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    • panixiaP Offline
      panixia
      last edited by

      WIP - Day one
      Reality Capture - Topogun - SubD

      Airwalk_RC.JPG

      Airwalk_TGJPG.JPG

      Airwalk_SDJPG.JPG

      1 Reply Last reply Reply Quote 1
      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        Yummy, I'd try to resolve this area to be more uniform

        image.png

        Does Topogun allow you to do quad patches?
        5d4e81fc-a1b2-4a1a-82a5-17ae1810f238-image.png

        Download the free D'oh Book for SketchUp πŸ“–

        panixiaP 1 Reply Last reply Reply Quote 0
        • panixiaP Offline
          panixia @Rich O Brien
          last edited by panixia

          @Rich-O-Brien said in SubD examples and models:

          Yummy, I'd try to resolve this area to be more uniform

          Yeah definetly, I was still fiddling around with loops, but I already did yesterday after posting those screenshots, because that 3 to 1 was causing a noticeable bump after subdividing.
          I also modeled the inside of the shoe, started to reshape the sole better, figured out a bit about the lace pattern and started to add tickness to the various layers of the main body.

          a6897fd3-b91d-46a3-890d-676e9af919c2-image.png

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          @Rich-O-Brien said in SubD examples and models:

          Does Topogun allow you to do quad patches?

          It does and they are interactive, you can preview them and dynamically change the number of segments for each curve and change how the topology is arranged. You can create multiple patches at once, with 2,3,4 or more splines, join them and so on and so forth.
          Once created you can't change them anymore, but you can edit them with the usual topology tools like move, extrude, draw, cut, collapse, brushes for soft move and relax and the usual stuff.

          2025-05-16 14-02-28.mp4

          Mike AmosM 1 Reply Last reply Reply Quote 2
          • Mike AmosM Offline
            Mike Amos @panixia
            last edited by

            @panixia

            Very sharp.......................

            1 Reply Last reply Reply Quote 2
            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              Could you imagine if SU had these type of tools!

              I'd love it. But it would completely cripple the viewport and user experience.

              Download the free D'oh Book for SketchUp πŸ“–

              panixiaP 1 Reply Last reply Reply Quote 2
              • panixiaP Offline
                panixia @Rich O Brien
                last edited by panixia

                @Rich-O-Brien yeah, in Sketchup is hard to imagine this kind of stuff working in realtime.

                For simple objects sometime I do some basic retopology using Tools on Surface, or Artisan Knife or Intersecting geometry, then extract the edges, weld and run QFT "create quadfaces from wireframes".
                Another workaround is to pre-triangurate (with qft diagonals) small patches and then use the "Drop To" plugin to trow/conform them over objects.
                I usually do those tricks for smaller portions of models.

                For massive retopology on heavy meshes like this (this model is 120k+ vertices) I usually run Topogun (whith QFT oj import/export) then import back the base topology to refine and detail it using VT, Artisan, Edge tools, Qft, fredo corner, JPP, Flowify and basically every plugin compatible with quads (and basically whatever tool and plugin as long as I use the pretriangulation trick).

                I did a quick video to demonstrate this tecnique a few time ago..

                1 Reply Last reply Reply Quote 2
                • R Offline
                  rv1974
                  last edited by

                  @panixia there are some awesome Vietnaniese plugins to copy\paste from\to SU\Max.
                  you could just paste to max and apply Retopo modifier (fully parametric, as we love it). Then continue in max or paste it back to SU

                  panixiaP 1 Reply Last reply Reply Quote 1
                  • panixiaP Offline
                    panixia @rv1974
                    last edited by

                    @rv1974 of course you have that Retopo modifier if you have a new version of Max..
                    But I'm still on older perpetual version.. πŸ˜€
                    Btw I have quadremesher, which is quite similar (but not as good as the modifier) and of course the "classic" manual retopology tools from 3dsMax in the "freeform" panel.

                    There's no need for Vietnamese Plugin because with QFT exporter/importer to move quad models back and forth between SU and Max.

                    The reason why I use Topogun most of the time instead of Max, is actually that the dynamic patches are sort of halfway between the speed of auto-retopo and the full control of manual retopo.
                    If I reacall correctly, only Blender has something similar in retopoflow, but the patches are limited to 3 or 4 sides.
                    In topogun you can have patches from 2 to whatewer-you-need sides, and they can be changed interactively.

                    tuna1957T R 2 Replies Last reply Reply Quote 2
                    • tuna1957T Offline
                      tuna1957 @panixia
                      last edited by

                      @panixia Fantastic shoe ! Always amazed by your modeling. πŸ‘

                      panixiaP 1 Reply Last reply Reply Quote 1
                      • panixiaP Offline
                        panixia @tuna1957
                        last edited by

                        @tuna1957 thank you so much!
                        I'm glad you enjoy this stuff 😊

                        1 Reply Last reply Reply Quote 1
                        • R Offline
                          rv1974 @panixia
                          last edited by rv1974

                          @panixia

                          yeah they significantly improved Retopo Mod:
                          https://youtu.be/qtj3rvL2pUI?si=fgKIm9kbfUwoqCY_&t=1
                          also Conform is insanely good:
                          https://youtu.be/gQXM76Xy0qY?si=T-FUu8PxPFfmgU53

                          panixiaP 1 Reply Last reply Reply Quote 1
                          • panixiaP Offline
                            panixia @rv1974
                            last edited by

                            @rv1974 said in SubD examples and models:

                            yeah they significantly improved Retopo Mod:

                            yeah.. I saw that.. amazing.

                            @rv1974 said in SubD examples and models:

                            also Conform is insanely good:

                            I also saw the new conform modifier, but I believe this video shows an updated/improved version.. looks good.

                            1 Reply Last reply Reply Quote 0
                            • panixiaP Offline
                              panixia
                              last edited by

                              Let's go 😬

                              95849d87-f148-4b4c-838d-943ceeac84d7-image.png

                              1 Reply Last reply Reply Quote 2
                              • Rich O BrienR Offline
                                Rich O Brien Moderator
                                last edited by

                                Yay! Wrap-R

                                Looks like a fun texturing project too!

                                Download the free D'oh Book for SketchUp πŸ“–

                                panixiaP 1 Reply Last reply Reply Quote 1
                                • panixiaP Offline
                                  panixia @Rich O Brien
                                  last edited by panixia

                                  @Rich-O-Brien indeed 😍

                                  I believe I've just found a new trick to speed up that IDmask baking thing
                                  (just some SelectionToy trick to quickly detect hard edges and split up surfaces without having to select too many loops manually)

                                  00874627-66ba-4aba-ae7e-d60517ae30c7-image.png

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                                  • panixiaP Offline
                                    panixia
                                    last edited by

                                    Addictive.. πŸ˜…

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                                    • Mike AmosM Offline
                                      Mike Amos
                                      last edited by

                                      Brilliant and inspiring. Thanks for posting this.

                                      panixiaP 1 Reply Last reply Reply Quote 2
                                      • panixiaP Offline
                                        panixia @Mike Amos
                                        last edited by panixia

                                        @Mike-Amos thank you.. I'll share the last couple of models when I'm done πŸ‘

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                                        • panixiaP Offline
                                          panixia
                                          last edited by

                                          I had to put the shoe modeling on hold because I had to do this for work today 😰

                                          image.png

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                                          1 Reply Last reply Reply Quote 3
                                          • Rich O BrienR Offline
                                            Rich O Brien Moderator
                                            last edited by

                                            🀀 flawless

                                            Download the free D'oh Book for SketchUp πŸ“–

                                            panixiaP 1 Reply Last reply Reply Quote 1
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