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    • panixiaP Offline
      panixia
      last edited by panixia

      Another bunch of screenshots from the same series..
      All modeled using QFT, VT2, SUbD and a bit of Curviloft, JPP and Artisan mixed in the process.
      The UV mapping was done in Wrapr..

      09.JPG 10.JPG

      11.JPG

      12.JPG

      13.JPG

      14.JPG

      15.JPG

      16.JPG

      tuna1957T 1 Reply Last reply Reply Quote 2
      • panixiaP Offline
        panixia @Rich O Brien
        last edited by

        Thank you a lot @Rich-O-Brien

        1 Reply Last reply Reply Quote 0
        • tuna1957T Offline
          tuna1957 @panixia
          last edited by

          @panixia Fantastic work ๐Ÿ‘

          panixiaP 1 Reply Last reply Reply Quote 1
          • panixiaP Offline
            panixia @tuna1957
            last edited by

            @tuna1957 thank you โ˜บ๏ธ

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            • alexpacio2013A Offline
              alexpacio2013
              last edited by

              @panixia it's the nยฐ1

              1 Reply Last reply Reply Quote 1
              • alexpacio2013A Offline
                alexpacio2013
                last edited by

                I'm not as skilled as my master @panixia, but I can still create some items with SubD.
                SketchUp_HE8eGrpfkd.png

                panixiaP 1 Reply Last reply Reply Quote 5
                • panixiaP Offline
                  panixia @alexpacio2013
                  last edited by

                  @alexpacio2013 what are those balck dummyes around the tires and helmet?
                  Maybe some Vray for Sketchup decals?

                  alexpacio2013A 1 Reply Last reply Reply Quote 0
                  • alexpacio2013A Offline
                    alexpacio2013 @panixia
                    last edited by

                    @panixia yes, vray decals๐Ÿ‘‹

                    1 Reply Last reply Reply Quote 1
                    • tuna1957T Offline
                      tuna1957
                      last edited by

                      Not very spectacular but SubD can make even everyday objects a lot easier to model. Organic shaped mid century modern drawer pull. Pretty common back in the day. Designed to be partially inset into the drawer front. Made attempts to model one years back. No luck. Knocked one out with SubD the other night. No problem. ๐Ÿ‘ ๐Ÿ˜Ž

                      mod inset pull.jpg

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                      • panixiaP Offline
                        panixia
                        last edited by

                        Had been a while since the last time i did a model just for fun. So I picked a super fun one and started working on it in my spare time. ๐Ÿ˜Ž

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                        • Rich O BrienR Offline
                          Rich O Brien Moderator
                          last edited by

                          Anticipation builds......๐Ÿฅ

                          Download the free D'oh Book for SketchUp ๐Ÿ“–

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                          • panixiaP Offline
                            panixia
                            last edited by panixia

                            Bowl du Prado.

                            The infamous Marseille Skatepark.

                            I''ll do some minor tweaks and a bit of housekeeping (organizing layers, purging, renaming, setting scenes and styles and whatnot)
                            Then I'll share this model (including the lowpoly cage, the pbr maps and a 3d printable version) for you guys to take a closer look at this workflow.
                            I will probably do a separate post with the download link and a bunch of screenshots to explain the main steps of this workflow.

                            tuna1957T 1 Reply Last reply Reply Quote 3
                            • HornOxxH Offline
                              HornOxx
                              last edited by

                              ๐Ÿ˜ฎBoahhhhh !
                              Respect Panixia - the project and your presentation here are impressive!

                              never trust a skinny cook

                              panixiaP 1 Reply Last reply Reply Quote 1
                              • panixiaP Offline
                                panixia @HornOxx
                                last edited by

                                @HornOxx thank you a lot ๐Ÿ˜Š

                                1 Reply Last reply Reply Quote 0
                                • Mike AmosM Offline
                                  Mike Amos
                                  last edited by

                                  I have to agree, very nicely done, Sir.

                                  1 Reply Last reply Reply Quote 2
                                  • Rich O BrienR Offline
                                    Rich O Brien Moderator
                                    last edited by

                                    Thats really nice. Would love to play Tony Hawk's around that.

                                    Really appreciate the UDIM workflow. I thinks it something we need to have a think about implementing in WrapR

                                    Download the free D'oh Book for SketchUp ๐Ÿ“–

                                    HornOxxH panixiaP 2 Replies Last reply Reply Quote 1
                                    • HornOxxH Offline
                                      HornOxx @Rich O Brien
                                      last edited by

                                      @Rich-O-Brien said in SubD examples and models:

                                      Tony Hawk's

                                      that's right! I completely forgot about that guy!! ๐Ÿ˜†

                                      never trust a skinny cook

                                      1 Reply Last reply Reply Quote 0
                                      • tuna1957T Offline
                                        tuna1957 @panixia
                                        last edited by

                                        @panixia Just superb ๐Ÿ‘

                                        1 Reply Last reply Reply Quote 2
                                        • panixiaP Offline
                                          panixia @Rich O Brien
                                          last edited by

                                          @Rich-O-Brien said:

                                          Thats really nice. Would love to play Tony Hawk's around that

                                          You actually can, because Marseille/Prado is included in the game.
                                          here is the model from early version of the game which some guy uploaded to warehouse.
                                          At first glance I thought that he did a sloppy job at replicating the game model, but I checked on Youtube and they actually used this remarkably bad version in the first edition of the game.. .

                                          They did a way better job in the newer version of the game, but it's still unrealistic. The whole model is still a bit out of scale in order to make the flat bottom way more stretched than it actually is in real world.

                                          I can tell that with no doubt, because I'm a former BMX rider and a skatepark builder (I actually designed both the concrete skateparks in my city alongside multiple other wooden ramps and dirt jumping trails) and I rode myself the Prado bowl multiple times.
                                          It's a legendary skatepark, so about 20 years ago we used to travel all the way up from south Italy to Marseille to ride that beauty.

                                          Absolutely killer skatepark.. it would not ride that fast in real world if the flat bottom was overstretched like the one in game.. it would loose all the lines and rhythm that made that park so fun to ride.
                                          I don't know why they did the 3d model that bad.. I guess it has to do with game logic and "playability".

                                          @Rich-O-Brien said:

                                          Really appreciate the UDIM workflow. I thinks it something we need to have a think about implementing in WrapR

                                          What you would like to implement? Is actually already working quite well and it's pretty straightforward once you grasp the base logic.
                                          They should consider to implement that UDIM logic in Sketchup itself, so that one can import a single material with multiple UDIMs, while according to the current logic you need to export with a single material and import back multiple different materials like I showed here.
                                          Considering how long they took to implement (half baked) PBR support, I guess they'll include UDIM tiles in Sketchup 2038 or something..

                                          Maybe you could make the tiles edge more obvious in the WrapR UV grid/background?
                                          But again.. you can consider each 4 by 4 color square (in the default WrapR texture) as a reference for the tile. Or simply use a UV checker texture with a really eye catching border like I showed here.
                                          Using that texture, whenever I see magenta showing up on the mesh, I can quickly visually tell that something is wrong in the UV layout and Substance will reject the model because of some nasty UV island overlapping across UDIM spaces, so.. not a big deal.

                                          1 Reply Last reply Reply Quote 1
                                          • panixiaP Offline
                                            panixia
                                            last edited by

                                            WIP - Day one
                                            Reality Capture - Topogun - SubD

                                            Airwalk_RC.JPG

                                            Airwalk_TGJPG.JPG

                                            Airwalk_SDJPG.JPG

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