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    • HornOxxH 離線
      HornOxx
      最後由 編輯

      👍 thats good! thanks for this workflow

      just right click on the gif within your web page and copy the gif´s URL and paste it her - like you would post any other internet linked picture


      url.jpg

      never trust a skinny cook

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      • HieruH 離線
        Hieru
        最後由 編輯

        Here's my workflow for building them from scratch.

        https://media.giphy.com/media/TTgdzuMVNdQ1qNdmnYs/giphy.gif

        www.davidhier.co.uk

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        • HieruH 離線
          Hieru
          最後由 編輯

          Thanks 👍 . It's so obvious really....let's chalk it up to a senior moment.

          www.davidhier.co.uk

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          • BoxB 離線
            Box
            最後由 編輯

            I was just fiddling around with this and thought it worth dropping in.
            This is the funny horn from a few pages back. Rendered in Twilight.

            http://i155.photobucket.com/albums/s296/storeben/SU/Funny Horn Doodle.jpg

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            • olisheaO 離線
              olishea
              最後由 編輯

              that speaker-bowl thingy is extremely well modelled well done box

              oli

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              • BoxB 離線
                Box
                最後由 編輯

                Cheers, Oli, I'm just getting my beginner bits in before you break the mold.

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                • pilouP 離線
                  pilou
                  最後由 編輯

                  😎

                  http://genevievejurgensen.blog50.com/media/01/00/271183208.jpg

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • olisheaO 離線
                    olishea
                    最後由 編輯

                    @box said:

                    Cheers, Oli, I'm just getting my beginner bits in before you break the mold.

                    lol don't know about that mate! great stuff! By break the mold I think you mean post some weird surrealist crap that doesn't really help anyone. 😄

                    oli

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                    • BoxB 離線
                      Box
                      最後由 編輯

                      Q: How many surrealists does it take to change a light bulb?

                      A: Fish.

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                      • olisheaO 離線
                        olishea
                        最後由 編輯

                        PMSL!

                        what lightbulb it's just a molten blob of glass?!

                        On a serious note (if there is such a thing)....is there a multi-face offset for curved surfaces?

                        So like Tools On Surface offset that you can apply to several faces at once?

                        oli

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                        • thomthomT 離線
                          thomthom
                          最後由 編輯

                          @olishea said:

                          On a serious note (if there is such a thing)....is there a multi-face offset for curved surfaces?

                          So like Tools On Surface offset that you can apply to several faces at once?

                          How would it differ from TOS?
                          You mean something that preserves quads?

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • olisheaO 離線
                            olishea
                            最後由 編輯

                            I think you can only offset one face at a time with TOS? And multi face offset is coplanar faces only.

                            I want to offset the lines from SubD....then you can JPP rails to form a complex shell that follows the SUbD topology.

                            oli

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                            • olisheaO 離線
                              olishea
                              最後由 編輯

                              OK let's use Rich's model as example. Picture says a thousands words n all that....

                              This would allow you to create "cages" for 3D printing etc. Hollowed out skeletons. 😄

                              I want to offset every single quad like this with one click:

                              And then JPP or other....


                              22222.png

                              oli

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                              • thomthomT 離線
                                thomthom
                                最後由 編輯

                                Ah, yes - I see now. We like pictures. And I like your idea.
                                Btw - the QFT issue tracker is public and a good way to file feature requests: https://bitbucket.org/thomthom/quadface-tools/issues?status=new%26amp;status=open

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • olisheaO 離線
                                  olishea
                                  最後由 編輯

                                  Great!

                                  Also is an edge direction procedural out of the question? It can make the edge flow turn through 45 degrees. Then you could achieve a really funky cage!

                                  See this 3DSMax video at 4:40 to see what I mean.

                                  Thanks I'll be frequenting the QFT issue tracker 😄

                                  oli

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                                  • thomthomT 離線
                                    thomthom
                                    最後由 編輯

                                    Thanks. Once SUbD migrates to OpenSubdiv I'll turn my focus to Vertex Tools and QFT for improving the modelling tools. References like that are great to have (please include them in feature requests in the issue tracker.)

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • olisheaO 離線
                                      olishea
                                      最後由 編輯

                                      No problem....only just got round to really testing this. Thanks again for all you do.

                                      oli

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                                      • garydornG 離線
                                        garydorn
                                        最後由 編輯

                                        @garydorn said:

                                        Howdy
                                        Please excuse my questions if its not suitable here.

                                        I've modelled up an AC aceca body - using SU 6 - native tools only , following CaljuCotcas how to model in a car in 3D using blueprints https://www.youtube.com/watch?v=Hgrix3m1l9k

                                        blueprint is from a 3Warehouse model called Aceca ( no model just blueprints.)

                                        Is SubD something that could be used to smooth out and simplify the surface better than what I've modelled so far. - some of my surfaces are still too dimply.

                                        Thanks - any advice appreciated.

                                        Probably NOT the best example, but I have managed to SubD the Aceca. It still needs a bit of work to get the bonnet the right shape. Still its better than previous posting.

                                        I divided the body in sections and adjusted each section separate. i.e. bonnet, front valance , front fender, rear fender boot, roof.
                                        somethings I've noticed

                                        1. Quad lines/loops need to be equal number when joining adjacent Groups to look even.

                                        2. loops look best when they align in a reasonably straight line and evenly spaced.

                                        3. remember to UnSubD when want to adjust something!!! i.e. work on base geometry

                                        4. turn off hidden line prior to SubD otherwise it may go into circular mode.

                                        5. save during progress often - 3 times I got bugspats, when I didn't save in SubD view, then when I go back to base geometry - BAM - got me!

                                        6. I ended up using TomThoms solid inspector2 tool ( as per his suggestion) quite a bit to find out where I was having poor geometry that prevented SubD from working.

                                        I'm not very good at setting up the base model so that Quads face tools can used - most of this is simply line tool and moving vector points.

                                        This is a pretty groovy plugin.

                                        This is on SketchUP Make 2016 on 2009 iMac with 12 GB RAM Mac Os 10.11.3
                                        chow

                                        PS my process was;

                                        1. remove all surfaces so just wire frame was left - adjust wire frame to suit.
                                        2. select wireframe and run Quad Face tools > convert> wireframe to Quads.
                                        3. select QF mesh - run Tools>solid Inspector 2 - check surfaces - adjust as necessary - it has good guide notes.
                                        4. select mesh - run subD
                                        5. if SubD has error message ( more then 2 faces to an edge)- redo steps 2, 3 + 4 until it works.

                                        AC Aceca body through SubD process.


                                        rear view of Aceca subD -1

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                                        • thomthomT 離線
                                          thomthom
                                          最後由 編輯

                                          @garydorn said:

                                          1. save during progress often - 3 times I got bugspats, when I didn't save in SubD view, then when I go back to base geometry - BAM - got me!

                                          Oh - that's disconcerting! Are you able to reproduce? Btw, can you make sure you submit the BugSplats? Please include some info in the BugSplat message so I can look it up. Then let me know after you submitted them - and let me know what version of SU you use and what OS.

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • BoxB 離線
                                            Box
                                            最後由 編輯

                                            I'm somewhat dumbfounded Thomthom, one of my gifs that you posted on the subd farsebook page has just hit 900 shares. It was a 30 second, pre coffee hangover bleary eyed rough sketch.
                                            There is no understanding social media.
                                            But I hope it has boosted your sales.

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