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    • panixiaP Offline
      panixia @Rich O Brien
      last edited by panixia

      @Rich-O-Brien said in SubD examples and models:

      Yummy, I'd try to resolve this area to be more uniform

      Yeah definetly, I was still fiddling around with loops, but I already did yesterday after posting those screenshots, because that 3 to 1 was causing a noticeable bump after subdividing.
      I also modeled the inside of the shoe, started to reshape the sole better, figured out a bit about the lace pattern and started to add tickness to the various layers of the main body.

      a6897fd3-b91d-46a3-890d-676e9af919c2-image.png

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      @Rich-O-Brien said in SubD examples and models:

      Does Topogun allow you to do quad patches?

      It does and they are interactive, you can preview them and dynamically change the number of segments for each curve and change how the topology is arranged. You can create multiple patches at once, with 2,3,4 or more splines, join them and so on and so forth.
      Once created you can't change them anymore, but you can edit them with the usual topology tools like move, extrude, draw, cut, collapse, brushes for soft move and relax and the usual stuff.

      2025-05-16 14-02-28.mp4

      Mike AmosM 1 Reply Last reply Reply Quote 2
      • Mike AmosM Offline
        Mike Amos @panixia
        last edited by

        @panixia

        Very sharp.......................

        1 Reply Last reply Reply Quote 2
        • Rich O BrienR Online
          Rich O Brien Moderator
          last edited by

          Could you imagine if SU had these type of tools!

          I'd love it. But it would completely cripple the viewport and user experience.

          Download the free D'oh Book for SketchUp πŸ“–

          panixiaP 1 Reply Last reply Reply Quote 2
          • panixiaP Offline
            panixia @Rich O Brien
            last edited by panixia

            @Rich-O-Brien yeah, in Sketchup is hard to imagine this kind of stuff working in realtime.

            For simple objects sometime I do some basic retopology using Tools on Surface, or Artisan Knife or Intersecting geometry, then extract the edges, weld and run QFT "create quadfaces from wireframes".
            Another workaround is to pre-triangurate (with qft diagonals) small patches and then use the "Drop To" plugin to trow/conform them over objects.
            I usually do those tricks for smaller portions of models.

            For massive retopology on heavy meshes like this (this model is 120k+ vertices) I usually run Topogun (whith QFT oj import/export) then import back the base topology to refine and detail it using VT, Artisan, Edge tools, Qft, fredo corner, JPP, Flowify and basically every plugin compatible with quads (and basically whatever tool and plugin as long as I use the pretriangulation trick).

            I did a quick video to demonstrate this tecnique a few time ago..

            1 Reply Last reply Reply Quote 2
            • R Offline
              rv1974
              last edited by

              @panixia there are some awesome Vietnaniese plugins to copy\paste from\to SU\Max.
              you could just paste to max and apply Retopo modifier (fully parametric, as we love it). Then continue in max or paste it back to SU

              panixiaP 1 Reply Last reply Reply Quote 1
              • panixiaP Offline
                panixia @rv1974
                last edited by

                @rv1974 of course you have that Retopo modifier if you have a new version of Max..
                But I'm still on older perpetual version.. πŸ˜€
                Btw I have quadremesher, which is quite similar (but not as good as the modifier) and of course the "classic" manual retopology tools from 3dsMax in the "freeform" panel.

                There's no need for Vietnamese Plugin because with QFT exporter/importer to move quad models back and forth between SU and Max.

                The reason why I use Topogun most of the time instead of Max, is actually that the dynamic patches are sort of halfway between the speed of auto-retopo and the full control of manual retopo.
                If I reacall correctly, only Blender has something similar in retopoflow, but the patches are limited to 3 or 4 sides.
                In topogun you can have patches from 2 to whatewer-you-need sides, and they can be changed interactively.

                tuna1957T R 2 Replies Last reply Reply Quote 2
                • tuna1957T Offline
                  tuna1957 @panixia
                  last edited by

                  @panixia Fantastic shoe ! Always amazed by your modeling. πŸ‘

                  panixiaP 1 Reply Last reply Reply Quote 1
                  • panixiaP Offline
                    panixia @tuna1957
                    last edited by

                    @tuna1957 thank you so much!
                    I'm glad you enjoy this stuff 😊

                    1 Reply Last reply Reply Quote 1
                    • R Offline
                      rv1974 @panixia
                      last edited by rv1974

                      @panixia

                      yeah they significantly improved Retopo Mod:
                      https://youtu.be/qtj3rvL2pUI?si=fgKIm9kbfUwoqCY_&t=1
                      also Conform is insanely good:
                      https://youtu.be/gQXM76Xy0qY?si=T-FUu8PxPFfmgU53

                      panixiaP 1 Reply Last reply Reply Quote 1
                      • panixiaP Offline
                        panixia @rv1974
                        last edited by

                        @rv1974 said in SubD examples and models:

                        yeah they significantly improved Retopo Mod:

                        yeah.. I saw that.. amazing.

                        @rv1974 said in SubD examples and models:

                        also Conform is insanely good:

                        I also saw the new conform modifier, but I believe this video shows an updated/improved version.. looks good.

                        1 Reply Last reply Reply Quote 0
                        • panixiaP Offline
                          panixia
                          last edited by

                          Let's go 😬

                          95849d87-f148-4b4c-838d-943ceeac84d7-image.png

                          1 Reply Last reply Reply Quote 2
                          • Rich O BrienR Online
                            Rich O Brien Moderator
                            last edited by

                            Yay! Wrap-R

                            Looks like a fun texturing project too!

                            Download the free D'oh Book for SketchUp πŸ“–

                            panixiaP 1 Reply Last reply Reply Quote 1
                            • panixiaP Offline
                              panixia @Rich O Brien
                              last edited by panixia

                              @Rich-O-Brien indeed 😍

                              I believe I've just found a new trick to speed up that IDmask baking thing
                              (just some SelectionToy trick to quickly detect hard edges and split up surfaces without having to select too many loops manually)

                              00874627-66ba-4aba-ae7e-d60517ae30c7-image.png

                              1 Reply Last reply Reply Quote 1
                              • panixiaP Offline
                                panixia
                                last edited by

                                Addictive.. πŸ˜…

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                                1 Reply Last reply Reply Quote 2
                                • Mike AmosM Offline
                                  Mike Amos
                                  last edited by

                                  Brilliant and inspiring. Thanks for posting this.

                                  panixiaP 1 Reply Last reply Reply Quote 2
                                  • panixiaP Offline
                                    panixia @Mike Amos
                                    last edited by panixia

                                    @Mike-Amos thank you.. I'll share the last couple of models when I'm done πŸ‘

                                    1 Reply Last reply Reply Quote 1
                                    • panixiaP Offline
                                      panixia
                                      last edited by

                                      I had to put the shoe modeling on hold because I had to do this for work today 😰

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                                      1 Reply Last reply Reply Quote 3
                                      • Rich O BrienR Online
                                        Rich O Brien Moderator
                                        last edited by

                                        🀀 flawless

                                        Download the free D'oh Book for SketchUp πŸ“–

                                        panixiaP 1 Reply Last reply Reply Quote 1
                                        • panixiaP Offline
                                          panixia @Rich O Brien
                                          last edited by

                                          @Rich-O-Brien flowify is the key for this sort of stuff..

                                          1 Reply Last reply Reply Quote 0
                                          • Mike AmosM Offline
                                            Mike Amos
                                            last edited by

                                            It would help to see the workflow for that last especially, if/when you have time.

                                            panixiaP 1 Reply Last reply Reply Quote 0
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