SubD examples and models
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Thank you.
Still a lot to detail/refine/cleanup/unwrap, but so far I'm quite happy with the progress.
I suppose by "proxy" you mean the lowpoly base mesh.. This one?
Here you go. -
impressively good! - Thanks for adding this interesting informations.
There is always something to learn -
Loving this project! Excited to to see it's progress.
I miss Ayrton Senna - he was The Man when I was a kid obsessed with F1. I was gutted and in shock when I saw his fatal last race.
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Some quick and dirty proof of concept in unity..
Video here.. turn volume up!
https://www.youtube.com/watch?v=L6XnMKm6db4&feature=youtu.be
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An old model using subD and another tools in Sketchup render with Thea render,,, Vornado fan
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Slippers using Subd and another sketchup Tools render with Thea render
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Prima! - both models above are excellent
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No modeling update for the F2004 model itself, but i modeled the first enviroment to test.
I used for the track QFT VT and SD (along with Oob terrain, flowify, profile builder 3 and thrupaint).This is a render test.
This is a screenshot of the actual track model.
See you next weekend for the updates on this quarantine project.
Take care. -
Very cool HornOxx! Reminds me of my favorite toy, actually a small plastic version I had at a young age.
Panixia that looks like THE way to build a road! Slick! I wish I could see the video. It is "private".
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@bahri06 said:
An old model using subD and another tools in Sketchup render with Thea render,,, Vornado fan
Really nice work on the fan and the sandals!
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@pbacot said:
...reminds me of my favorite toy, actually a small plastic version I had at a young age...
thanks Pbacot - yes, I also had a favourite toy car which was a very detailed Landrover with a flywheel(?) motor which sounded like an old diesel when you pushed it slowly over "heavy" terrain -
Expanding my βBobby-Carβ Project
some little Corona-Time practice - finally time again for expanding my old beloved long term βBobby-Carβ project, launched in January 2018 this time with an US-American version. Enjoy
[entirely done with SkUp 2017 Make and SubD plugin, all renderings made with Shaderlight]https://3dwarehouse.sketchup.com/model/a8dc73ea-85cb-4560-96a1-ade7a6d4cdfc/US-Bobby-Car
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Wow - some really great work being produced!
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Yeah, Thomas. SubD really raised the bar!
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@pbacot said:
Panixia that looks like THE way to build a road! Slick! I wish I could see the video. It is "private".
You are right man.
This is the proper link.https://www.youtube.com/watch?v=CWdPOm6z6cs&feature=youtu.be
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... just add a little animation test to my previous US Bobby Car post above
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Looks really good @HornOxx!
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A simple kitchen sink sketchup and subd render with Thea render , still learn how to use a good topology
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a very good topology .... bravo
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Some random updates from the Ferrari F2004 project.
Here you have some WIP of the details from steering wheels and a first attempt to the helmet texturing.
I'm pretty happy with the steering wheel, but not so much with the helmet.
Still a lot to learn about decal texturing in Substance.Done in SketchUp Pro 2020 using Quadface Tools, Vertex Tools, SUbD, Joint Push Pull, Wrap-r.
Texturing done in Substance Painter 2020 (in progress)
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