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    • alsomarA Offline
      alsomar Extension Creator
      last edited by

      D'oh! What a great Homer!

      Alejandro Soriano Visuals · All my links

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      • alsomarA Offline
        alsomar Extension Creator
        last edited by

        Hello there!
        Here's a vintage fan I modelled yesterday. Besides SUbD I used some other extensions like VertexTools and QuadFace Tools.

        Rendered pic in V-Ray
        Rendered pic in V-Ray (quads overlayed)

        Views in SketchUp (0 subdivisions)
        Views in SketchUp (2 subdivisions)
        Views in SketchUp (just profiles)

        Alejandro Soriano Visuals · All my links

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        • HornOxxH Offline
          HornOxx
          last edited by

          ... Prima !! 👍

          never trust a skinny cook

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          • BoxB Offline
            Box
            last edited by

            Excellent.

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            • alsomarA Offline
              alsomar Extension Creator
              last edited by

              An old fashioned caravan.

              carromato_subd.jpg

              Alejandro Soriano Visuals · All my links

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              • HornOxxH Offline
                HornOxx
                last edited by

                😄 👍 ... again a so nice model idea - especially with the box-shaped carriage, I wouldn't have guessed SubD first 😄

                never trust a skinny cook

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                • HornOxxH Offline
                  HornOxx
                  last edited by

                  Hi All - To bring my Homer Simpson endless project to an end, I finally decided to put him on his white shirt, his blue pants and his shoes. Finally the winter is approaching here and Homer should not freeze 😄
                  If anyone wants to SubD-play with this thick cuddly yellow guy himself, I´ll add the entire proxy model here...
                  The rendered model, without SubD-function then, is also available in the 3D Warehouse:
                  https://3dwarehouse.sketchup.com/model/60074a83-9b9d-4f29-85aa-73cf6e29be75/Homer-Simpson-by-HornOxx

                  edit: pic2 - did some minor modeling improvements at Homer's mouth


                  PROXY model


                  Homer Simpson HornOxx Final ENSC 1600.jpg


                  Homer Simpson HornOxx Final 3 1600.jpg

                  never trust a skinny cook

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                  • BoxB Offline
                    Box
                    last edited by

                    A little early morning SUbD insanity, took quite a while to subdivide. I wouldn't have done the whole thing if I had thought about it properly, just one segment and array. But this is all one piece with thickness and is a solid. Added the cutaway to see the inner structure.


                    Urchin001.jpg


                    Urchin.png

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                    • pilouP Offline
                      pilou
                      last edited by

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • BoxB Offline
                        Box
                        last edited by

                        Just a bit of fun. For the absolute simplicity of it.


                        SUbD Ball.jpg


                        Block.jpg

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                        • HornOxxH Offline
                          HornOxx
                          last edited by

                          ... wunderbar - how does this inner glass shape look like (raw)? Somewhere I read of "extra thumbs up" - you know where it right now comes from...

                          never trust a skinny cook

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                          • BoxB Offline
                            Box
                            last edited by

                            Is this what you mean?
                            I didn't save the model so I reproduced it.
                            Note the outer layer I have thickened with JPP, not shown in the original image.


                            Raw.gif

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                            • BoxB Offline
                              Box
                              last edited by

                              This one shows how if you SUbD before JPP you get the sharp edges in the original render rather than the soft ones in the second model.


                              Oddball.gif

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                              • HornOxxH Offline
                                HornOxx
                                last edited by

                                Thanks, now I got it 😄 - I first assumed to see 2 shapes above. To see your competent handling with geometry is impressive allways 👍 - for exampe that you started with a section plane to generate this first shape ...

                                never trust a skinny cook

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                                • BoxB Offline
                                  Box
                                  last edited by

                                  No, you are right, there are two shapes, the red and the blue. The blue one fits around the red one.
                                  Here's the rest of it, hope that makes sense.


                                  Oddball2.gif

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                                  • HornOxxH Offline
                                    HornOxx
                                    last edited by

                                    Yes 😄 - and I really enjoy this kind of geometry exercises ...

                                    never trust a skinny cook

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                                    • V Offline
                                      Vizan
                                      last edited by

                                      @cotty said:

                                      Hopefully the beginning of a looong and helpful topic...

                                      subd6.jpg

                                      How did you render with a square grid without triangles? It doesn’t work out for me((


                                      LaForma Стул ZADINE+Барный стул ZADINE_06.jpg


                                      screenshot50.png

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                                      • C Offline
                                        Callegari_hr
                                        last edited by

                                        In QuadFaceTools plugin there is Convert Triangulated Mesh to Quads, select two triangles of one quad and run that tool.

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                                        • cottyC Offline
                                          cotty
                                          last edited by

                                          You can use this tool with no visible hidden geometry for it.

                                          quads.jpg

                                          my SketchUp gallery

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                                          • V Offline
                                            Vizan
                                            last edited by

                                            @cotty said:

                                            You can use this tool with no visible hidden geometry for it.

                                            [attachment=4:3726vs77]<!-- ia4 -->quads.jpg<!-- ia4 -->[/attachment:3726vs77]

                                            After the Subd plugin, my model looks like on a screenshot. But when rendering a polygon mesh in Vray, I see triangles. I noticed that if the dividing line of the square is hidden, then it is not visible on the visualization.
                                            It would be great if the Subd plugin itself hid this dividing line, or there would be some sort of automatic way.


                                            img_15122019_161259.jpg


                                            screenshot52.png


                                            screenshot53.png


                                            screenshot54.png

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