losing my position

                                Your work has always been a source of great inspiration and will always be.

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                                • panixiaP Offline
                                  panixia
                                  last edited by

                                  I did some progress with this couple of models.. πŸ€—

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                                  • Rich O BrienR Online
                                    Rich O Brien Moderator @panixia
                                    last edited by

                                    @panixia said in SubD examples and models:

                                    Time to unwrap it

                                    I'll say a prayer πŸ™

                                    Download the free D'oh Book for SketchUp πŸ“–

                                    panixiaP 1 Reply Last reply Reply Quote 1
                                    • panixiaP Offline
                                      panixia @Rich O Brien
                                      last edited by

                                      @Rich-O-Brien LOL πŸ˜‚

                                      I plan to unwrap separate meshes at mid poly stage and keep them consistent with the "tile trick"
                                      then I'll do the final SubD

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