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    • B Offline
      Builder54
      last edited by

      The wire mesh looks decent but I can see that before it is ready for rendering, a lot of fine tuning would be needed.


      SketchUp_zNyf5CLfnV.png

      "Don't be afraid of working hard. There are No shortcuts to mastering something."

      Robh Ruppel

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      • B Offline
        Builder54
        last edited by

        Improving the Slug


        SketchUp_gKafKKED0H.png


        SketchUp_LyXkTCMSm7.png

        "Don't be afraid of working hard. There are No shortcuts to mastering something."

        Robh Ruppel

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        • B Offline
          Builder54
          last edited by

          Just an exercise with Vertex Tools. Six sided polygon. Playing with soft selection radius.
          SketchUp_zzSispXnbe.png


          cus7iD9aaR.gif

          "Don't be afraid of working hard. There are No shortcuts to mastering something."

          Robh Ruppel

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          • B Offline
            Builder54
            last edited by

            More Training exercises..

            Needed improvements are

            1 A number of loops remain open around the eyes and mouth
            2 There are poles that have more than 4 sides. This is cause distortion in the final SUbD
            3 Loops are not all parallel. Again this will cause distortion

            Overall I'm happy with the natural looking form

            SketchUp_BEh3nNqzyG.png[attachment=1:3m3hqq33]<!-- ia1 -->HZmYi8cJsz.png[/attachment[attachment=0]yAKctnQODk.png<!-- ia1 -->[/attachment:3m3hqq33]


            HZmYi8cJsz.png


            yAKctnQODk.png

            "Don't be afraid of working hard. There are No shortcuts to mastering something."

            Robh Ruppel

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            • pilouP Offline
              pilou
              last edited by

              Don't remember if this cool address was given
              http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • pbacotP Offline
                pbacot
                last edited by

                Very good head! Is there some way the mirror boudary is controlled to not have a visible change in the surfaces' angle? The ear proxy doesn't show much what you did. That must have been a harder part.

                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                • B Offline
                  Builder54
                  last edited by

                  @pilou said:

                  Don't remember if this cool address was given
                  http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling

                  Much appreciated Pilou.

                  "Don't be afraid of working hard. There are No shortcuts to mastering something."

                  Robh Ruppel

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                  • B Offline
                    Builder54
                    last edited by

                    @pbacot said:

                    Very good head! Is there some way the mirror boudary is controlled to not have a visible change in the surfaces' angle?

                    Thank you. I find that that boundary edge between the two mirrored halves to be a problem. I try to manipulate that edge with the 2 halves in place to see if its either raised or depressed on the plane. Once I'm happy then the 2 components can be exploded and joined

                    @pbacot said:

                    The ear proxy doesn't show much what you did. That must have been a harder part.

                    I had done the ear a while back as another exercise. I just stuck it on to complete the profile. My goal here was not to produce a finished product, but to gain experience with quad modelling and all its intricacies.

                    "Don't be afraid of working hard. There are No shortcuts to mastering something."

                    Robh Ruppel

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                    • B Offline
                      Builder54
                      last edited by

                      Next exercise: Focusing on Poles in quad modelling, reducing their number.

                      QFT's Pole identification

                      Frog poles.png

                      SketchUp_EhonncvWKe.png

                      SketchUp_cpXIrALI1I.png


                      SketchUp_EsUvL1SrHv.png

                      "Don't be afraid of working hard. There are No shortcuts to mastering something."

                      Robh Ruppel

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Very nice! Thank you for posting back your experience and progress. πŸ‘ πŸ‘

                        I love to see what people create, and hearing the experience helps me with future development.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • D Offline
                          Dong su
                          last edited by

                          Even though you sold the vertex tool and received payment,
                          You didn't give me a code email.
                          Homepage inquiries and Facebook inquiries are also unanswered. When are you going to give me the code?

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                          • B Offline
                            Builder54
                            last edited by

                            Goldfish Model 2 iterations of Subdivision

                            Low Poly.png

                            Subdivided.png

                            SketchUp_pmmVvKgtcX.png

                            SketchUp_2tzjxrSXqs.png

                            SketchUp_F3YAzQnT2Z.png

                            "Don't be afraid of working hard. There are No shortcuts to mastering something."

                            Robh Ruppel

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                            • HornOxxH Offline
                              HornOxx
                              last edited by

                              Needful Things (just a Saturday morning 20 minutes sketch)
                              [SkUp 2021, SubD, Skatter, Enscape]
                              hopefully something will move this year πŸ˜‰ - happy Easter to all of you anyway!


                              Vaccine_Render_hx_1600.jpg

                              never trust a skinny cook

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                              • L Offline
                                L i am
                                last edited by

                                @hornoxx said:

                                Needful Things (just a Saturday morning 20 minutes sketch)
                                [SkUp 2021, SubD, Skatter, Enscape]
                                hopefully something will move this year πŸ˜‰ - happy Easter to all of you anyway!

                                That is very good work πŸ‘

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                                • B Offline
                                  Builder54
                                  last edited by

                                  @hornoxx said:

                                  (just a Saturday morning 20 minutes sketch)

                                  Show off πŸ’š

                                  Nice to see you post. Love the work and presentation.

                                  "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                  Robh Ruppel

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                                  • B Offline
                                    Builder54
                                    last edited by

                                    Hey there beautiful..haven't seen you around here.

                                    SketchUp_QZqmXsjgHN.png

                                    "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                    Robh Ruppel

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                                    • tuna1957T Offline
                                      tuna1957
                                      last edited by

                                      Haven't used SubD in a while.... knocking off the rust. Mid century modern style sculpture. Bird was SubD and Vertex Tools. Posting the proxy for the bird and a quickie render of the finished model. Another piece for the parts file. Call me the king of simple stuff πŸ˜† .


                                      bird proxy.jpg


                                      bird sculpture test copy.jpg

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                                      • alvisA Offline
                                        alvis
                                        last edited by

                                        Great πŸ‘ . Just the bird's tail should be a little different

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                                        • tuna1957T Offline
                                          tuna1957
                                          last edited by

                                          @alvis said:

                                          Great πŸ‘ . Just the bird's tail should be a little different

                                          Wondered who’d noticed the sideways tail πŸ˜‰ . Worked from a photo of a piece from the 1960’s and that’s how the tail was done go figure ? Might change it might not.... haven’t made up my mind yet. Would be a pretty quick change 😎 .

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                                          • HornOxxH Offline
                                            HornOxx
                                            last edited by

                                            @tuna1957 said:

                                            ... knocking off the rust. Mid century modern style sculpture....
                                            wunderbar! A so nice small work πŸ‘ (and a good metal representation in the render by the way!)

                                            never trust a skinny cook

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